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OSR Smalltalk

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schneeland:

--- Zitat von: Mithras am  9.09.2020 | 19:29 ---Es gibt kein Pledge mit PDF only, oder? Die beiden Bücher sind grad Finanziell nicht drin.

--- Ende Zitat ---

Doch, das Digital Leader-Level (30$) sollte Dir genau das bieten.

Mithras:
Hm, ich gucke nochmal. Danke.

Gesendet von meinem SM-M315F mit Tapatalk

Wisdom-of-Wombats:

--- Zitat von: Gunthar am  9.09.2020 | 13:48 ---Hatte mal einen Kickstarter mitgemacht, wo 3 Stunden vor dem Ziel gerademal die Hälfte des Grundzieles geschafft war. Aber man glaubt es nicht. In der letzten Minute wurde das Ziel noch geknackt. :o Dieses Buch hatte ich heute gekriegt.

--- Ende Zitat ---

Starke Vermutung: da hat am Ende jemand einfach den Betrag reingeworfen, der dem Projektmacher nahe stand. Damit es kein Fail wird. Kann man einfach überprüfen: Endbetrag durch Zahl der Backer teilen und schauen, ob in Bezug auf die Pledge-Level ein plausibles Ergebnis rauskommt.

Koruun:
Falls es wen interessiert welche Monster oder Magic Items im OSE:AF dabei sind, kam gerade per Mail:

One last thing for this update: just for fun, here are complete lists of monsters and magic items that feature in the Advanced Fantasy: Monsters and Advanced Fantasy: Treasures books. (For backers who've chosen the tome option: the Referee's Tome contains all of these monsters and magic items plus everything from Old-School Essentials Classic Fantasy — that is 200+ additional monsters and 150+ additional magic items.)

Advanced Monsters: Amphisbaena; Ankheg; Banshee; Brown mould; Brownie; Bulette; Caryatid column; Catoblepas; Coffer corpse; Couatl; Dark creeper; Deep one; Demonic knight; Disenchanter; Djinni (greater); Dog, hunting; Dog, war; Dog, wild; Dragon, brass; Dragon, bronze; Dragon, copper; Dragon, multichromatic; Dragon, silver; Dragonne; Drider; Drow; Duergar; Efreeti (greater); Ettin; Eye of terror; Eye of the deep; Fish, giant electric eel; Fish, giant pike; Fish, giant swordfish; Flail snail; Frog, giant mutant; Frog, giant poisonous; Gas spore; Ghast; Ghost; Gibbering mouther; Golem, clay; Golem, flesh; Golem, iron; Golem, stone; Gorilla; Gullygug; Hag, black; Hag, sea; Hippocampus; Hippopotamus, behemoth; Hippopotamus, normal; Homunculus; Hook beast; Hulker; Jackalwere; Jellyfish, giant; Krell; Lamia; Lamprey, giant; Leprechaun; Leucrocotta; Lich; Lizard, giant flame; Lizard, giant monitor; Lizard, giant subterranean; Locathah; Lurker above; Malfyr; Mantid; Mantis, giant; Merrow; Mimic; Mind lasher; Mutoid; Mycelian; Necrophidius; Nightmare; Otyugh; Peryton; Phoenix; Piercer; Poltergeist; Pseudo-dragon; Rakshasa; Remorhaz; Revenant; Roper; Rot grub; Sahuagin; Satyr; Scorpionoid; Sea serpent (greater); Seahorse, giant; Shambling mound; Slithering tracker; Slug, giant; Snake person; Spawn of the worm; Sphinx; Spider, giant aquatic; Spider, giant aranea; Spider, giant phase; Strangle weed; Svirfneblin; Tarrasque; Titan; Toad, giant frost; Toad, giant poisonous; Trapper; Triton; Turtle, giant sea; Turtle, giant snapping; Violet fungus; Wasp, giant; Water fiend; Will-o’-the-wisp; Winter wolf; Xorn; Yeti.

