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Ravenloft: Dark Powers/Power Check
Hazlik:
also ich überlege an folgendem
Dark gift des Verrats und der Hinterhältigkeit: Ratten ähnlich Äußerlichkeiten
dark gift (fehlt noch der Grund): Fledermaus Flügel Ohren alternative Biss Version
Dark gift of der Lügen: inspiriert durch Schlange als schuppen Gift und so weiter (Yan-Ti und Naga aus dem neuen Plane shift für D&D and magic)
Dark gift Gewalt: Werwolf/Wolf ähnliches Aussehen und Fähigkeiten
Und wollte die / Totsünden Idee weitere aus arbeiten: z.B. (unfertig) Völlerei: du wirst Fett und kannst nun den Acid Splash cantrip ohne V;S nutzen du spuckst Magensäure Preis du Muss stehst alles essbare das du siehst verzehren Flaw " Ich will alles kostet haben und in Massen!" (oder so in etwa)
Hazlik:
Oh ja untot und guhle habe ich auch angedacht: DMG Seite 220 Major Detrimental Properties (artefacts )
While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 1, finger tips and toe tips by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A regenerate spell restores lost body parts
Mach 4 Dark gifts udn gib jedme eine verrottungs Stuffen.
Ps:
Deine Spieler sind sicher nicht die ersten Besucher in deinem Ravenloft / Barovia. Die „Helden“ die ihnen zuvor gegangen sind haben sicher spuren oder Gegenstände hinterlassen Waffen, Rüstungen oder Gräber an welche vielleicht ihr Ruheloser geist oder ein Fragment von Ihne haftet. Welche die vielleicht versuchen Sünden und niederträchtiger Taten für sie zu tun und ihnen dafür ihre kraft (die Dark Powers die sie einst erhalten haben als sei der Verderbnis von Ravenloft nachgaben).
Oder vielleicht Bösartige Intelligente Items. Nur Ideen um deine Spieler in Versuchung zu führen mehr Aufmerksamkeit der Dark Powers of Ravenloft auf sich zu ziehen.
Hazlik:
Weitere Ideen:
Dark Gift of Lies:
Motive Schlange (biblischer Klassischer Lügner)
1.
Deine Haut ist vollständig mit Glatten kalten schuppen bedeckt.
Gift:
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. (Volos Guid to Monsters p. 113)
Dark Price:
You gain a weakness to Cold damage.
Flaw: “I’m always look for small rodents, to catch and swallow alive.”
2.
Zwei Giftzähne verbergen sich in deinem Mund. Wann immer du deinen Mund öffnest klappen hinter deiner oberen Zahnreihe hervor.
Gift: As an action, you can spit a stream of poison at an Opponent in 5-10ft range. It deals 1d8 poison damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
(or give them the Poison Spray cantrip d12 instead of d8)
Dark Price:
You can only eat raw meat and small rodents.
Or
If you don’t use your poison on a living creature every 24 hour you have to make constitution saving frow or be poised for 4 hours
Flaw: "I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.” OotA page 239
3
Your Legs meld into a long snake like tail.
Gift:
Speed Burst. By lowering your body to the ground and propelling yourself with your arms, you can move more quickly for a time. As a bonus action on your turn, if you have both hands free, you can increase your walking speed by 5 feet until the end of your turn.
And
Natural Weapons. Constricting serpentine body is natural weapons, which you can use to make unarmed strikes. If you your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the is hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target.
(Inspired by: PLANE SHIFT: AMONKHET ©2017 Wizards of the Coast
https://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf )
Flaw: You can’t wear boot (and pants). You have disadvantage all Dexterity Checks that involve legwork or jumping or climbing.
Flaw: " I see those who oppose me not as people, but as beasts meant to be preyed upon.'' OotA page 235
4.
Your eyes turn into greenish snake like eyes.
Gift:
Poison Immunity. Poison Immunity. You are immune to poison damage and the poisoned condition.
Dark Price:
When every you are hit with cold damage, your movement speed is reduced by 10 ft. for 1 min. The same applies when you move in colder climate zone like snowy mountains.
