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Kardohan:
[Savage Mojo] Shaintar Guidebook: Mindoth's Tower & Arachanaya
Authors: Darren Pearce, Howard Brandon, Sean Patrick Fannon
Pages: 23
Prices: €3,76 (DriveThruRPG/RPGNow)
The balance of Nature and the pure power of Light!
Mindoth's Tower and the Church of Light are the subjects found within with each taking up half of this book. Mindoth's Tower - a huge tree and volcano, tamed by the Druid's and formed for their use. A three tiered conclave that has been self sufficient these many years. Artisans who work with earth, precious metals and glass are just a few of the many who create pieces of art that are sought after all throughout the southern lands.
On the other hand, the Church of Light can be found not too far away in Archanaya. It is an edifice built in the honor and glory of Archanon. The church is a place of learning and inclusiveness - all are welcome here. The church has only been around for a hundred years but Chrysallia's early efforts have cemented a bond with those within the Tower of the Druids.
Within the pages of this book, you'll find histories of bothe locations along with a few reasonw why they are so supportive of each other. You'll also find You'll find a number of locations discussed and even a list of who's in charge at each location along with any titles they have. There's even some new professional edges, powers and some story hooks to help a group that might be travelling in the Freelands.
Kardohan:
[Daring Entertainment] Dawn of Legends (Re-Release Bundle)
Author: Lee F. Szczepanik, Jr.
Pages: 290+
Price: €9,42 (DriveThruRPG/RPGNow)
Only Available Until December 18, 2016, in a Limited Time Re-Release!
Previously unavailable since 2009, Dawn of Legends is a different super-powered system for the popular Savage Worlds license, bringing four-color super-heroic action to Pinnacle Entertainment's award winning role-playing game.
With a new, fully-customizable effects-based powers system designed to remain true to the fast, furious, fun of Savage Worlds, Dawn of Legends lets you don the cape and tights and battle crime wherever it's needed.
Inside the 283 pages are:
* Over 40 new Edges
* 20 new Hindrances
* 6 Super-Team Edges,
* 5 Super-Team Hindrances.
* More than 100 Powers
* 30 Power Enhancements
* 30 Power Drawbacks
* 20 Power Boosters
* The complete rules for creating brand new powers using the exact formula used by the Designers. Dawn of Legends also includes:
* New uses for bennies for comic book action
* New Combat Maneuvers for four-color battles
* Special mechanics for creating Super-Teams with their own "personality"
* Popularity rules, governing a Hero's or Team's Public Image with the people and media
* Over 90 NPCs ranging from Wildcards to Extras, Street Drugs, and Mystic Artifacts
* A complete city with 10 Districts and over 80 Locations
* Adventure Generator
* Gamemastering tips for creating comic book SagasWith complete support including: GM Screen inserts, new Adventure Cards, sourcebooks, and One-Sheets, Dawn of Legends provides gamemasters and players with endless role-playing possibilities.
Also included in this bundle:
Rules Expansion One is the first upgrade for the Dawn of Legends setting for the award winning Savage Worlds RPG from Pinnacle Entertainment!
Inside the free PDF is 7 pages of expanded options to add to any Dawn of Legends campaign.
* 9 New Edges
* 5 New Hindrances
* 3 New Super-Team Edges
* 4 New Super-Team Hindrances
* New rules options for running campaigns set in various comic book genres, ranging from Street-Level to the truly Super-Heroic.The NCB Files is a free character expansion sourcebook for the Dawn of Legends Setting from Daring Entertainment, for Pinnacle Entertainment’s Savage Worlds RPG. Inside the 74 page volume you'll find 12 new Champions and 19 new Rogues to populate your Dawn of Legends campaign.
Special: READ ME_Super Powers Unleashed Preview is a small PDF that highlights some of the powers system redesigns, overhauls, and streamlining that have been done over the years, in preparation for the Kickstarter launch of the new Super Powers Unleashed (a second edition powers system) in early 2017! Get a first look here, including five of the new power write-ups.
Kardohan:
[Savage Mojo] Shaintar Guidebook: Korindia
Authors: Darren Pearce, Howard Brandon, Sean Patrick Fannon
Pages: 18
Prices: €3,29 (DriveThruRPG/RPGNow)
Korindia, Revealed!
Home of the elusive race of the M'adukar. Originally part elf, part human, this race has become completely separate from its parent races. These people are usually mistaken for very pretty humans or blunt featured elves. They've a culture all their own and they bow to no one. Kor wated until his parents died and then chose to take as many of his people as he could and leave the unhappy homes with both human and elf societies treating them as less than instead of something different.
The island is discussed and its history. You'll also find out about the cities, including the city that faces the rest of Shaintar, Kor'Davine. Once you're beyond the walls you'd better have no mettal on you or things will go badly, if you're lucky. In this book you'll find a history of Korindia, a bit about architecture, art, song and how in tune with Nature these people are. There's some new edges, forms for the Kor-In martial art and a whole bunch of other stuff that will bring Korindia to life for you. It's also got some story seeds and other good stuff for those GM's who want to send a group there and any who want to explore being M'adukar with their next character.
Kardohan:
[Cut to the Chase Games] TG1 Lost Temple of Ibholtheg
Author: "Weird Dave" Coulson
Pages: 31
Prices: €4,70 (DriveThruRPG/RPGNow)
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1 Lost Temple of Ibholtheg is the first adventure in the Fantasy Renaissance Adventure Module series MEMORIES OF THE TOAD GOD. It is designed for a party of four to six Novice characters. The GM should read the module thoroughly before playing to become familiar with the overall plot of the adventure.
Your purchase includes the module along with a zip file of the unmarked maps for the adventure for ease of reference and Virtual Tabletop (VTT) use!
A Fantasy Renaissance Adventure Module brought to you by your friends at Cut to the Chase Games!
Kardohan:
[Just Insert Imagination] Winter Eternal Adventure Guide: 8 Cities
Authors: Morné Schaap, Eric Lamoureux
Pages: 54
Prices: €4,70 (DriveThruRPG/RPGNow)
The cities on Ehlerrac are busy, over-crowded and dangerous. Crime, monsters, the cold and underground organisations threaten the lives of citizens. There are also beauty and tranquillity to be found on the busy streets. People who are ready to help and those who live to protect.
This book covers life in the cities of Winter Eternal. It offers information on new elements to add to the adventure, from a postal service, to a fire brigade and a national sport. There are also new gear and monsters, adventure seeds and some new organisations that can be found in any city. Lastly there are two Savage tales to get a group started in the frozen world of Winter Eternal.
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