| Pen & Paper - Spielsysteme > Pathfinder/3.x/D20 |
| [Regelfrage] Tower Shield |
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| Nodwick:
Allerdings ist in der 3.5E absichtlich das Shield geändert worden, damit es keine Facing-Fragen mehr gibt wegen Cover. Von daher weiß ich nicht, ob es gewollt ist, daß man diese Regel für das Tower Shield wieder einführt. Allerdings haben die Schützen sowieso andere Möglichkeiten. Entweder sie schießen auf das Schild, um es zu zerstören (schwer mit einem Bogen) oder sie benutzen Alchemistenfeuer - so ein Tower Shield brennt auch gut. Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall... |
| Selganor [n/a]:
--- Zitat von: Nodwick am 17.05.2004 | 11:33 ---Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall... --- Ende Zitat --- Praktisch... also haben alle "intelligenten Gegner" bei dir schon mal mindestens 20 GP an gut wiederverwertbaren Dingen dabei ;) Nee... Alchemist's Fire ist zwar praktisch aber trotzdem hat das nicht jeder dabei. BTW: Wenn man die Beschreibung des Tower Shields (oben) und die Beschreibung des Total Cover: --- Zitat ---Total Cover: If you don?t have line of effect to your target he is considered to have total cover from you. You can?t make an attack against a target that has total cover. --- Ende Zitat --- nimmt kann man zu dem Schluss kommen dass: Ein Tower Shield theoretisch (bzw. nach Wortlaut) ja in alle Richtungen wirken kann, aber eben nur wenn es zwischen einem und seinem Gegner ist. Sollte jemand mit Tower Shield allerings flankiert werden so muessen die Gegner sich nur koordinieren dass in dem Moment in dem der Schild auf den jeweis anderen gerichtet wird zugeschlagen wird... Damit haette der Schild also KEINE Auswirkungen (ausser dass der Schildtraeger keine Angriffe hat und evtl. EINEN Angreifer "abblockt") |
| Nodwick:
--- Zitat von: Selganor am 17.05.2004 | 11:52 --- --- Zitat von: Nodwick am 17.05.2004 | 11:33 ---Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall... --- Ende Zitat --- Praktisch... also haben alle "intelligenten Gegner" bei dir schon mal mindestens 20 GP an gut wiederverwertbaren Dingen dabei ;) Nee... Alchemist's Fire ist zwar praktisch aber trotzdem hat das nicht jeder dabei. --- Ende Zitat --- Ich komm ja sonst nicht auf die Beute-Vorgabe ;) Ok, es hat nicht JEDER welche. Aber jede besser organisierte Gruppe an Gegnern hat welche mit. Meine Spieler habens derzeit mit Soldaten und Untoten zu tun. Die Soldaten haben jeweils 1 Alchemistenfeuer mit, und schon mit verheerender Wirkung eingesetzt. Vor Allem, weil sich meine Spieler nicht trauen, sich zu löschen, weil sie dann eventuell schlimmer Prügel beziehen ;) So brennen sie vor sich hin... :D |
| Eye Of Gruumsh:
--- Zitat von: Thalamus Grondak am 17.05.2004 | 00:44 ---Falls er damit argumentiert, des er sich ja die ganze Zeit in die entsprechende Richtung drehen kann, solltest du ihm Klarmachen, das ein Deckungsschutz nur dann gegeben ist, wenn er die Ganze Runde aufrecht erhalten wird. 100% Deckung sind z.B. nicht zu machen, indem ich mich Hinter mein Schild verstecke, und immer wieder die Deckung verlasse, um selbst anzugreifen. --- Ende Zitat --- Damit argumentiert er aber. Dass er die ganze Runde auf Aktionen verzichtet und sich nur mit seinem Schild verteidigt. Dass er sich also inmitten von feindlichen Bogenschützen befinden kann, und sich dann langsam zurückziehen und dabei mit dem Schild verteidigen kann, ohne getroffen zu werden. |
| Selganor [n/a]:
Eben nochmal in der FAQ nachgeschaut: --- Zitat ---Total cover prevents any attack against you. You can use a tower shield to get total cover if you give up all your attacks. What does "give up all your attacks" mean? Can you move while getting total cover from the shield? Can you cast a spell? Also, do you get total cover from all directions or from just one side of your square? Will the total cover from a tower shield negate spell effects? Will it negate attacks of opportunity from movement or from other actions such as spellcasting? Will it prevent charge attacks against you? What about bull rush attacks? Can it prevent grapple attacks or snatch attacks? Will it stop fear effects, gaze attacks, or clouds of poison gas? Will it defeat traps? To claim total cover from a tower shield, you must use a standard action. The tower shield rules don't say that, but that's what they mean. Since you can only take one standard action each round, you cannot also attack, cast a spell, activate a magic item (except for some use-activated items), use a special ability, use total defense, or start or complete a full-round action during the same round you claim total cover from the shield. You can, however, take a move action before or after you claim cover from the shield. Like other kinds of cover, the shield has to have a location relative to you on the battlefield. When you use the shield for cover, choose one edge of your