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Kardohan:
[Adamant Entertainment] Thrilling Tales 2e: Tomb of the Dead
Author: Magnus Nygaard
Pages: 26
Price: €4,50 (DriveThruRPG/RPGNow)
An exciting adventure for the Savage Worlds-powered THRILLING TALES 2nd Edition!
MY FRIEND
I FOUND WHAT I LOOKED FOR IN DARFUR STOP IS EVEN GREATER THAN I HAD HOPED FOR STOP HAVE SMALL TEUTONIC SNAG I HOPED YOU CAN HELP WITH STOP BRING FRIENDS BUT KEEP IT QUIET STOP DON'T WANT PRESS UNTIL FINISHED STOP HAVE ARRANGED FLIGHT TO ALGIERS WHERE YOU SHOULD MEET MY VALET ALBERT AT HOTEL ATLAS STOP ALBERT HAS MORE INSTRUCTIONS STOP
SIR WILLIAM CARSTAIRS
Tomb of the Dead takes the heroes to North Africa at the request of an old friend, who has discovered something important in the dry dust of the Sudan. Even before arriving, the heroes are thrown into danger as forces are aligned to stop them at every turn -- and once in Darfur, things only get worse. Soldiers have disappeared from a local fort, and the heroes may be too late to stop a mad German archaeologist from setting an undead scourge loose into the world!
Tomb of the Dead, by Magnus Nygaard uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.
Kardohan:
[Mystical Throne Entertainment] Ultimate Fey Guide
Author: A.J. Preece
Pages: 58
Price: €4,45 (DriveThruRPG/RPGNow)
Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know of its secrets. This land is the Fey Realm.
The Ultimate Fey Guide is a sourcebook for Savage Worlds that presents a micro setting set in the fantastical land of the Fey Realm. This micro setting can be used to build your own fantasy setting or set alongside an existing setting to form a multiverse or incorporate the fantastical themes of the Fey Realm.
Ultimate Fey Guide includes:
* A brief history of the Fey Realm.
* Important locations within the Fey Realm.
* Seven fantasy player character races including: brownie, dryad, nyad, and sprite.
* New Edges, Hindrances, and Equipment.
* A collection of fantasy creatures for your Fey Realm adventures.
* ... and more!
Ultimate Fey Guide can be used to create a grand fantasy setting or as an add-on to an existing setting. Use it with one of Mystical Throne Entertainment's historical Ultimate Guides to create an amazing locale for adventure!
Kardohan:
[Pinnacle Entertainment] The Sixth Gun Roleplaying Game: Player's Guide
Author: Scott Woodard
Pages: 31
Price: €4,49 (DriveThruRPG/RPGNow)
The Sixth Gun RPG Player's Guide offers all the information a player needs to know about The Sixth Gun RPG setting. This is exactly the same material as found in the beginning of the The Sixth Gun RPG excerpted for the player and with our special player group site license.
During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished.
The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And theSixth is the key to rewriting the world.
Discover the secret of The Six—mystical weapons forged by hatred, and oiled in betrayal—in The Sixth Gun roleplaying game. Inside you’ll find details on Cullen Bunn and Brian Hurtt’s incredible world from the Harvey and Eisner Award nominated comic series by the same name. It includes new Edges and Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels, for one of the wildest Westerns in all of comics!
Pinnacle Entertainment Group grants the Game Master a “site license” to print this document for each player in her personal game. No electronic transfer of this document is intended or implied. The Sixth Gun RPG Player’s Guide is for players only. The Game Master needs the complete version of The Sixth Gun RPG.
This book requires the Savage Worlds core rules to play.
Kardohan:
[GGStudio] Kata Kumbas Primer
Author: Umberto Pignatelli
Pages: 24
Price: Pay What You Want (DriveThruRPG/RPGNow)
In this primer you'll find a taste of Kata Kumbas, the Mediterranean fantasy setting for Savage Worlds! Whether you decide to play the role of a sly monk, a boastful knight or a mysterious hedge wizard, a world full of light-hearted adventure awaits you!
In the full book you'll find a detailed setting based on medieval Italy, rules for Heirlooms and Mentors, dozens of new Edges and Hindrances, and much more!
So what are you waiting for? Prepare to step through the Gate and enter the magical world of Laìtia!
Dragon Hunt Free Adventure: What is the terrible monster lurking in the fogs of the Sea of Emmar, bringing ruin and trouble to everyone? The dreaded Pillarone dragon, of course! And only a Dragon Hunter could end such a threat!
Misunderstandings, treacheries and an enemy from far, far away await the heroes in this scenario!
Kata Kumbas is probably the oldest Italian RPG, published in 1982 by Massimo Senzacqua and Agostino Carrocci. Its name means, in ancient Greek, “near the caverns” and it is a fantasy game, set in an alternate Medieval Italy, in a country called Laìtia (an anagram of “Italia”). Light-hearted in tone, it is infused with classical culture. If you have ever seen the movie Brancaleone or read The Name of the Rose, well, you know what Kata Kumbas is about. In 2015 Kata Kumbas was published again in Italy, totally reworked and redesigned, as a Savage Worlds setting.
The main theme of Kata Kumbas is that you play as yourself; connecting Earth and Rarte (the alternative Earth where Kata Kumbas takes place) there are magical Gates, through which people like you and me can pass. Visitors to Laìtia are welcomed by Gate Keepers, who cast upon them the Integration Spell, a special magic which “transforms” them into Laìtians, granting them the capacity to speak the local tongue, and making them knights, alchemists, rogues and soon, but keeping the memories and the identity of the player. These types of characters are called Integrated Ones.
Kardohan:
[Savage Mojo] Shaintar Guidebook: The Wildlands
Author: Darren Pearce
Pages: 19
Price: €4,51 €3,61 (DriveThruRPG/RPGNow)
The Wildlands is the name of the large area filled with land unclaimed by the Southern Kingdoms. There are city-states, small duchies, even a country or two, freeholds, gathers and unpopulated areas that fall under the general protection of Grayson's Grey Rangers. While there is no capital, Kithros is used as a meeting place and there's a number of cities that have sprung up along trade routes.
Come, explore with us. Learn about the different things you can find here in the Wildlands. There are forests, hills, marshes and even some land that lies upon the ocean. There's an encounter table, new creatures and plants and you'll find several towns that came to being as a part of the living Justice and Life campaign that was created during the Shaintar Kickstarter.
Inside, you'll find a nice GM supplement that will help you when your party is travelling around the Wildlands.
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