Advanced Treasures: Alchemist’s Beaker; Amulet of Protection Against Possession; Apparatus of the Crab; Arrow +1, Slaying; Arrow of Location; Bag of Transformation; Book of Foul Corruption; Book of Infinite Spells; Book of Sublime Holiness; Boots of Dancing; Bracers of Armour; Bracers of Defencelessness; Brooch of Shielding; Candle of Invocation; Chime of Opening; Chime of Ravening; Cloak of Defence; Cloak of Flight; Cloak of Poison; Cloak of the Manta Ray; Crossbow +1, Distance; Crossbow +1, Speed; Crossbow +2, Accuracy; Crystal Hypnosis Ball; Cube of Force; Cube of Frost Resistance; Dagger +1, Buckle; Dagger +1, Throwing; Dagger +1, Venomous; Dagger +2, Biter; Decanter of Endless Water; Deck of Many Things; Drums of Thunder; Dust of Appearance; Dust of Disappearance; Dust of Sneezing and Choking; Eyes of Charming; Eyes of Minuscule Sight; Eyes of Petrification; Eyes of the Eagle; Feather Token; Figurine of Wondrous Power; Folding Boat; Gem of Brightness; Gem of Monster Attraction; Gem of Pristine Faceting; Gem of Seeing; Gloves of Dexterity; Gloves of Swimming and Climbing; Horn of Cave-Ins; Horn of Frothing; Horn of the Tritons; Horn of Valhalla; Horseshoes of a Zephyr; Horseshoes of Speed; Immovable Rod; Incense of Meditation; Incense of Obsession; Instant Fortress; Ioun Stones; Iron Flask; Javelin of Lightning; Javelin of Seeking; Jug of Endless Liquids; Libram of Arcane Power; Loadstone; Luckstone; Lyre of Building; Mace +1, Disrupting; Marvellous Pigments; Medallion of Thought Projection; Mirror of Mental Prowess; Mirror of Opposition; Necklace of Adaptation; Necklace of Fireballs; Necklace of Strangulation; Net of Aquatic Snaring; Net of Snaring; Oil of Insubstantiality; Oil of Slipperiness; Pearl of Power; Pearl of Wisdom; Periapt of Foul Rotting; Periapt of Health; Periapt of Proof Against Poison; Periapt of Wound Closure; Phylactery of Betrayal; Phylactery of Faithfulness; Phylactery of Longevity; Pipes of the Sewers; Portable Hole; Purse of Plentiful Coin; Restorative Ointment; Robe of Blending; Robe of Eyes; Robe of Powerlessness; Robe of Scintillating Colours; Robe of the Archmagi; Robe of Useful Items; Rod of Absorption; Rod of Captivation; Rod of Lordly Might; Rod of Parrying; Rod of Resurrection; Rod of Striking; Rope of Entanglement; Rope of Strangulation; Rug of Suffocation; Saw of Felling; Scarab of Chaos; Scarab of Death; Scarab of Rage; Short Sword +2, Quickness; Sling Bullet +1, Impact; Spade of Mighty Digging; Spear –1, Backbiter (Cursed); Sphere of Annihilation; Staff +1, Growing; Staff of Dispelling; Staff of Swarming Insects; Staff of the Healer; Staff of the Woodlands; Sweet Water; Sword +1, +3 vs Reptiles; Sword +1, +3 vs Shape Changers; Sword +1, Dragon Slayer; Sword +1, Frost Brand; Sword +1, Giant Slayer; Sword +1, Luck Blade; Sword +1, Sharpness; Sword +1, Sun Blade; Sword +1, Wounding; Sword +2, Dancing; Sword +2, Nine Lives Stealer; Sword +2, Venger; Sword +2, Vorpal; Sword +3, Defender; Sword +3, Holy Avenger; Sword –1, Berserker (Cursed); Talisman of the Sphere; Trident +1, Fish Command; Trident +1, Submission; Trident +2, Warning; Trident –2, Yearning (Cursed); Vacuous Grimoire; Wand of Magic Missiles; Wand of Radiance; Wand of Summoning; War Hammer +3, Thunderbolts; Well of Many Worlds.

Samael:
Ich werde nach längerer Abstinenz mal wieder S&W leiten und habe zu diesem Zwecke noch mal sorgfältig das Regelbuch gelesen. Dabei ist mir aufgefallen, dass im Regelwerk das wording für die Kampfrunde so ist, dass sich Nahkampf/Zaubern und Fernkampf/Bewegung nicht ausschließen. D. h. ein Spieler könnte in einer Kampfrunde beides machen, wenn man das wörtlich nimmt.

Zitat

--- Zitat ---4. Movement and Missile Fire
Each combatant on the side that won initiative may move, or may fire any missile weapons. Then the losers of the initiative roll may move or fire missile weapons.

5. Melee Combat and Spells
Each combatant on the side that won initiative makes any melee attacks (if in melee range), or casts spells. Spells take effect immediately. Spells cannot be cast if the caster is in melee combat with enemies. Losers of the initiative then make their attacks and cast spells.
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Ich habe das bisher nie so gespielt.... (also Bewegung + Nahkampf ging schon, aber nicht Fernkampf + Nahkampf). Ist es wirklich so gedacht?

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