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Samael:
"Racial Levels" as Level Adjustment

Drow

Drow Racial Traits


* +2 Dexterity, -2 Constitution
* Medium: As Medium creatures, drow have no special bonuses or penalties due to their size.
* Drow base land speed is 30 ft.
* Immunity to sleep spells and effects, and a +2 racial saving throw bonus on Will saves against spells and spell-like effects.
* Darkvision: Drow can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal light and drow can functionjust fine with no light at all.
* Weapon profiency: Hand crossbow, rapier, short sword.
* +2 racial bonus on Listen, Search and Spot checks.
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent turns, they are dazzled as long as they remain in the affected area.
* Automatic Languages: Common, Elven, Undercommon
* Favored Class: Drow Racial Class and Wizard (male) or cleric (female).

Drow Racial Class

Hit Die: d6.
Class Skills: Bluff (Cha), Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (religion if female, arcana if male), Profession (Int), Spot (Wis), Survival (Wis).
Skill Points at 1st Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armor Profiency: Drow are proficient with drow weapons (hand crossbow, rapier, short sword).

LevelBABFortRefWillSpecial1st+0+0+0+2Ability bonus (Cha +2), spell-like abilities2nd+1+0+0+3Ability bonus (Int +2), spell resistance
Drow Racial Class Features

Spell-like abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow´s character level.
Spell resistance: equal to 11 + character level.
Ability bonus: On 1st (2nd) level a drow gains a +2 bonus to Charisma (Intelligence).

Skele-Surtur:
Das meinem Fabrikat ja gar nicht so unähnlich... aber sieht irgendwie praktikabler aus.  :d

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