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Kardohan:
[Bundle of Holding] Beasts & Barbarians Steel Edition Bundles
Authors: Umberto Pignatelli, Tomasz Z. Majkowski, Andy Slack
Prices: $12,95 Starter Collection; > $25,05 Bonus Collection (DriveThruRPG/RPGNow)
Hero! Conjure the pulp fantasy of the 1930s with the tabletop roleplaying campaign setting Beasts & Barbarians from GRAmel Publishing that uses the fast-furious-fun Savage Worlds game rules from Pinnacle Entertainment. With our bargain-priced Beasts & Barbarians Bundle, you'll channel the vintage spirit of Robert E. Howard, Michael Moorcock, and Fritz Leiber for adventures of iron-thewed heroism, sanity-twisting sorcery, and base treachery. Venture into ancient ruins to battle pre-human beastmen -- fight in the sun-scorched arenas of Faberterra to appease the crowds of the decadent Iron Empire -- and stop mad sorcerers from invoking demons in temples older than humankind.
For just US$12.95 you get all seven titles in our Starter Collection (retail value $68) as DRM-free.PDF ebooks, including the complete full-color 2017 Beasts & Barbarians Steel Edition (the 144-page Player's Guide, the 144-page Game Master Guide, and the Heroes of the Dominions collection of pregenerated player characters); the Beasts of the Dominions bestiary; the introductory adventure Soul in the Water; Steel Edition Figure Flats print-and-fold character standups; and the Game Master Screen. (We also include the free Savage Worlds Test Drive introductory rules.)
And if you pay more than the threshold price of $25.05, you'll level up and also get our entire Bonus Collection with seven more titles worth an additional $70, including three location sourcebooks (Dark Places of the Dominions, Jalizar - City of Thieves, and Tricarnia - Land of Princes and Demons); three character supplements (Gladiators of the Dominions, Pirates of the Dominions, and Tattered Banners - Bandit Lords and Mercenary Captains); and the full-length Steel Edition adventure Enyia's Song.
Kardohan:
Kardohan:
[Pinnacle Entertainment] The Last Parsec: Table Tent Character Sheet
Author: Shane Hensley
Artist: Aaron Acevedo
Pages: 2
Prices: Freebie (DriveThruRPG/RPGNow)
This download gives you a form-fillable Table Tent style character sheet to print and use with The Last Parsec!
Popular for convention play and home use, this character sheet shows everyone at the table your character name, Parry, Toughness, Notice, and has space for an Action Card. The player-facing side has all your stats for easy reference, and there’s room for more information on the inside of the Table Tent.
This is designed for use with The Last Parsec and requires Savage Worlds to play.
Kardohan:
[Triple Ace Games] Hellfrost City Book 6: Cities of Trade
Author: Paul "Wiggy" Wade-Williams
Artist: Simon Todd
Pages: 32
Prices: €7,75 PDF; €12,92 SC Color Premium; €20,67 €16,36 SC Color Premium + PDF (DriveThruRPG/RPGNow)
TWO CITIES, ONE AIM – PROFIT!
Halfway, where money can buy power and influence, and where having the right clothes is as important as having the right contacts. A place where adventurers can buy and sell all manner of goods, and use their loot to buy noble titles.
Glassport, gateway port to Aspiria, wreathed in smoke from the many furnaces that burn day and night, has become famous for its glassware. It is also a major center of alchemical learning and production, where mages and clerics can hone their arts and turn a tidy profit at the same time.
Both cities are centers of trade, but both have a unique flavor. Which one will your adventurers seek out?
Inside you will find:
* Information concerning the cities’ history, social hierarchy, government, military, religion, and more. Gamemasters can weave this information into their adventures, while native player characters can use it to enhance their heroes.
* A full-color map of each settlement.
* Dozens of unique locales that can serve as places to visit or spend money, or as the focus for an adventure.
The Hellfrost City Books are guide books that expand upon the information detailed in the Hellfrost Gazetteer and Hellfrost Atlas. They are written for the epic Hellfrost setting, which is designed for use with the award-winning Savage Worlds RPG.
Kardohan:
[GGStudio] Hope&Glory: Master's Guide
Authors: Davide Mana, Umberto Pignatelli
Pages: 224
Prices: €17,16 (DriveThruRPG/RPGNow)
This is not your grandfather's steampunk.
The Western World was wiped out, the capitals of Europe buried under a thick layer of ice.
In the aftermath of the Catastrophe, a brand new civilization was born in the marriage between Victorian pragmatism and Indian imagination.
Now, after one century of isolation, the Anglo-Indian Raj marches forward towards a future of peace and progress.
It's a new age of exploration and discovery.
You can be a Soldier of the Raj or a Tai-pan, a sky-pirate or a psychic or a consulting detective, an inventor or a spy, a man of science or a woman of action, a civilized neanderthal or a savage human.
Explore a world changed by a glaciation and salvage its treasures.
Hunt the fierce Sabretooth Tiger and the dread Sumatran Monkey-Rat.
Face the agents of the Czar and their hordes of Neanderthal Cossacks.
Travel to the Astral Plane and meets its ethereal denizens.
Invent a better future, and fight the enemies of progress.
Discover the secrets of the Nine Unknown Masters of the World.
This is Hope & Glory, a steampulp adventure of scientific romance, intrigue, and discovery, in a brave new world.
In this book you'll find:
* An analysis of themes and styles of Indian Steampunk!
* A Bestiary of creatures and NPCs typical of the Raji!
* A full plot point campaign which will lead you in the skies of half the known world!
* A number of Savage Tales!
* And much much more!
Welcome to a new world... On the 21st of October 1852, the citizens of London and Paris were awed at the sight of the western sky turning suddenly a strange shade of purple and red. The first seismic shocks were felt all over the world in the following hours, and by the dawn of the 23rd of October, the giant waves hit the coasts of Europe. In the evening of the same day, while the tremors continued, catastrophic waves also hit the coasts of Asia. Whole cities, blasted by the earthquakes, were submerged by the sea. Millions of lives were lost. Then the Black Rain began, washing the ruins and leaving behind a thick layer of ashes. Dark, impenetrable clouds hid the sun, and the Thirty Years Winter began. In the Northern Hemisphere crops failed, snow-bound cities went up in flames as the populations rioted and the governments tried to find a solution, the means to survive.
One hundred years have passed now since the Catastrophe, and humanity has survived. In the former colonial domains of Africa and South America. In the blasted plains of China. Among the remains of the Japanese archipelago. In Russian palaces sealed against the howling winds of the steppe. In the land that once was India. With sacrifice and ingenuity, with courage and hope, new nations have crawled back from the brink to claim the new world.
Science is a beacon to the future.
From the frozen wastes of Europe, where the mammoth roams, to the proud Zulu Nation of Africa, from the technological wonders of the Anglo-Indian Raj to the mist-shrouded shores of Lost America, these are the stories of a new, strange world.
Thanks for reading, and have fun!
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