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Iron Heroes: News und Infos

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Selganor [n/a]:
Das erste Design Diary ist online

Selganor [n/a]:
In diesem Design Diary ist eine der neuen Charakterklassen (der Hunter) beschrieben.

Gefaellt mir wirklich SEHR gut...

Selganor [n/a]:
Keine Kommentare dazu?

Dann ist vielleicht der Archer interessanter?

Green Goblin:
Ich finde diese Klasse ziemlich gut designed, was ich aber noch nicht weiß, ist: diese Tokengeschichte. Für die Spieler ist das ok, obwohl auch da nicht ohne, denn als Spielleiter muss man ja zumindest ein Wenig darauf aufpassen, das alles mit rechten Dingen zugeht bei der Tokenzählerei. Zudem dieses Zählen noch bei NPCs? Uiuiui, da muss man schon ganz gute buchhalterische Fähigkeiten haben. Was meint ihr?

Selganor [n/a]:
Ist nicht mehr "Buchhalterei" als man bei Magiebenutzern mit ihren Spruechen (welche hat man vorbereitet, welche schon gesprochen) auch hat. Nur dass man die recht einfach mit Punkten notieren kann.

Im neuesten Malhavoc-Produkt (Transcendence) ist auch noch eine "Werbung":

Meet Karrak Bloodtooth
THE 6TH-LEVEL BERSERKER.
If you're polite, you won’t have to face his axe.

TRAITS:
MOUNTAIN FOLK (TOUGH AS STONE),
RESILIENT TOUGHNESS.
In Iron Lore, a character's traits represent his background and his defining qualities. Karrak hails from the rugged northern mountains, granting him more hit points than usual. Long years on the barren,
forbidding slopes also allow him to recover quickly from injuries.

DEFENSE:
16 (ACTIVE +6, PASSIVE +0)
DAMAGE REDUCTION: 1D4
Karrak may shun armor, but he isn't defenseless. In Iron Lore, your character's fighting style determines his ability to avoid attacks. Karrak isn't very good at avoiding them, so he focuses on smashing his foes into bloody pulps. Other classes wear armor to gain damage reduction, but Karrak's battle madness allows him to partially shrug off most attacks.

SKILLS:
CLIMB +13, INTIMIDATE +9, JUMP +13, MOVE SILENTLY +11, SURVIVAL +9, SWIM, +13.
Berserkers gain 4 skill points per level, yet Karrak has six maxed-out skills and an average intellect.
Thanks to Iron Lore's rules for skill groups, a small investment gives you mastery in all the core skills your class needs. Each point Karrak spends on the Athletics skill group grants him a rank in Climb, Jump, and Swim.
No more cross-class skills!

HIT POINTS: 90
RESERVE POINTS: 90
That sure is a lot of hit points, isn't it? You'll need them in Iron Lore, and Karrak doubly so, since there aren't any clerics around to take care of you. Luckily, the reserve pool allows you to heal up between fights. Just don't count on it in the middle of a battle.

FURY TOKENS: 0
Remember Karrak's 90 hit points? Berserkers have more hit points than
anyone else in Iron Lore because the more you hit them, the angrier they get. When Karrak suffers damage, he builds up fury tokens. He
can spend those tokens to transform from a bloodthirsty warrior with a big axe into a screaming, frothing, unstoppable warrior with a big axe.

FEATS:
POWER ATTACK (MASTERY 1, 2, AND 3), QUICK DRAW.
Characters in Iron Lore gain more feats, while the rules for mastery allow you to grow your favorite feats along with your character. Not only can Karrak use Power Attack to inflict more damage, his vicious, wild attacks might knock an opponent prone.

EQUIPMENT:
GREAT AXE, BEARSKIN CLOAK, 240 LBS. OF MUSCLE, A MADMAN'S BLOODLUST.
Who needs magic items when you're one of the greatest warriors in the world? From the deadly executioner to the crafty hunter, Iron Lore characters rely on their talents rather than arcane gizmos. Fight all the same cool monsters without all of the budgeting and bookkeeping.

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