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ManuFS:
[Ulisses Spiele] Savage Worlds Spielleiterschirm
Author: -
Pages: 2
Prices: €2,99 (PDF)
[Ich bin nur ein Platzhaltertext. Meine Existenz ist endlich. Ich halt hier nur die Stellung bis sich der richtige Text freischaltet. Bald werde ich ersetzt werden und den Kunden mit neu gewonnenen Informationen erfreuen!]
[Ulisses Spiele] Savage Worlds Spielleiterset
Author: ?
Pages: ?
Prices: €9,99 (PDF)
EIN SET AUS NÜTZLICHEN ERWEITERUNGEN FÜR SAVAGE-WORLDS-RUNDEN!
Eine CD mit Atmosphäre-Hintergrundgeräuschen für die vier Settings aus dem Weltenschaffer-Band.
Sechs vorausgefüllte Archetypen-Charakterbögen für Savage Worlds auf A5 Bögen.
Sechs Einleger für den Universalsspielleiterschirm von Ulisses Spiele.
Fünf Packs à fünf Abenteuerspielkarten für die Ulisses-Settings Myth, Das Schwarze Auge, HeXXen 1733, Torg Eternity und Fading Suns.
Fünf Abenteuer auf je einem A4-Blatt, je eines, um die Welten Myth, Das Schwarze Auge, HeXXen 1733, Torg Eternity und Fading Suns mit Savage Worlds zu bespielen.
Ein 16-seitiges Heft mit Aufstellern für die enthaltenen Abenteuer.
Ein Übersichtsblatt zur gemeinsamen Settingerstellung.
[Ulisses Spiele] Savage Worlds Statuskartendeck
Author: -
Pages: 110
Prices: €4,99 (PDF)
Behalte den Status von Charakteren, Statisten und Schurken mit diesen Statuskarten im Blick!
Enthalten sind
12x Angeschlagen, 12x Wunde, 9x Erschöpft, 5x Abgelenkt, 5x Verwundbar, 2x Festgehalten, 2x Gebunden, 2x Betäubt, 2x Aufgespart, 2x Zielen und 2x Verteidigen.
[Ulisses Spiele] Savage Worlds Weltenschaffer
Author: Matthew Cutter, Shane Lacy Hensley, Cheyenne Wright, BJ HensleyClint Black, Jodi Black, Jordan Caves-Callarman, Sean Patrick Fannon, John Goff, Darrell Hayhurst, Shane Lacy Hensley, Owen Lean, Ron Ringenbach, Richard Woolcock, Tracy Sizemore, Chris Landau
Pages: 144
Prices: €9,99 (PDF)
Möchtest du deine eigene Welt erschaffen? Suchst du nach Hinweisen und Tipps von Leuten, die seit 15 Jahren Savage Worlds leiten? Möchtest du direkt mit einem kleinen Setting loslegen? Der Weltenschaffer-Band bietet dir all dies und noch mehr. Hier findest du Beiträge von Pinnacle-Angestellten, freien Mitarbeitern und bekannten Spielleitern zu Themen wie dem Leiten für verschiedene Altersgruppen, dem Aufbau einer lokalen Spielecommunity, Welten für Jahre zu bespielen und die Veröffentlichung deiner eigenen Kreationen.
Zudem sind vier Mini-Settings samt Abenteuern enthalten, um euch direkt einen Startpunkt für eure Spielabende zu liefern!
Spirits of 1786 stellt ihr euch dem Wirken nordischer Götter in Nordamerika nach der Revolution.
In Abyssal erkundet ihr in der nahen Zukunft die Tiefen der Meere und die Geheimnisse einer neuen Energiequelle.
Tesla Rangers schickt euch als Gesetzeshüter in die gefährlichen Regionen des Roboteraufstandes im Wilden Westen.
Die verlorene Stadt von Astla konfrontiert im Exil lebende Elfen mit ihrer Vergangenheit und den Sünden der Menschen.
