Das Tanelorn spielt > [ALIEN] Archimedes 7
[A7] Regelwerk
Der Läuterer:
Für die Initiative sieht das Regelwerk ein Kartendeck von A bis 10 vor, von dem gezogen wird.
Wir, in unserer Runde würfeln auf WITS.
'6er' zeigen eine hohe, '1er' eine niedrige Ini an.
Der Läuterer:
If your CLOSE COMBAT roll is successful, your attack hits and you inflict damage equal to the weapon’s Damage rating on your opponent (see page 80). Damage may be mitigated by armor. Read more about damage, armor, and critical hits on page 64.
Der Läuterer:
STUNTS: For every extra you roll, choose one of these stunts:
> You inflict one additional point of damage. You can choose this stunt multiple times, if you roll several .
> You out-maneuver your enemy and get to exchange your initiative score (see page 53) with them, taking effect next turn. You can’t go back to your earlier initiative.
> You knock or pull a weapon or other object from your opponent. You choose which. During combat, picking up a dropped object counts as a fast action.
> Your opponent falls prone. This stunt can only be used on humanoid opponents.
> You pin your enemy in a tight clinch. See Grappling, below. This stunt can only be used on humanoid opponents.
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