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Kardohan:
Große Vorschau
[Mythic Gazetteer, LLC] Blackwood: Archetypes
Author: Eli Kurtz
Pages: 8
Prices: Freebie (DriveThruRPG/RPGNow)
The Blackwood tugs at the borders of the Elder Kingdom. Too many men and women flood the cities, refugees from collapsed frontier villages. In these dark times, some answer the Call of Errantry to take up a wanderer's life on behalf of those in need. Sometimes that means looking out for oneself. Sometimes it means giving all for others. Now you can tell the story of an errant band with your friends, a Blackwood one sheet, and this collection of character archetypes.
Archetypes is a folio of six characters for the world of the Blackwood, each with their own unique strengths and personalities.
Große Vorschau
[Mythic Gazetteer, LLC] Blackwood: The Seven Quillcrows
Author: Eli Kurtz
Pages: 4
Prices: Freebie (DriveThruRPG/RPGNow)
While guarding a caravan on the forest road, you discover a village plagued by pagans from out of the wilderness. They work in tandem with a murder of quillcrows, eagle-sized carrion birds festooned with sharpened feather-darts. Our errant heroes earn no gratitude from the village, whose opinion on errants soured long ago. Why would such a battered place reject good food and aid?
The Seven Quillcrows is a FREE 1-sheet style scenario that focuses on a band of errants in the Blackwood setting. It combines the magic of elves and curses with the grand action of a wuxia epic. Welcome to the world of the Blackwood, where danger lurks all around and help might not always be welcome.
Kardohan:
Große Vorschau
[Savage Mojo] Shaintar Guidebook: Aeries of the Aevekar
Authors: Darren Pearce, Howard Brandon
Pages: 18
Prices: €3,76 (DriveThruRPG/RPGNow)
"The wars of the Ground Walkers have taken their toll, too many of our people lie dead and broken on the cold hard earth. We must, for our own sake, retreat and take stock -- our place is the high aeries of our forefathers, the give of Zavonis"
~ Kelos Nom Zerinian: 1741 A.C.
The history of the Aevekar is fraught with these winged fae dying on behalf of those who walk the earth. They were once found everywhere on Shaintar, yet there are now only a few thousand left hidden in secret communities in the most difficult locations. The Kal-A-Nar Empire has declared genocide upon them after the death of the Emperor's favorite sone so this may not be a bad thing.
Even though scattered, some few leave the aeries each year to take their place among the Rangers, or fight alongside their fae brothers and sisters against any evil focused upon the land. In this book, you'll leanr the story of what happened to these folk and how they've survived. There's some new gear, edges, professions and you'll get a good look at what their lives are like within their homes. Scattered they may be, but these are among some of the best bowmen ever seen and they created aerial combat. Take a tour of the aeries and learn a few secrets about the most hidden of them all - one no aevekar would ever admit exists.
Learn of their food, drink, society and what they find entertaining or artistic. It shouldn't be surprising that wind instruments feature prominently in their music. While they aren't militarily inclined, everyone learns to fight and serves as protection for the aeire they live in. Their death rituals are particularly beautiful given their close relationship with Zavonis, Ascended of air.
Große Vorschau
[Savage Mojo] Shaintar Adventure: In Lord Severance's Service
Authors: Gayle Reick, Howard Brandon
Pages: 15
Prices: €1,87 (DriveThruRPG/RPGNow)
Lord Damon Severance has a problem...and needs your help!
In Lord Severance's Service will take a party of heroes on a two part adventure. First, its time to find out who is asking questions about the Cauldron's. It's only been a hundred years since they were all opened and NO ONE wants that to happen again - except maybe those crazy Kal-A-Nar people. Who is asking questions? What do they want? Where are they from? Solve those questions and you may have time to save Galea from something horrible.