Flaw:
"Mine is the path of redemption. Anyone who says otherwise is intentionally misleading you." OotA page 241
Hazlik:
Dark Gift of The Thief
(für passt vielleicht auch bei der Todsünde gier oder wann immer ein Spieler sich durch Diebstahl bereichert)
1.
Gift:
Deine Finger strecken sich in die Länge. Seine Finger wirken wie lange dürre Spinnenbeine.
You have advantage on sleight of hand Dexterity checks, if you are proviant with thief tools you gain advance on ability checks involving thief’s tools as well.
Dark Price:
You always have disadvantage when you try to grapple an opponent.
Flaw: "I keep whatever I find." DMG p. 260
2.
Gift:
Deine arme Strecken sich auf die doppelte Länge. Es sieht aus als bestehen deine Arme nur aus Haut Knochen und Sennen.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. (Volos Guide to Monsters p.119)
Dark Price:
Your limbs are more venerable you gain a weakness against bludgeoning damage
Flaw: „ I'm too greedy for my own good. I can't resist taking a risk if there's money involved. “
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Dark gift Bat Styl
Special codntion to trigger this: Habe ich noch keine passende gefunden vielleicht zufällig
1Wings
Gift: Aussehen:
You grow a pair of giant bat like wings (the first time they appear the magickly pierce your Armor)
Option 1:
Effect: Gift is the power of flight. The beneficiary of this dark gift is granted giant bat like wings and gains a flying speed of 40 feet.
Dark Price:
Your gain the Sunlight Sensitivity Trait:
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. (from the PHB)
Flaw: „The Blood of humanoids is delicious“
Option 2
Effect: Gift is the power of flight. The beneficiary of this dark gift is granted giant bat like wings which the beneficiary can use to gain and gains a flying speed of 30 feet for up to 1 minute. and you can't use this trait again until you finish a short or long rest.
Dark Price:
People might see him as a demon and attack him on sight.
Flaw: „. I secretly believe that everyone is beneath me.“
2 Ears (Quasi der Trank gutes Hören)
Gift:
Aussehen:
Your outer ears grows and reshapes into a bat ear like shape.
Deine Ohrmuscheln wachst und nehmen die Form Gestalt von Fledermaus Ohren an.
Effect:
Keen Hearing: You have advantage on all Wisdom (Perception) checks that rely on hearing. (PHB p.304 Bat Stat Block)
Price:
If your ears are not covered up/ conceals your ears you have disadvantage on all charism based skill checks.
Flaw: „ I am suspicious of others and suspect the worst of them.“
Or „I am suspicious of others and so have to make shure they have no secrets from me“
Or „I am easily distracted by the promise of information.“
3 echolocation
Gift:
Aussehen:
Your Face takes on bat like features, and your eyes turn milky white as you go blind.
Dein Gesicht nimmt Fledermaus artige Züge an und deine Augen nehmen eine milchig weiße Farbe an als du erblindest:
Senses blindsight 60 ft. (or 120 ft.) Echolocation. While it can't hear, you have no Blindsight. (PHB p.304 Bat Stat Block)
Beschreibung (Beispiel): Als du erblindest begingst du die Welt in farblosen formen wieder zu erkennen.
Price:
Go blind when deafened you gain the effects of both the blind and the deafened condition
Flaw: None (vielleicht bei 120 ft. Oder großer Reichweite wäre auch ein bonus Flaw drin, ansonsten ist das Gift schon hart genug finde ich)
4Vampire-Bat Bite
Your teeth fall out and regrow with to long bat like fangs
Effect:
Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
After you maid a successful attack with your Bite You can use your reaction to take a quick sip of Blood you gain temporary hit points (minimum of 1) equal to half oft he damage dealt plus your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Dark Price:
You have to drink a quarter galleon (ca 1 Liter) of Blood every day. If you fail to do so you…
… you die after 24 hours without drinking the right amount of blood.
Or
… you gain a level of execution (look up exhaustion rules) until you do so.
(any kind blood will work)
Flaw: "The world is my hunting ground. Others are my prey." OotA p.235
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