ManuFS:
[SpaceOrange42] Hope&Glory: Player's Handbook (Savage Worlds Adventure Edition)
Author: Davide Mana, Umberto Pignatelli
Pages: 236
Prices: €18,09 (Watermarked PDF)
[SpaceOrange42] Hope&Glory: Master's Guide (Savage Worlds Adventure Edition)
Author: Davide Mana, Umberto Pignatelli
Pages: 228
Prices: €19,90 (Watermarked PDF)
This is not your grandfather's steampunk.
The Western World was wiped out, the capitals of Europe buried under a thick layer of ice.
In the aftermath of the Catastrophe, a brand-new civilization was born in the marriage between Victorian pragmatism and Indian imagination.
Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.
It's a new age of exploration and discovery.
You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.
Explore a world changed by a glaciation and salvage its treasures.
Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.
Face the agents of the Czar and their hordes of Neanderthal Cossacks.
Travel to the Astral Plane and meets its ethereal denizens.
Invent a better future, and fight the enemies of progress.
Discover the secrets of the Nine Unknown Masters of the World.
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.
In this book you'll find:
More than twenty new Edges and Hindrances!
The Psychic World: a new dangerous dimension and new dangerous powers!
The secrets of the Kalaripayattu, the Indian martial arts!
Extensive rules for clockwork inventions, prosthetic and automatons, including your friendly helpful majordomo!
A large list of steampunk gear Hope & Glory style, including the (in)famous Goventosa monowheel!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.
Thanks for reading, and have fun!
ManuFS:
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador.
Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and mysterious mages battle dragons and other creatures of evil.
Tyrnador has a strong dungeon-crawling focus, which can give you and your players countless hours doing what you like most: entering the dens of monsters, beating them senseless and grabbing their loot of course!
But Tyrnador is much more than this, it is a game with a vibrant soul and sense of wonder, like those old fantasy books in the ’80s you loved so much…
In this game you’ll find dozens of Edges, gear, spells and a handful of setting rules specifically tailored for this goal.
But Tyrnador isn’t just about dungeon crawling (or hex-crawling in the wilderness): the setting is very flexible and can be used for more narrative adventures and investigative scenarios if you want.
[GRAmel] Tyrnador Player Guide
Author: Umberto Pignatelli
Pages: 166
Prices: €13,51 (PDF)
This book contains:
A brief history of Ventar.
An extensive gazetteer of the lands, from the players’ perspective.
Character creation rules, including race descriptions and stats.
New Edges and Hindrances, including a brand new type of Edges: Faction Edges.
New Gear: from mage’s staves to war-horses and the essential cooking pot (after all, you’ll eat in dungeons, won’t you?).
Magic: a detailed description of the three arcane backgrounds of Tyrnador: magic, miracles and elven soul.
Setting Rules: from alternate Inventory to Resting rules.
Funnel Heroes generation table
[GRAmel] Tyrnador Game Master Guide
Author: Umberto Pignatelli
Pages: 160
Prices: €13,51 (PDF)
This book contains:
Running Ventar: hints, tips and tricks.
Secrets of Ventar: a gazetteer expansion, including plot hooks and clues for every region of Ventar
Quest Generator: a random system to create quests for your players.
Dungeons of Ventar: a detailed guide to designing and building dungeons.
Strongholds: from humble taverns to castles and mages’ towers!
Treasures: from mundane richness to powerful magical items.
Bestiary: from Dire Wolves to Tower Guardians
ManuFS:
[Twitchy Butcher Studios LLC] Gods and Masters Player's Guide
Author: JC Thompson
Pages: 160
Prices: €9,03 (Watermarked PDF)
Are you looking for a fantasy supplement for Savage Worlds? Do you buy a lot of settings in order to incorporate the rules and mechanics into your own homebrew games? Then the Gods and Masters Player's Guide is for you.
This is NOT the complete version of the book, but includes only the player's guide sections. It is intended for people interested in using the mechanics of Gods and Masters as part of their Savage Worlds fantasy toolkit. The full setting of Gods and Masters can be found this link, and also includes the file listed here.
