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Kardohan:
[Battlefield Press] Wizards and Wiseguys: Public Enemies
Authors: B. Hitchcock, M. Lafferty
Pages: 21
Price: €4,60 (DriveThruRPG/RPGNow)
In this rollicking alt-history adventure for Savage Worlds, magic is awakened in the early 20th Century.
In 1920, at the same time alcohol was banned, a Prohibition against Sorcery was passed by the US Congress. The law deported all denizens of Faerie out of the country and prohibited the practice of magic for any reason other than law enforcement or national defense. Spell books and magic items were burned in the streets and all known portals to Faerie were sealed.
But when sorcery is outlawed, only outlaws will be sorcerers...
In this pick-up adventure, the players take on the roles of romanticized Depression Era bandits in the mold of John Dillinger or Bonnie and Clyde.
The public sees them as modern-day, spell-slinging Robin Hoods for taking on the banks that have foreclosed on so many. Despite the adulation they enjoy as folk heroes, it's a dangerous life as they prowl the Midwestern country roads looking for their next score. The FBI's wizards (and the dark magic they wield) are never too far behind...
Note - This adventure is set in the same universe as Kaiser's Gate. In order to make this adventure easier to use for a quick pick-up game - it uses the standard magic system for Savage Worlds. Kaiser's Gate is not required to enjoy this adventure. But it's pretty awesome and if you like alt-history in your Savage Worlds fun, you should pick it up. With a little conversion this adventure can be used with Kaiser's Gate.
This adventure includes pregenerated PCs to make it easier to use as a quick pickup adventure.
Kardohan:
[Savage Mojo] Shaintar Black Lantern Report: Mage Guilds & Schools
Author: Darren Pearce
Pages: 15
Price: €2,75 (DriveThruRPG/RPGNow)
Meet the irrepressible Brenna McIntyre, senior student of the School of Seven Stars and Brother Spark of the Black Lanterns.
Given that our Brother is in a place of magic, he chose to err on the side of caution and not file his reports in the normal way. Instead, she sends letters home to her "parents" and other family with no one the wiser that the family she writes too is us. Her reports seem innocuous but she's provided us a great deal of information on the names and locations of these schools along with the types of magic you'll likely find being practised.
She's also provided us with the names and abilities of several of her teachers along with a number of new spells, applications and items that an up and coming sorcerer can use to remember certain types of spells better or enhance one of their senses or abilities.
You'll find what you need to develop a history for a character or NPC that includes these schools, what a person would study there and how their days are structured. You'll aslo find some new magic items, gear, edges, powers, spells and applications too.
Kardohan:
[Just Insert Imagination] Badabing Badaboom!
Author: Eric Lamoureux
Artist: Morné Schaap
Pages: 11
Price: €4,59 (DriveThruRPG/RPGNow)
What do a paddle boat chase, jeweler, cannoli, and a peanut snacking hitman with a garrote have in common?
Follow our wiseguys to the Big Apple to find out.
Linda Santorini has had enough. Her husband, Dominic, was recently the victim of organized crime. She’s ready to talk to the F.B.I. and just flew over to New York City to enter the witness protection program. This of course has the families involved in the Casablanca Casino split back in Vegas worried. Needless to say, they aren’t going to let her testify if they can help it.
The Fruschetti wiseguys in Sin City have been summoned to Brooklyn for a sitdown with Capo Victor Manola. He needs them to take care of this situation.
While this is a sequel to Fuhgeddaboudit!, there is no need to have played it to enjoy this adventure. This adventure comes with four maps in vtt and ready to print format, investigative guidelines, seven chase cards, seven pre-made characters and a brand new blank character-sheet, nine new non-player characters with cards, table tents and figure flats.
Just print everything out, gather some friends and Badabing Badaboom! you've got a fun-filled night.
Kardohan:
[GRAmel] Tropicana: Gorillaconda
Authors: Mauro Longo, Giuseppe Rotondo, Andy Slack
Pages: 6
Price: €2,44 (DriveThruRPG/RPGNow)
LowFy TV Studio is shooting its new monster movie in San José, featuring a giant prehistoric gorilla-anaconda hybrid. But on the set things keep going wrong day after day and rumours begin to circulate that the movie is cursed!
An introductory adventure for Tropicana, for 3-6 Novice Heroes or a Startup Agency.
Kardohan:
[Savage Mojo] Shaintar Black Lantern Report: Adept Orders & Citadels
Author: Darren Pearce
Pages: 15
Price: €2,74 (DriveThruRPG/RPGNow)
The Adepts are a mysterious group. Originally following the Way as taught by the Dregordians, these people have an extreme control over their own minds and bodies. Some few, such as some members the Warrior-Adepts of the Jade flame can attack others mind to mind, or influence them subtley. Other orders focus on the balance between mind and body. The Farspeakers guild also draws its numbers from the Adepts' numbers.
In this book, you'll learn about the various orders, find out where most of the Citadels are located and finally be told about the black Orders that work as mercenaries for anyone no matter the task - even if it means working with slavers and the like. You'll also find new gear, power edges, edges, Adept disciplines and read some rumors that might need to be investigated.
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