Our second half takes the heroes to the Wildlands, where shipments of chrysarium have been disappearing. Since most people who use it are able to buy the mineral when its available this could be the work of some twisted mage or druid. Who is stealing the chrysarium? Why do they need so much when only fairly small amounts are required to power the Builder devices we've seen? Why would they steal unrefined chrysarium - it would be better to wait until it was usable, right? Why is this so important Lord Severance himself is involved?
While most of the questions above are answered in this fun adventure, it ends with a question for you. Answering it could give you clues and influence over the next part of the Living Campaign...
Kardohan:
[Misfit Studios] $layers: The Dead of Night
Authors: Gerry Saracco, Steven Trustrum
Pages: 62
Prices: €9,41 (DriveThruRPG/RPGNow)
$layers: The Dead of Night delves into a world where bloodsucking undead are humanity's deadliest, most-secret enemy. Mankind fights back with organized, heroic Hunters as the tip of the spear (or, more accurately, stake.) But there are also the $layers, men and women who kill the undead for money. They don't care how bad things are so long as your check clears.
Within this PDF you will find:
* The secret history of vampires
* Game stats and abilities for Basic Vampires (a.k.a. "squids"), Master Vampires, and … more?
* Vampire and Hunter/$layer tactics explained
* An example of a detailed $layers franchise using the rules presented in Super-Powered Organizations, a Savage Worlds sourcebook also by Misfit Studios
* A wealth of new Hindrances and Edges
* 4 Archetypes to help you jump right into the game: Investigator, Squadie, Religious Advisor, and Team Leader
* Lots of New Gear, including Armor, Weapons and Accessories, Drones, and Vehicles
* A number of Story Seeds to help get your game up and running right away
* Plus a surprise or two.
Both a color and black and white, print friendly version are provided.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
This product is compatible with material found in the Horror Companion.
Kardohan:
[GGstudio] Ultima Forsan: Wayland's Secret I - An Unexpected Meeting
Author: Darren W. Pearce
Pages: 41
Price: €2,73 (DriveThruRPG/RPGNow)
THE FOUR TRAVELLERS were greeted by the early morning light, as the coach rumbled on over the ragged ground of a barely maintained roadway. As the sun gently rose to push away the mist, the remnants of the night slipped off into shadow. The landscape of England was still beautiful, regardless of the terrors that lurked beyond the rolling hills, forested undulating ground, and castle dominated skyline.
Three men and one woman were the vehicle’s passengers, tucked in safely behind glass, wood, steel, and thick cloth curtains they were unaware of the change from night to day, save for the slight glimmer of light as it began to filter in. It was idyllic, peaceful, serene almost and the coachman pulled his coat’s lapel up to ward off the morning chill. He took a sip from a heady drink in a metal flask, adjusted his cocked hat, and took his eyes off the road for a bare second. He died almost instantly as a creature leapt from the raised roadside, followed by a dozen others, his throat torn out and the flesh ripped asunder...
An Unexpected Meeting is the first of three parts of "Wayland's Secret", a story set in the universe of Ultima Forsan, a game setting developed for the Savage Worlds rules.
Attached to the novel there's a roundup of gaming information for those readers that would like to start playing straight away.
Thanks for reading, and have fun!
Kardohan:
Große Vorschau
[Cut to the Chase Games] TG2 Tongues of the Screaming Toad
Author: "Weird Dave" Coulson
Pages: 32
Price: €4,70 (DriveThruRPG/RPGNow)
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world. And there are those who have worked in Kraden's Hill to guarantee that.
TG2 Tongues of the Screaming Toad is the second adventure in the Fantasy Renaissance Adventure Module series MEMORIES OF THE TOAD GOD. It is designed for a party of four to six Seasoned characters. The GM should read the module thoroughly before playing to become familiar with the overall plot of the adventure.
Your purchase includes the module along with a zip file of the unmarked maps for the adventure for ease of reference and Virtual Tabletop (VTT) use!
A Fantasy Renaissance Adventure Module brought to you by your friends at Cut to the Chase Games!
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