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Kardohan:
[GRAmel] Beasts & Barbarians: The Justice of Kerir Shar
Author: Umberto Pignatelli
Pages: 21
Prices: €4,66 €4,19 (DriveThruRPG/RPGNow)
“You can flee to the world’s end, Jazimar, but for what you did to my son, I’ll find you and rip your heart out!” Kerir Shar said. The threats of a father are always to be taken seriously, the more so if he is one of the most powerful sorcerers in Syranthia.
But who is that strange merchant living in a remote village in the Verdant Belt, so far away from civilization? And why does his blind daughter play such sad music?
Revenge, hate and the dangers of the mysterious Lush Jungle await you in this Heroic Tale.
Are you ready to endure the Justice of Kerir Shar?
Welcome to The Justice of Kerir Shar, a Heroic Tale of the Beasts & Barbarians Savage Words setting.
Kardohan:
[GRAmel] Worldcrafting
Authors: Andrzej Stój, Jakub Erpegis Osiejewski, Andy Slack
Pages: 96
Prices: €14,92 €9,32 PDF; €15,85 SC Premium; €13,05 SC Standard; €30,77 €22,38 PDF & SC Premium; €27,97 €19,58 PDF & SC Standard (DriveThruRPG/RPGNow)
An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums he’s learned how experienced authors create worlds of their own. He sips his beverage of choice, reaches for the paper and begins to draw an outline of the continent, which…
STOP!
He shouldn’t start with the map? Very well, he opens a text editor, lets his imagination go wild, and starts to create his original and innovative world. The heading of the first chapter reads "History"…
STOP!
Starting with the history is senseless? Okay, so our would-be author starts with describing mechanical differences which will give the setting unique…
WAIT!
What should he start with? Geography? Monsters? Art? Iconic characters? Perhaps with a description of daily life or the major power groups of the setting?
No, what he should start with is this book, explaining in detail how to create your own RPG setting.
This is Worldcrafting, a collection of essays by Andrzej “Enc” Stój, describing the process of creating an RPG game world. Although it refers to Savage Worlds game mechanics, it’s system-independent. And the book contains essays by other experienced authors and designers, too.
Kardohan:
[Savage Mojo] Shaintar Guidebook: The Freelands
Authors: Darren Pearce, Howard Brandon, Sean Patrick Fannon
Pages: 19
Prices: €3,72 (DriveThruRPG/RPGNow)
The Freelands!
This is where Shaintar first began to be explored. The keep found within (Lone Keep) is where Sean Patrick Fannon placed his first gaming group to start having them explore his creation. The governing philosophy of the land is "Freedom"! It's as simple as that. The folks who live here have the same jobs you'll find elsewhere: farmer, smith, jeweler, farrier, glassmaker, tanner and so on but trade has been raised to an art form and the artisans and tradesfolk seem almost like family -- there's many families who adopt each other to create those bonds.
Its wilder and woolier here. People rule themselves and that's just the way they want it! The only group that is universally accepted are the Freelords of the Lone Keep, those sworn to protect the Laws of the lands. These men and women hold high, middle and low justice in every village town or so-called duchy found in the Freelands. Their only mandates: protect the Laws and the citizens of the area.
In this book, you'll find some great new information, an encounters chart and all kinds of background information about the Freelands, including the city of Lanthor which represents these lands to the rest of Shaintar. You'll also find some new edges, hindrances and perhaps some beasts and plants too.
Kardohan:
[Sneak Attack Press] Drakonheim Savage Bundle
Prices: €9,41 €8,48 Bundle (DriveThruRPG/RPGNow)
This special bundle product contains the following titles:
[Sneak Attack Press] Drakonheim: City of Bones
Author: Matthew J. Hanson
Pages: 50
Prices: €5,65 Regular price; €5,18 Bundle price (DriveThruRPG/RPGNow)
Why are we nicknamed the City of Bones?
People first started calling us that when the city's founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.
It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.
Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don't we fear them? We do, of course. But what choice do we have?
—Gavin Kipper, guide for hire
To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.
Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern plains, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains.
Drakonheim is a system-free setting; you can use it with any fantasy roleplaying game. It can serve as a quick stopping point, or as the center of an entire campaign.
[Sneak Attack Press] Drakonheim Savage Companion
Author: Richard Woolcock
Pages: 35
Prices: €3,76 Regular price; €3,30 Bundle price (DriveThruRPG/RPGNow)
Drakonheim: City of Bones was released earlier this year. The system-free setting book features an ancient city where necromancers operate openly.
The Savage Companion features all the rules you need to play in Drakonheim using the Savage Worlds system, including:
* 9 archetypes
* 2 new races (goblin and hobgoblin)
* 6 new Hindrances
* 22 new Edges
* 5 pieces of gear
* 5 deities
* 3 new power trappings
* Expanded rules for necromancers and undead
* Full stats for all 29 of the major NPCs described in the setting book
* Several NPC archetypes and monsters
* An adventure generator
Because the Companion is designed to work with the Drakonheim: City of Bones setting book, the Companion does not contain setting information on its own. You can get both the setting book and Savage Companion at a discount in the Drakonheim Savage Bundle.
While written with Drakonheim in mind, all the material can be use in a range of fantasy settings.
Kardohan:
[Mystical Throne Entertainment] Ultimate Age of Discovery Guide: Renaissance France
Author: Michael J. LaMonica
Pages: 63
Prices: €4,74 (DriveThruRPG/RPGNow)
The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense.
Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for Savage Worlds that delves into France during the Renaissance period. This less than two century span was filled with religious turmoil, rebellion, persecution, tumultuous nobility, blackpowder weapons, and of course the great swashbuckling musketeers!
Ultimate Age of Discovery Guide: Renaissance France includes:
* A brief history of Renaissance France.
* A look at the different areas of France during the Renaissance.
* The many military divisions of the Maison du Roi.
* The King's Musketeers.
* New Edges, Hindrances, and Equipment.
* Non-player Characters
* A collection of adventure frames.
* ... and more!
Ultimate Age of Discovery Guide: Renaissance France can lay the groudwork for a historical or alternate history adventure set within Renaissance France. It can also be used as a guide for creating swashbuckling characters within fantasy or historical games.
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