Pen & Paper - Spielsysteme > Savage Worlds Archiv

Savage Worlds - News (no smalltalk!)

<< < (240/310) > >>

Kardohan:

[GGstudio]Ultima Forsan - Wayland's Secret II: Forbidden Alchemy
Author: Darren W. Pearce
Pages: 46
Prices: €2,59 (DriveThruRPG/RPGNow)

FACED WITH OVERWHELMING odds, courage is rather like a river that bursts its banks in those who can call upon incredible reserves of strength. So it was that Edward, Jane, and Sebastian had theirs sorely tested as the Dead Horde swarmed them, the cultists of the mysterious Blood Father closed ranks, and the chanting high priest let forth curses in their direction, spoken with a pus-flecked tongue, that dribbled with bile and dark formed cadence. Several of the Dead learned first hand the strength of Sebastian’s mettle, the young knight, emboldened by the proximity of his comrades struck swiftly, before Friar Edward could even fire a second volley of shots. The knight’s sword became thick with the dark diseased blood of the Horde, as he chopped, and hacked at the thick bodies before him. He swung his shield around with a bone-jarring crack and painted it with the ichor of the Damned...

Forbidden Alchemy is the second of three parts of "Wayland's Secret", a story set in the universe of “Ultima Forsan”, a game setting developed for the Savage Worlds rules.
Attached to the novel there's a roundup of gaming information for those readers that would like to start playing straight away.
Thanks for reading, and have fun!

Kardohan:

Große Vorschau

[Rebel Minis] Dark Hold Adventures: Lost Lambs - Quick Adventure
Author: Andrew Lucas
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)

A party of foolish merchants has left trade town and gone missing. Their guild wants them found.

A Dark Hold Quick Adventure by Andrew Lucas.

Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook allowing players and game masters to run a campaign revolving around low-level goblin characters. Dark Hold Goblin Adventures is dedicated to the small groveling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?

Kardohan:

[GRAmel] Beasts and Barbarians Steel Edition Preview
Authors: Umberto Pignatelli, Andy Slack, Piotr Korys
Pages: 12
Prices: Freebie (DriveThruRPG/RPGNow)

This is a preview of upcoming Beasts and Barbarians Steel Edition, crowdfunding of which will start on Indiegogo on 5th of the June 2017. We present you 2 chapter openings from Player`s Guide and Game Master`s Guide. Art is also a preview. We want to have a lot of new, color art, but for a preview we use old, but colored. So, art will change, of course! This is only a layout preview.

Both books will be HC and in color.
 
Welcome to the Dread Sea Dominions!

Imagine a land, far away in space and time, dominated in the past by a cruel race of sorcerer-priests, the Keronians. Cursed by the gods, their empire was wiped out by a cataclysm, the fall of the Dread Star, which has thrown the world into barbarism and created the Dread Sea Dominions from the scattered ruins of the past.

It is a world of savage barbarians who venture into ancient ruins to save scantily-clad damsels from a fate worse than death under the claws of pre-human beastmen.

It is a world of chainmail bikini Amazons fighting in the sun scorched arenas of Faberterra to appease the crowds of the decadent cities of the Iron Empire.

It is the world where dark sorcerers invoke the forbidden names of demons in temples old before mankind took its first, hesitant, steps outside the caverns of the north.

This is the world of Beasts & Barbarians where everything is built to evoke the feel of the pulp fantasy stories of the ’30s!

Because Steel is Stronger than Gold!

This project will fund the third edition of Beasts & Barbarians, the Sword and Sorcery setting for Savage Worlds. After the first, seminal, Player Guide, the fans and players demanded a more complete game, the Golden Edition, which served us well for five years.

Since then, many things have happened in the Dominions, both in the official sourcebooks and published scenarios, and in the awesome stories you’ve told with your friends around the gaming table, and we decided to extend the timeline by the same amount of time, giving us the chance to introduce new events, sinister plots, events, and characters.

We’ve hammered down this new edition in steel, the holiest of metals: streamlined for the new edition of Savage Worlds, it includes an extended timeline, new lore, an expanded setting, gear, adventures, monsters and much more.

Oh, and all of this is in full color.

But only you, wise reader, can decide if this blade will be forged or not!

Beasts & Barbarians Steel Edition is composed of two books, the Player Guide, and the Game Master Guide.

The Player Guide includes:

* Summarized descriptions of the lands and the history of the Dominions
* Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
* More than 40 new Hindrances and Edges to create sword and sorcery heroes.
* Specific gear (from loincloths to Amazon Hawk Ships)
* Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery, and enlightenment.
* Setting rules including After the Adventure events, crafting rules, expanded mass battle rules
* And much more!

The Game Master Guide includes:

* A detailed history of the Dominions, expanded and focused on the last five years.
* A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
* A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
* Rules and tips to create Character Tales (adventures focused on a single player character).
* A fully-fledged character generator.
* An expanded Bestiary, including Personalities of the Dominions, the movers, and shakers of the setting.
* An introductory  One Sheet Adventure.

If funded, you will also get an introductory adventure "The Soul in the Water", so you can jump into the Dominions in no time!

Both books will be hardcover, 144 pages. The adventure will be in booklet format (Black and white), but with color pdf.

Kardohan:

Große Vorschau

[Kyoudai Games] Savage Thunderscape: Nights in Aden
Authors: Ryan Boudwin, Shawn Carman, Mark Swafford
Pages: 13
Prices: €3,54 (DriveThruRPG/RPGNow)

The only thing deadlier than the days in Aden are the nights!

The remnants of civilization are dangerous enough, but the wilderness between the well-defended settlements are bastions of lawlessness and hives of the Darkfall's deadly minions. Wherever one goes in the Known Lands, danger lurks for even the most hardened and experienced adventurers.

This sourcebook contains two complete adventures appropriate for a single session of play. In Trouble at the Dunswood Inn, the adventurers stumble across a fellow traveler in trouble and have little choice but to become embroiled in his hardships. In Mission of Mercy, the adventurers are hired to transport an incredibly precious cargo to ensure that an innocent life is not lost to the Darkfall.

Kardohan:

Große Vorschau

[Three Sages Games] Ultimate Fantasy Tavern Guide
Authors: Curtis Lyon, Sarah Lyon
Pages: 78
Prices: €4,43 (DriveThruRPG/RPGNow)

Eat, Drink, and Make Merry!

Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters.

The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to turn an evening in a tavern into a roleplaying experience.

Inside these pages you’ll find:

* Tables for creating and rules for managing tavern meals – and reasons to spend a little extra for that nice dinner.
* Tables for generating random drinks, and simple mechanics to cover the effects of drinking them.
* Fast, furious, and fun mechanics to handle all manner of games and gambling – even of only one character wants to participate.
* Ways to handle the inevitable “socializing” likely to go on in a tavern, including drinking contests, and brawls.
* A methods to randomly generate your own tavern, as well as the patrons inhabiting it.
* A complete pre-generated tavern, The Fox and Brew.
* And much, much more!

Originally published as a series of articles in the pages of Savage Insider Premium, this information has been completely compiled and revised to create the Ultimate Fantasy Tavern Guide! Check out more Ultimate Guides from Mystical Throne Entertainment here.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln