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[Evil Beagle Games] Atomic Monsters
Author: Michael Surbrook
Pages: 14
Prices: €2,38 (DriveThruRPG/RPGNow)
Oh no! There goes Tokyo!
Michael Surbrook, Evil Beagle's resident scholar, and master-of-cleverness, turns his gaze to another region of popular culture as he explores the genre launched by 1954's Them! Irradiated monstrosities are a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.
Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters from atomic nightmares in your campaign. Sections include -
* It Came from Beneath the Sea: Where do these things come from?
* Them! What are these things, what do they want, and what do they eat?
* Crush, Crumble, and Stomp: The weapons of the beast!
* And much more!Michael finishes up by giving you three sample creatures to launch at your heroes and ruin their world - Atomic Wasps, a Giant Sea Scorpion, and Radioactive Sentient Slime Mold (from Space)!
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[Intellistories] Seven Worlds Module 4: Broken Circle
Author: Luis Enrique Torres
Pages: 43
Prices: €4,85 (DriveThruRPG/RPGNow)
The fourth adventure in the Seven Worlds RPG epic campaign!
While human space slowly but surely falls to the alien invaders known as the Devourers, the heroes get involved in a dangerous rescue mission in the savage jungles of Logan’s End. The reward for a successful rescue: The solution to the mystery surrounding the tragic story of a long-dead smuggler spaceship crew; and the coordinates of a mysterious place known only as Chrysalis, the heroes’ only hope to save the Seven Worlds from annihilation!
This adventure also includes five new side stories so your players can explore the Seven Worlds while they play the main campaign!
This module is also available as part of the Seven Worlds Campaign Subscription. Purchase the subscription to get all seven modules (as they are released) at an almost 20% discount when compared with single module pricing. On top of that, the subscription also includes the full Seven Worlds Campaign Book (a 253-page one-volume compilation of all seven modules with exclusive Campaign Book cover art) at no extra cost!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.
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[Intellistories] Seven Worlds Module 5: Chrysalis
Author: Luis Enrique Torres
Pages: 46
Prices: €4,85 (DriveThruRPG/RPGNow)
The fifth adventure in the Seven Worlds RPG epic campaign!
After many grueling adventures, the heroes finally reach Chrysalis, a bizarre place unknown to most humans. As the heroes attempt to overturn the political status quo, they discover the secret the leaders of this place have been working so hard to keep hidden: The existence of a weapon that could stop the Devourers once and for all!
This module is also available as part of the Seven Worlds Campaign Subscription. Purchase the subscription to get all seven modules (as they are released) at an almost 20% discount when compared with single module pricing. On top of that, the subscription also includes the full Seven Worlds Campaign Book (a 253-page one-volume compilation of all seven modules with exclusive Campaign Book cover art) at no extra cost!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.
Große Vorschau
[Intellistories] Seven Worlds Module 6: Exodus
Author: Luis Enrique Torres
Pages: 46
Prices: €4,85 (DriveThruRPG/RPGNow)
The sixth adventure in the Seven Worlds RPG epic campaign!
The heroes have organized a fleet of civilian and military ships, and are now carrying the secret to stop the fearsome Devourer invasion. But can they reach Earth in time? They might if they decide to follow a tip and shorten a hopelessly long voyage by taking a dangerous route. Unfortunately, rebel elements within the fleet have other intentions, and are willing to put everyone's lives at risk to stop the fleet from reaching its destination!
Exodus includes three side stories, a special Hacking subsystem for regaining control of the computers of a battleship; special rules to run a 3D battle inside a zero-G sphere; and expanded rules to simulate the management and leadership activities of a rag-tag space fleet!
This module is also available as part of the Seven Worlds Campaign Subscription. Purchase the subscription to get all seven modules (as they are released) at an almost 20% discount when compared with single module pricing. On top of that, the subscription also includes the full Seven Worlds Campaign Book (a 253-page one-volume compilation of all seven modules with exclusive Campaign Book cover art) at no extra cost!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.
