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Kardohan:

Große Vorschau

[High Level Games] Mine-d Your Own Business
Author: Jarod Lalonde
Pages: 3
Prices: €0,81 (DriveThruRPG/RPGNow)

The dwarven town of Galduroz is known for two things; strong drink, and the legendary smith, Granite Ironheart.

Your party will be tasked to bring mithral from a nearby mine so that he can continue his prized creations. But all is not as it seems. There are creatures in the deep, and plots in the world above.

Kardohan:

Große Vorschau

[Pinnacle Entertainment] The Savage World of Flash Gordon: Character Folio
Author: Shane Lacy Hensley
Pages: 8
Prices: €2,43 (DriveThruRPG/RPGNow)

The Flash Gordon™ Character Folio includes a character sheet, stat blocks to use for vehicle and allies, note space for your character background, nemesis, contacts, and a grid to make notes for maps. There’s also a Quick Reference Chart for combat maneuvers, Flash Gordon™ Setting Rules, the Creative Combat table, and the Planetary Romance table.

This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.


[Pinnacle Entertainment] The Savage World of Flash Gordon: Character Sheet
Author: Shane Lacy Hensley
Pages: 1
Prices: Freebie (DriveThruRPG/RPGNow)

You don't have to travel to Mongo to get this character sheet for the Flash Gordon™ RPG!

Want even more information for your character like a background, stat blocks for a vehicle or allies, notes on nemeses or maps, a handy reference for Flash Gordon™ Setting Rules, and more? Look for our Flash Gordon™ RPG Character Folio!

This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.


[Pinnacle Entertainment] The Savage World of Flash Gordon: Table Tent Character Sheet
Author: Shane Lacy Hensley
Pages: 1
Prices: Freebie (DriveThruRPG/RPGNow)

This download features a Table Tent style character sheet to print and use with your Flash Gordon™ RPG!

Popular for convention play and home use, this character sheet shows everyone at the table your character name, Parry, Toughness, Notice, and has space for an Action Card. The player-facing side has all your stats for easy reference, and there’s room for more information on the inside of the Table Tent.

Looking for a standard portrait-sized character sheet? Look for our Flash Gordon™ RPG Character Sheet.

Want even more information for your character like a background, stat blocks for a vehicle or allies, notes on nemeses or maps, a handy reference for Flash Gordon™ Setting Rules, and more? Look for our Flash Gordon™ RPG Character Folio!

This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play.

Kardohan:

[Tricky Troll Games] Sewer Rats
Author: Nathan Carmen
Pages: 23
Prices: €3,26 (DriveThruRPG/RPGNow)

In an alternate modern-day earth, a villainous corporation known as Evolved Technologies Inc. has begun abducting humans and turning them into freakish mutants. Now, these mutants are escaping and living in large numbers beneath our feet, plotting revenge against ETI while trying to survive the urban jungle.

This Setting Kit provides a toolkit full of Savage goodness for the Gamemaster to use as they wish. This format is designed to highlight just how much a group can do with the Savage Worlds Core Rules and a little tweaking.

Included are:

* 3 New Races which can be adjusted to create a variety of animal, demon, and human-like mutants.
* 5 New Edges
* 2 New Hindrances
* A New Setting Rule
* An Adventure Generator
* 26 Mutants, Villains, And more!

Kardohan:

Große Vorschau

[Clockwork Publishing] Space: 1889 - Thunders of Venus (Savage Worlds Version)
Author: Steven S. Long
Pages: 28
Prices: €8,15 €4,07 (DriveThruRPG/RPGNow)

Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.

The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions between 1874 and 1876 disappeared without a trace. The surviving expedition members could not be rescued until years later when—to the embarrassment of the Empire—a German zeppelin recovered them. Ever since the British have been searching for ways to stop the decaying process the precious liftwood of their ships is exposed to on the Morning Star. The British hope to regain air supremacy on Venus now lies in the young and ingenious scientist Roger Kincaide. Over the years he has developed the so-called ‘Kincaide Field’ and the day has come that he wants to field test his invention with the airship Aphrodite. The player characters are invited to join the maiden flight. A day of celebration, that could change the course of future history— if it weren’t for the Thunders of Venus that turn the cruise into a fierce struggle for survival…

This adventure is set on Venus. A test flight of an experimental airship ends in a catastrophe and the player characters, surviving crew and guests find themselves in the middle of the Venusian jungle. Will they be able to fight their way through to the next human outpost? Will they survive the threats of the jungle or will they end up as raptor food? What are they going to do when they are caught in the crossfire of a conflict between two rival Lizard-men tribes? And why can’t they shake the feeling that someone might have sabotaged the whole thing…?

The adventurers should be favorable towards the British Empire which in turn should trust them. The events in this adventure are especially suited for characters experienced in the wilderness. Be they Adventurers, Explorers, Hunters, Survivors of all kinds, Doctors or Soldiers, they will all be able to put their skills to use. However, social skills will be useful as well, so that Celebrities, Moneymen, or Academics, seemingly lost in the jungle at first, will have their chance to shine too.

This adventure was written for the Savage Worlds ruleset for Space:1889.

Kardohan:

[Triple Ace Games] Hellfrost City Book 6: Cities of Trade *PREORDER*
Author: Paul "Wiggy" Wade-Williams
Pages: 34
Prices: €10,64 Preorder Print + PDF (TAG)

TWO CITIES, ONE AIM – PROFIT!

Halfway, where money can buy power and influence, and where having the right clothes is as important as having the right contacts. A place where adventurers can buy and sell all manner of goods, and use their loot to buy noble titles.

Glassport, gateway port to Aspiria, wreathed in smoke from the many furnaces that burn day and night, has become famous for its glassware. It is also a major center of alchemical learning and production, where mages and clerics can hone their arts and turn a tidy profit at the same time.

Both cities are centers of trade, but both have a unique flavor. Which one will your adventurers seek out?

Inside you will find:

* Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
* A full-color map of each settlement.
* Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
IMPORTANT: The PDF is not available for immediate download. It will be released when the pre-order closes in a few weeks.

Wiggy has finished the text, Rob is busily doing the cartography for City Book 6, and the cover art has been commissioned. To keep your whistles whetted, here are two locations from the new book.


--- Zitat ---A. Packs for Backs [Halfway]
Despite its name, this shop sells backpacks, bandoliers, pouches, scroll cases (waterproof and mundane), and waterproof satchels. A former adventurer, Solveig Vidarsdohtor’s (the proprietor) days of excitement were cut short by an arrow through the knee.
She has a number of maps showing the location of tombs and ruins in the Hearth Range. Adventurers who make purchases are allowed to copy one map per 25 gs spent in the shop. Solveig makes no claims the maps will lead to treasure, as she has never investigated and no customers have bothered to return to the shop to relate their tales of fortune and glory.
--- Ende Zitat ---

--- Zitat ---32. The House of Teeth and Claws [Glassport]
This large house is entirely populated with semi-feral hunting cats. No one knows who owns the property or who ultimately pays the butcher’s bill for the fresh meat brought here everyday—the cult of Var receives money every month to pay for the provisions, but they have no other records. Suspects include the cult of Veth, the Convocation (who get blame for many odd events), and a nobleman using the cats to protect a valuable treasure.

--- Ende Zitat ---

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