| Pen & Paper - Spielsysteme > OD&D/AD&D/Klone & OSR |
| Zusätzliche Klassen und Abstammungen für OSE / Classic D&D |
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| tartex:
Ich dachte eine Sammlung wäre nicht unpraktisch. Zuerst alte, offizielle D&D-Bücher bei DM's Guild. Hier gibt es zusätzliche Charakteroptionen der ausgefalleneren Art: PC1 Tall Tales of the Wee Folk * Brownie (Redcap) * Centaur * Dryad * Faun * Hsiao * Leprechaun * Pixie * Pooka * Sidhe * Sprite * Treant * Wood Imp * Woodrake * Woodland Spellcaster PC2 Top Ballista * Faenare * Gnome * Gremlin * Harpy * Nagpa * Pegataur * Sphinx * Tabi PC3 The Sea People * Aquatic Elf * Kna * Kopru * Merrow * Nixie * Sea Giant * Shark-Kin * Triton PC4 Night Howlers * Werebat * Werebear * Wereboar * Werefox * Wererat * Wereseal * Wereshark * Weretiger * Werewolf * Devil Swine Und hier eine schöne Liste von Fan-Kreationen: Failsnailkompatible Klassen Ist leider nicht mehr alles live. |
| tartex:
Das gehört noch detailierter eingearbeitet: Reddit "Book of Races" |
| caranfang:
Damit wir zum Thema zurück kommen können: Die Rules Cyclopedia enthält in Anhang 2 (S.291ff) Regel, wie man AD&D-Charaktere nach Basic D&D konvertieren kann. Dies kann man auch zur Konvertierung von Klassen verwenden. --- Zitat von: Rules Cyclopedia S.293 ---Optional Class Conversions Many AD&D class and race options will not convert directly to the 0&0 system, especially multiclass and dual-class options. If the DM wants to experiment with allowing AD&O game individuals to keep their special abilities, the following guidelines a.re recommended. We strongly recommend that only characters transferring from AD&O campaigns use these conversions. Combination Single Classes These are single-classed demihumans who are clerics, mages, or thieves. Possible combinations are given in the AD&D rules. • Hit dice are the same as humans of these classes. • XP tables are the same as the human class. • Advancement limits are those of the demihuman type. No spells or thief abilities increase past the last level , but the demihuman rank abilities arc gained normally. • Racial abilities are the same as the race. Multidass Demihumans These are treated as combination single classes except: • The Elf class is the equivalent of an AD&D fighter/ mage. An AD&D elf fighter/ mage convens as a standard Elf. • Hit dice for all human and demihuman classes are both rolled and the results are averaged (round down). • The XP table of the class that gives the slowest advancemem beyond name level is used. • Earned XP is halved. Dual-Class Humans These humans can operate in two classes, subject to the following: • They advance only in their active class; the inactive class can be used but never improves. • They get the most advantageous saving throw, considering class and level. • They can usc any magical item available to either of their classes. • They make attacks based on their class and level - a fighter / thief 7/5 could allack as a 7th level fighter or backstab as a 5th level thief. Druids and Paladins These can be allowed in D&D play at less than 9th level, if desired. Gnomes The following optional rules can be used: • Gnomes use halfling details unless olherwise noted. • Gnomes have: the attacks and saving throws of dwarves. • Gnomes speak gnome, dwarf, goblin , and kobold. • Instead of the hiding ability, gnomes have the dwarf detect trap and infravision abilities. --- Ende Zitat --- Daneben enthalten einige der Gazeteer und der Hollow World-Bände ebenfalls weitere Klassen. |
| Hotzenplot:
Die allgemeine Diskussion zum Rasse-Begriff habe ich hierher verschoben: Rollenspiel & Gesellschaft - Rasse - alternativer Begriff |
| Rorschachhamster:
In der Zeit der Kaiser-Box gibt's den Weidmann (Sic!), praktisch ein menschlicher Elf - oder so. ;D |
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