Große Vorschau
[Intellistories] Seven Worlds Module 7: Endgame
Author: Luis Enrique Torres
Pages: 54
Prices: €4,85 (DriveThruRPG/RPGNow)
The amazing conclusion to the epic Seven Worlds RPG campaign!
The future of humanity hangs in the balance as the heroes race against time to save Earth from the fearsome Devourers. As the heroes infiltrate a Devourer base, they finally meet the aliens and discover how truly terrifying their enemies are. Then, while the final assault on Earth rages on, they must face the leader of the Psion Brotherhood and wrest from him the secret that can stop the invaders before their Home Planet is obliterated!
Endgame also includes several suggestions and short starters for adventuring in the universe of the Seven Worlds once the main campaign wraps up!
This module is also available as part of the Seven Worlds Campaign Subscription. Purchase the subscription to get all seven modules (as they are released) at an almost 20% discount when compared with single module pricing. On top of that, the subscription also includes the full Seven Worlds Campaign Book (a 253-page one-volume compilation of all seven modules with exclusive Campaign Book cover art) at no extra cost!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.
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[Gallant Knight Games] The Powder Mage Roleplaying Game
Authors: Brian McClellan, Alan Bahr
Pages: 137
Prices: €12,13 (DriveThruRPG/RPGNow)
Explore the World of the Award-Winning Powder Mage Universe!
Set four years after the end of the Adran-kez War as recounted in The Autumn Republic, the Powder Mage RPG outlines a world in the upheaval of political, social and technological revolution.
It makes use of the Savage Worlds game system to allow for a versatile and easy-to-learn ruleset, fast character creation and the ability to set out on an adventure within minutes.
It also includes previously unpublished information about the countries, people, and history of the Powder Mage Universe.
Players can throw themselves into conflicts throughout the Nine Nations, from the power struggles within the budding republic of Adro to the unstable intrigue of the migrating courts of the baron-kings of Unice. To do so, they can take on any number of roles: a humble Knacked trying to create a family fortune, a Privileged sorcerer out to change the world, or even a power mage, bent on revenge for past slights.
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[Savage Mojo] Shaintar: Thundering Skies
Authors: Howard Brandon, Darren Pearce, Rules: Howard Brandon, Brett Smith
Pages: 112
Prices: €16,17 (DriveThruRPG/RPGNow)
The Tempest is Coming!
Violent, unexplained storms batter the coast of Shaintar, smashing into towns with incredible ferocity. It is the start of the Tempest, and there's nothing natural about the extreme weather descending on the realm.
Tell the story of heroes battling the greatest of evils in Thundering Skies, the first published campaign setting for Shaintar. The stakes have never been higher - or more dangerous - for the Tempest represents a terrible foe that seems unstoppable. Even Ceynara, the Queen of Hell, casts a wary eye upon the forces of the Tempest.
Be prepared, for the skies are Thundering!
With this book, you have the tools to set the scene and tell the story of a full Plot Point Campaign. You'll find plenty of new player options, background on events and locations, a host of Savage Tales, and a bestiary full of NPC-Enemy stat blocks related to the Tempest in Shaintar.
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[Triple Ace Games] Sundered Skies Codex
Authors: Dave Blewer & Various
Pages: 292
Prices: €20,19 ZIP; €40,39 B/W HC; €60,58 €42,80 ZIP & B/W HC (DriveThruRPG/RPGNow)
Welcome to the Sundered Skies Adventure Codex!
In this epic tome you will find eight awesome adventures set in the dangerous world of the Sundered Skies.
Follow your destiny and explore a world of shattered floating islands where the glow of the void brings you close to madness.
Book Contents:
The Ice Tower
Fate of the Summoner
Blade of Destiny
The Race
Mind Thief
Mists of Savannah
Festival of Madness
Within the Skies
Island Guide 1
Island Guide 2
Savage Worlds Deluxe Rules Conversion Guide
OUR PDF’S ARE NOW ONLY AVAILABLE ON RPGNOW.COM
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