space (not a corner). You have total cover against any attack's line of effect that passes through that side of your space. If an attack's line of effect goes through the corner of the side of your space that the shield blocks, you get cover from the shield (+4 AC, +2 on Reflex saves) instead of total cover. If an attack's line of effect passes through a side of your space that the shield does not block, you get no cover from the shield at all. To determine where the line of effect enters your space, draw a line from the attacker's center to your center. Or, in the case of a magical effect, from the effect's point of origin and your center. Once you claim cover from the shield, the shield keeps blocking the side of your space that you chose until the beginning of your next turn, when you can again decide whether you'll use the shield for cover. Once you choose the side of your space that the shield blocks, you cannot change it until your next turn. You continue to threaten the area around you while you use the shield for cover; however, it provides your opponents with the same benefits you get. You cannot make attacks through the side of your space that the shield blocks, and should you attack through the corners of that space, your foe gets cover against your attack. Since cover of any kind prevents attacks of opportunity (see page 151 in the Player's Handbook), the shield keeps you from making attacks of opportunity in a pretty wide swath. Total cover or cover from a tower shield has the following effects in different situations: [*]Magical Attacks: A tower shield's effects on magical attacks depend on the kind of magical attack. Any attack aimed at your equipment is aimed at you. If a magical attack has you as a specific target (that is it does not merely affect the area that contains you but is aimed right at you), the shield has no effect. All rays fall into this category, as does any spell that has a Target entry in its header and any spell that has an Effect entry and affects creatures (provided, of course, that the attacker can and does choose the shield user as a target). Magical attacks that fill areas (bursts, cones, cylinders, lines, emanations, and spreads) are subject to all the rules for cover on page 151 of the Player's Handbook. Such attacks are completely blocked if line of effect between you and the attack's point of origin passes through the side of your space the shield blocks. You get cover (+4 AC, +2 on Reflex saves) if the magical attack's line of effect passes through the corner of the blocked side. Spread effects reach around the shield if they normally would extend into your space, but you still get a Reflex save bonus for cover when they do. A gaze attack is blocked if the shield would give you total cover against attacks from the creature with the gaze attack. If the shield gives you cover only, you're still subject to the gaze attack (although you could avert or close your eyes to avoid the attack). [*]Attacks of Opportunity: As noted earlier, cover or total cover prevents attacks of opportunity. So you could, for example, hunker down behind a tower shield and pick up a weapon or rummage around in a backpack and avoid attacks of opportunity against you. If you're moving while using the shield for cover, things get a little more complicated. You must determine whether the shield gives you cover (or total cover) at the point during your movement when you'd normally provoke an attack of opportunity. Remember that attacks of opportunity are usually resolved before the actions that provoke them. In many cases, the shield won't be positioned correctly to protect you during your whole move. [*]Charging and Bull Rushing: Opponents can charge you while you claim cover from the shield. An opponent moves as normal when charging you, moving to the closest square from which a melee attack normally would be possible. If the shield gives you total cover from the attack, the attack automatically fails. Foes can bull rush you normally, moving right into your space in spite of the shield. You normally get an attack of opportunity against someone entering your space, but not if the shield gives your foe cover or total cover. [*]Grapple and Snatch Attacks: Total cover from a tower shield blocks such attacks (the foe just can't get hold of you). The foe could, however grab the shield. Conduct such attacks just like any other grapple or snatch attack. Your foe can't damage you unless he pins you first. You can escape the foe's hold simply by dropping the shield (a standard action since its strapped to your arm), so long as the foe has not pinned you. [*]Traps: Cover or total cover from a tower shield is just as effective against a trap as it is against any other attack. --- Ende Zitat --- Langt das? Quelle: http://www.wizards.com/dnd/files/Main35FAQv03262004.zip |
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