| Pen & Paper - Spielsysteme > D&D5E |
| MIDNIGHT für 5e |
| << < (5/15) > >> |
| rollsomedice:
When we did Legacy of Darkness, we had a choice of trying to build a new magic system up from scratch, or by seeing if we could just use the existing rules. Old magic rules make spellcastien almost impossible unless you played a very specific combination of heroic path, class, ans several feats. That’s why we took out the Channeler and took the approach of enabling people to play « regular » mages. The Defender is just a Fighter/Paladin, and the Wildlander was very much just a Ranger. Our goal here is to target an easy acces game, and make the play more fluid to the players and the GM. |
| Rhylthar:
USP dem Easy Access geopfert..."okay". Nein, das wird nichts mit uns, fürchte ich. |
| aikar:
Für mich als potentiellen Midnight-Neueinsteiger klingt es dafür nach einem sehr guten Ansatz. Werde mich mal einlesen. |
| QuantizedFields:
Also für mich ist das USP das Setting und die dort enthaltenen Ideen :) Mit welchem System sich die Geschichte am besten erzählen lässt kann man diskutieren ;D |
| Rhylthar:
--- Zitat von: QuantizedFields am 31.05.2022 | 18:05 ---Also für mich ist das USP das Setting und die dort enthaltenen Ideen :) Mit welchem System sich die Geschichte am besten erzählen lässt kann man diskutieren ;D --- Ende Zitat --- Das Setting lebt(e) für mich auch (und das nicht zu knapp) davon, dass es eben keine Magie(r) mehr so eben gab. Plus die eingedampfte Zauberauswahl. --- Zitat ---Spellcasters other than the legates of Izrador are rare in the world of MIDNIGHT, and their roles are somewhat different from those of spellcasters in other fantasy settings. With the exception of the legates, spellcasting in MIDNIGHT is not tied to any class. Rather, it requires a character to take feats that represent spellcasting ability. Characters draw from their own energy to cast spells, which in turn pull on the mystical power surrounding and intertwined with Aryth to create the spells’ effects. Characters have spell energy points that may be spent to accomplish this; if a character runs out of spell energy points he may still cast spells, but at the expense of his own health. --- Ende Zitat --- |
| Navigation |
| Themen-Index |
| Nächste Seite |
| Vorherige Sete |