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[Clockwork Publishing] Space: 1889 - Nocturne in the City of Lights
Author: Andrew Peregrine
Pages: 30
Prices: €8,44 €4,22 (DriveThruRPG/RPGNow)
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this vibrating city, the adventurers make the acquaintance of the exotic and captivating Alia, the latest star at the Paris Opera house and the first Martian opera singer on Earth! But during the premier of her latest opera, the songbird suddenly vanishes. It is now up to the adventurers to find the great diva and rescue her. Their investigations lead them all throughout Paris but some things just don’t add up and the clues seem to lead to more than just one suspect. Where is Alia? Who is behind her abduction? And what does it all have to do with the mysterious ‘Phantom of the Opera’?
This adventure includes a description of sights and points of interests in Paris as well as an overview on life and work in theatre.
This adventure is written for the Savage Worlds Edition of Space:1889.
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[Clockwork Publishing] Space: 1889 - London Bridge Has Fallen Down
Author: Kieran Turley
Pages: 29
Prices: €8,44 €4,22 (DriveThruRPG/RPGNow)
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Mylarkt—Mars’ oldest city, home to a proud and fading race. But that pride masks a rot festering in the cracks of the city’s decay, an underworld teeming with smuggled goods and ancient artifacts sold at the behest of local crime lords to be shipped out along the ancient canals of which the city’s founders were pioneers—or so the inhabitants claim.
No sane Earthman would enter this pit of iniquity willingly—but who can refuse the request of a grieving noblewoman? Lady Edith Tillington is mourning her husband, a scientist in her Majesty’s service, who crashed in the desert onboard an ether flyer called London Bridge. She is now in need of bold, Mars-proven adventurers willing to help her recover the remains of her late husband. The characters arrive at the ancient Martian city only to find themselves at the very heart of the city’s quarrels, with the colonial powers, local smugglers, assassins, and the ruling elite of Mylarkt all playing out their own selfish schemes. In a wild chase, they will find themselves forced to make their way deep into the Isidis Desert, where they will be confronted with the best kept secret of the Empire!
This adventure includes a detailed description of the city of Mylarkt, including a city map, with additional locations, factions, and thrilling plot hooks providing inspiration for further adventures in and around Mylarkt, a city with a long history and powerful interests at play.
This adventure is written for the Savage Worlds Version of the Space:1889 RPG.
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[Just Insert Imagination] Punted in the Bonce: A cockney adventure
Author: Harrison Hunt
Artist: Morné Schaap
Pages: 38
Prices: Pay What You Want (DriveThruRPG/RPGNow)
Can't run your usual game, running a Con game or looking for something short to introduce new players? Just Insert Imagination has you covered.
In Peckham, London, through some admin error, a scummy little post office has to hold a gigantic amount of cash for a small amount of time.
Outside, stands a group of the most under-qualified post-office robbers the whole of London. Armed with replica guns, a rubbish motor they bought off some geezer for cash and a load of plastic Animal masks they head to the door...
In 'Punted in the Bonce: A cockney adventure', players assume the roles of a bunch of punters who met in an East End pub called The Duke. Through a cruel twist of drunken fate, they end up owing a ridiculous amount of money to the most feared gangster in the whole of London.
Now, of course, they must do the only logical thing; rob a bloody post-office.
Punted in the Bonce is an Action-Comedy Plug & Play Adventure from Just Insert Imagination and it includes so much bleedin' stuff (that is designed to fit inside a GM screen):
* setting rules
* twists and complications to use
* npc's
* 5 pre-generated characters
* a blank character sheet to create your own punter
* table tents
* Post-office map and battlemaps
* figure flats
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[Pinnacle] Deadlands Reloaded: Shootout at the Circle-R Corral
Authors: John Goff
Pages: 9
Prices: €2,54 (DriveThruRPG/RPGNow)
Deadlands: Shootout at the Circle-K Corral by John Goff is an adventure for Deadlands.
The Iron Men plague Kempe County’s financial establishments. This gang of bank robbers relies on an array of gizmos and weird science creations to give them a decided edge over any small-town law dogs that might oppose them. Time to call in a posse, amigo!
Although this adventure is set in "Kempe County," moving it elsewhere is as simple as changing the place names.
This adventure is recommended for characters of Seasoned Rank or higher, and requires the Savage Worlds core rules and Deadlands Player’s Guide and Marshal’s Handbook to play.
Shootout at the Circle-R Corral originally published in the Savage Worlds Explorer Issue 2. For a Print+PDF copy, visit Pinnacle Entertainment Group or your favorite local game store.
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[Pinnacle] Weird War I: Twilight of the New Dawn
Authors: Teller
Pages: 10
Prices: €2,54 (DriveThruRPG/RPGNow)
Twilight of the New Dawn by Weird Wars Brand Manager Teller is an adventure for Weird War One set in the final year of the Great War. It details the event that leads to the end of the global conflict, one way or another, and should serve as the culmination of the other plot point campaigns.
The characters are part of an international team charged with stopping the New Dawn and saving the world. They can be soldiers or civilians from any of the warring powers, from either side of No Man’s Land. Successfully completing this mission will bring about the end of the centuries-long machinations of the cabal and smash the organization once and for all. Of course, if your players are not successful, the war will end in a catastrophe of Biblical proportions and usher in an age of darkness and despair.
This adventure requires the Savage Worlds core rules and Weird War I Player’s Guide and War Master’s Handbook to play.
Twilight of the New Dawn was originally published in the Savage Worlds Explorer Issue 2. For a Print+PDF copy, see the Pinnacle website or your favorite local game store.
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[Pinnacle] Deadlands Noir: His Brother's Keeper
Authors: John Goff
Pages: 9
Prices: €2,54 (DriveThruRPG/RPGNow)
His Brother’s Keeper is an adventure by Brand Manager John Goff for Deadlands Noir, set in 1930s New Orleans. It takes the heroes from the Garden District’s posh mansions to the edge of the bayous and back again. It contains a mix of investigation and combat, and is suitable for characters of all Ranks, although the Marshal may want to toughen up the foes for Veteran or higher characters.
This adventure requires the Savage Worlds core rules and Deadlands Noir to play.
His Brother’s Keeper originally published in the Savage Worlds Explorer Issue 2, available in print directly from Pinnacle.
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