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Mutationen, Krankheiten, Flüche...ich benötige eure Schwarminteligenz !

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PayThan:
Hallo und vielen Dank gleich mal für eure Hilfe !

Meine Spieler sind in einem Sword & Sorcery Setting unterwegs und waten in einem Dungeon durch eine Suppe knöchelhoher Alchemistischer oder Chemikalischer, stinkender Flüssigkeiten.

Eine erste vorsichtige Untersuchung durch die Spieler hat enthüllt, dass diese seltsame Flüssigkeit stinkt wie in einem Alchemistischen Labor und aller Wahrscheinlichkeit nicht sehr gesund ist.

Sie sind auch bereits schon auf ein paar Mutanten ähnliche Kreaturen gestoßen, also völlig deformierte Humanoide, die dort unten Leben.

Ich bastel gerade an einer Tabelle für zufällige Veränderungen / Mutationen die den SC blühen, wenn sie sich längere Zeit dort aufhalten.

Habt ihr Vorschläge für mich, was passieren könnte ?
Es sollte am besten in ein S&S Setting passen, also zur Stimmung von so einem Setting.

Besten Dank!

Rhylthar:

--- Zitat ---d% Mutation Description
01–02 Bald: You have no hair anywhere on your body.
03–04 Black Spittle: Your saliva is dark colored.
05–06 Bony Ridge: You have a bony ridge on your forehead
or running across your scalp.
07–08 Bulging Eyes: Your eyes protrude unnaturally.
09–10 Bumpy Flesh: Strangely colored lumps cover
your skin.
11–15 Colored Eyes: Your eyes are an unnatural color
(roll 1d6: 1—purple, 2—gold, 3—silver, 4—red,
5—black, or 6—all white).
Chapter Four: Blessed Mutation 75
76 Chaositech
16–20 Colored Flesh: Your skin is an unnatural color
(roll 1d8: 1—green, 2—purple, 3—blue, 4—gold,
5—silver, 6—bright red, 7—jet black, or 8—
alabaster white).
21–25 Colored Hair: Your hair is an unnatural color
(roll 1d6: 1—purple, 2—gold, 3—silver, 4—blue,
5—green, or 6—pink).
26–27 Distinctive Odor: You give off a strong odor that is
not terribly unpleasant.
28 Extra Eye: You have an additional eye in your forehead.
It grants you no better vision, however.
29–30 Extra Finger: You have an additional finger on one
hand (or both).
31 Feathers: Brightly colored plumage covers your
flesh.
32–33 Fin: You have a crested fin on the top of your head.
34 Fins: You have fins on your forearms and shins.
35 Flagella: You have 2d20 thin flagella extruding
from your body. They move but are too weak to
serve a purpose.
36–37 Gangly: You are unnaturally tall (your size does not
change) but thin and gaunt.
38–40 Hairy: Long, tough hair covers your body.
41–42 Hunchbacked: You stand stooped over and have a
hump on your back.
43–44 Large Eyes: You have unnaturally large eyes.
45–46 Large Feet: You have unnaturally large feet.
47–48 Large Head: You have an oversized head.
49–50 Large Teeth: You have unnaturally large teeth, but
they do no extra damage in a bite attack.
51–52 Loose Flesh: Your flesh seems to hang off you, as
though you have twice as much skin as you need.
53–54 Long Arms: Your arms are unnaturally long.
55–57 Long Fingers: Your fingers are unnaturally long.
58–59 Long Legs: Your legs are unnaturally long.
60–62 Long Neck: Your neck is unnaturally long.
63–64 Long Tongue: Your tongue is unnaturally long.
65–67 Long Torso: Your torso is unnaturally long.
68–69 Multiple Legs: Rather than two normal legs, you
have 1d8+2 insectlike legs that come out of the
sides of your pelvis. Your movement rate and capabilities
do not change.
70–71 No Neck: Your head seems to rest flatly on your
shoulders.
72–74 Oblong Head: Your head has a strange oval shape.
75–77 Pointed Ears: Your ears are pointed (if normally
pointed, they are rounded).
78–80 Short: You are far shorter than normal (unnaturally
so). Your size does not change.
81–82 Small Eyes: You have unnaturally small eyes.
83–84 Small Feet: You have unnaturally small feet,
perhaps resembling hooves.
85–86 Snout: Your face extends in an animal-like snout.
87–88 Squarish Head: Your head has a strange, almost
square shape.
89–90 Superfluous Tendril: A long tendril hangs from
the back of your head, or from a joint. It has no
purpose and you cannot make it move.
91–92 Tentacle Arm: One of your arms is a tentacle.
Although you have no opposable thumb on that
arm, you can perform virtually any task with the
tentacle that you could with a normal arm.
93–94 Tiny Horns: You have small, harmless horns on
your head.
95–96 Unique Aura: A tangible, visible energy aura surrounds
you. It sheds no light of its own, but it
clearly marks you as someone out of the ordinary.
97–98 Useless Tail: You have a thin tail that hangs uselessly.
It is not prehensile and cannot make attacks
or even help with balance.
99–00 Wet Skin: Your flesh secretes a coating of thick
liquid at all times.
--- Ende Zitat ---

Sowas in der Art?

Gunthar:
Interessante Tabelle.

Variety:

--- Zitat von: PayThan am 26.02.2022 | 18:40 ---Habt ihr Vorschläge für mich, was passieren könnte ?
Es sollte am besten in ein S&S Setting passen, also zur Stimmung von so einem Setting.
--- Ende Zitat ---

Die Irrform-Tabellen aus Malmsturm – Die Fundamente sind das, was du suchst. Gibt es bei den offiziellen Downloads.

nobody@home:

--- Zitat von: Variety am 26.02.2022 | 19:39 ---Die Irrform-Tabellen aus Malmsturm – Die Fundamente sind das, was du suchst. Gibt es bei den offiziellen Downloads.

--- Ende Zitat ---

Der Klarheit halber, weil ich gerade mal selber nachgeschaut habe: die Tabellen gibt's nicht als eigenen Download, aber wenn man die "für Umme"-Version der Fundamente herunterlädt, finden sie sich dort im Anhang (ab S. 364). Irrformen sind gerade mehr oder weniger grotesk entstellte Mutanten menschlicher Herkunft, die man bei Malmsturm meist im Imperium und dessen Unterwelt antrifft und die auch als Spielercharaktere in Frage kommen...insofern mag da schon die eine oder andere Idee dabei sein.

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