Fight for the Empire, for freedom, or for dark power in a bloody shadow war!
The city of Dokaro, once the jewel of the Footlands, has fallen into the hands of the mighty Gronman Empire. But even though the city has fallen, the violence is only beginning. As the imperial soldiers and inquisitors struggle to pacify a conquered people, anarchic freedom fighters and bloodthirsty cultists fight for control of the streets.
Gods and Masters is a fantasy game with an urban, guerrilla warfare twist. Explore underground crypts, precarious rooftops, and convoluted alleyways, all while fighting for your life against soldiers, rebels, and heretics.
Choose your side:
Bring the law upon the heads of the savages with the Gronman Empire. Strike the spark that will burn down an empire with the Nacarajin. Feast on the blood of the unbelievers with the Church of Leshnah.
Will you destroy Dokaro, or will you save it?
This PDF contains the Player's Guide to Gods and Masters, a setting for the Savage Worlds system.
The player's guide includes the following features:
Full color layout and artwork
An expanded gear list that makes fights more strategic and tactical
A new playable species, the reptilian anir, divided into three race
Five species of exotic beast mounts (with multiple subspecies), from the burrowing Sandsquirmer drake to the nimble Demonhorn kirin
Setting rules for Interrogation and Dramatic Stealth
An expanded list of power modifiers, to give each form of elemental magic its own unique kicks and limitations
Three playable factions, each with their own Advantages, Disadvantages, unique gear, Arcane Background, and goals, providing a totally individual game play experience for each side of the Dokaran conflict
A full set of Edges and Hindrances for the Corruption, a disease that can gradually turn mundane humans into predatory vampires
ManuFS:
[Twitchy Butcher Studios LLC] Gods and Masters
Author: JC Thompson
Pages: 267
Prices: €18,05 (Watermarked PDF)
Fight for the Empire, for freedom, or for dark power in a bloody shadow war!
The city of Dokaro, once the jewel of the Footlands, has fallen into the hands of the mighty Gronman Empire. But even though the city has fallen, the violence is only beginning. As the imperial soldiers and inquisitors struggle to pacify a conquered people, anarchic freedom fighters and bloodthirsty cultists fight for control of the streets.
Gods and Masters is a fantasy game with an urban, guerrilla warfare twist. Explore underground crypts, precarious rooftops, and convoluted alleyways, all while fighting for your life against soldiers, rebels, and heretics.
Choose your side:
Bring the law upon the heads of the savages with the Gronman Empire. Strike the spark that will burn down an empire with the Nacarajin. Feast on the blood of the unbelievers with the Church of Leshnah.
Will you destroy Dokaro, or will you save it?
This PDF contains everything needed to play Gods and Masters, a complete setting for the Savage Worlds system.
The setting includes the following features:
Full color layout and artwork
An expanded gear list that makes fights more strategic and tactical
A new playable species, the reptilian anir, divided into three race
Five species of exotic beast mounts (with multiple subspecies), from the burrowing Sandsquirmer drake to the nimble Demonhorn kirin
Setting rules for Interrogation and Dramatic Stealth
An expanded list of power modifiers, to give each form of elemental magic its own unique kicks and limitations
Three playable factions, each with their own Advantages, Disadvantages, unique gear, Arcane Background, and goals, providing a totally individual game play experience for each side of the Dokaran conflict
A full set of Edges and Hindrances for the Corruption, a disease that can gradually turn mundane humans into predatory vampires
Ten gritty Savage Tales, at least six of which are compatible with each faction
The Master’s Challenge: An optional difficulty mode for experienced and tactically-minded players
An adventure generator and reputation system that rewards character success and punishes failure with a variety of social and legal consequences
A bestiary with a dozen creatures that infest the wilds around Dokaro
A selection of NPCs, providing plenty of enemies for every faction to fight
A Rogue’s Gallery of heroes and villains in each faction
Customers will also receive a copy of the Gods and Masters Player's Guide, which can be purchased separately here.
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