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Kardohan:

[Pinnacle] Flash Gordon™ RPG (PDF)
Authors: Scott A. Woodard, Shane Lacy Hensley, Norm Hensley, Clint Black, John Goff, Matthew Cutter
Pages: 192
Prices: $19,99 (Pinnacle Store)

“He’ll save every one of us!”

On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City.

Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of Emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.

Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!

The Flash Gordon™ Roleplaying Game core rulebook contains updates to the Savage Worlds core rules system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we’ve ever designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master’s eyes only!

The Flash Gordon™ Roleplaying Game requires the Savage Worlds core rules to play.

Flash Gordon™ is ©King Features Syndicate, Inc. TM Hearst Holdings, Inc.

Long Live Flash! Upgrade Your PDF to Print+PDF!

Purchase this PDF and we’ll email you later with details on how to upgrade your purchase for a print copy of the Flash Gordon™ RPG (+PDF).

Print purchases must be from PEGinc.com or from the post-Kickstarter PledgeManager. Eligible PDF purchases are from PEGinc.com only. For more information email site.admin@peginc.com.

ManuFS:

Children of the Apocalypse is a post-apocalyptic epic fantasy setting for Savage Worlds. In Children of the Apocalypse, bold adventurers explore the ruins of our world, seeking lost technologies to empower the creations of Tinker Mages.

In the world of Children of the Apocalypse, the Nine Gods exert a daily influence on societies, scheming for the advantage of their followers and the downfall of their enemies. The setting book includes a complete Plot Point campaign in which the players contend with the Gods themselves to determine the future of all humanity.

Players take on the roles of newly-minted adventurers of the city-state of Peterborough, in the service of the Lord Protector. Some might follow the path of the psion, learning the arts of mental power; others might master musketry or fencing; still others could study alchemy or wizardry.

Ich werde den Macher hinter dem Children of the Apocalypse Kickstarter am Sonntag den 21.01. um 20:00 Uhr deutscher Zeit live auf Twitch.TV im Interview haben:

https://www.twitch.tv/veiledfuryentertainment

Wenn ihr Fragen habt, schickt sie mir per PM oder Mail, oder fragt am Sonntag live im Chat. :)

Kardohan:

Große Vorschau

[Pinnacle] The Savage World of Flash Gordon™
Author: Scott A. Woodard
Pages: 192
Prices: €32,61 €16,30 (DriveThruRPG/RPGNow)

“He’ll save every one of us!”

On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City.

Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of Emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.

Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!

The Flash Gordon™ Roleplaying Game core rulebook contains updates to the Savage Worlds core rules system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we’ve ever designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master’s eyes only!

The Flash Gordon™ Roleplaying Game requires the Savage Worlds core rules to play.

https://youtu.be/1lQ2-jOXP-Y


Große Vorschau

[Pinnacle] The Savage World of Flash Gordon™: Kingdoms of Mongo
Authors: Scott Woodard, Randy Mosiondz, Simon Lucas, Anthony Pryor, Ed Wetterman, Preston DuBose, David Boop, John M Goff
Pages: 192
Prices: €32,61 €16,30 (DriveThruRPG/RPGNow)

“He’ll save every one of us!”

Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo.

This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields.

Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master's eyes only, including new monsters, new adversaries, and all-new Savage Tales.

Pack your bags, climb on your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself!
Kingdoms of Mongo requires The Savage World of Flash Gordon™ and Savage Worlds™ to play, though it can be read and enjoyed by any fan of Alex Raymond's classic hero!


Große Vorschau

[Pinnacle] The Savage World of Flash Gordon™: Combat Options
Author: Shane Lacy Hensley
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)

This colorful double-sided reference sheet contains all the combat options players need in the heat of battle, and are updated to reflect some of the core rules changes for Flash Gordon! Print 'em up and hand 'em out to best defeat Ming's merciless minions!

This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.

Kardohan:

[GRAmel] Beasts & Barbarians Game Master Screen
Author: Umberto Pignatelli
Panels: 4
Prices: €12,07 (DriveThruRPG/RPGNow)

Hide your knowledge!

This four-panel Screen has great art showing the glory of Dominions you love, while the GM's side has all B&B essential tables. But that is not all! With that Screen, you will receive Tomes of Ancient Lore, a booklet with materials both for GM and Players! From Astrology to Combat Scenes sourcebook!

Tomes of Ancient Lore

This booklet will have something both for the Players and the GM.

For the Players: Star Signs of the Dominions! Heroes and gods are born under a particular star, the Priest Princes of Tricarnia say, and this small sourcebook introduces a new characterization option for your heroes: star signs! Each of them (draw a card during character creation to see which) gives a hero a particular knack, but also a Doom, something which is written in the stars for him (a useful adventure hook).

For the GM: Blades of the Dominions: A Sword & Sorcery Combat Scenes sourcebook. B&B adventures are famous for their detailed and compelling combat scenes. A small sourcebook of ready-to-play combat scenes (with terrains, chosen enemies, tactics and so on), each with Golden and Steel Bennies.

For example: interrupting a dark rite, escape through the snow, chase in the forest, charge into battle, naval combat, sorcerous duel, find the assassin. Plus a table of "ready to use" terrain elements (pillars, barrels, crowds of people etc...)


Kardohan:

Große Vorschau

[Battlefield Press] Agents of G.A.I.A.
Authors: Alan Bahr, Jonathan M. Thompson
Pages: 74
Prices: €9,59 (DriveThruRPG/RPGNow)

You have always seen a glimpse of the strange and unknown out of the corner of your eye. You dismissed it from the time you were little until now. You knew that your friend was attacked by werewolves when you were fifteen, even though the entire block was looking for a stray dog. You continued to experience these events as an adult until one day you could not let the attacks go. You had to report something to the authorities, you had to tell someone that Mr. Mason next door was attacked by a mummy in his front yard, no matter how crazy that sounds. Your report did not go unnoticed, as you were visited by a government agency you had never heard of before. The agents that arrived on your doorstep informed you that you were one of the Veil-born, and have the gift of seeing things not seen or believed by most of the populous. You have been recruited by the agency and you are now part of the group called G.A.I.A. an organization designed to protect people from the strange and unusual that exists out there.

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