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[GRAmel] Beasts & Barbarians: The Eye of Xalath
Author: Umberto Pignatelli
Pages: 45
Prices: €6,12 €5,24 (DriveThruRPG/RPGNow)
Human sacrifices are always a messy thing, especially if you are the chosen victim!
Trapped in a very dangerous situation in Tricarnia, the Land of Demons, you’ll have to make a flight in the dark to keep your neck away from the blood-hungry blade of a beautiful Tricarnian princess with nothing to lose except her soul.
But this is only the beginning of the story, because, on the wings of the night, you’ll have to face the threats of one of the most mysterious places of the Dominions, the fabled Xalath, from which nobody emerges alive and sane.
Are you ready to face the adventure?
Special Book of Lore Expansion: The Xalath, the Labyrinth of Alath, an enormous maze in the very heart of Tricarnia, full of mysteries and dangers!
A scenario (and a Book Lore) for a party of 4 Seasoned Beasts & Barbarians heroes.
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[Melting Point Publishing] The Krell Effect
Author: Ben Baker
Pages: 71
Prices: €8,76 €7,89 (DriveThruRPG/RPGNow)
The party must discover the truth behind a seemingly impossible murder.
Their investigation brings them into contact with the mysterious Dr Krell, a genius scientist involved with cutting edge research, with a dark secret and a hidden agenda.
The megalomaniacal scientist believes he’s on the verge of learning to control the flow of time, and therefore discover how to master his control of spacetime itself.
The party must face everything from transtemporal assassinations, to a portal linking their location with a deep space asteroid field, an underground base full of lethal drones, and more.
How will the party cope when Dr Krell learns to directly remove people from the timestream?
They must act now, or risk never even existing!
A Savage Worlds adventure for four to six experienced adventurers.
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[High Level Games] Head of the Family
Authors: JC Stearns, Phill Brackett
Pages: 1
Prices: €0,88 (DriveThruRPG/RPGNow)
“I don’t know what you expected to accomplish with your big
words and your fancy magic, but we don’t turn on our own
around here. Best you went back where you came from.”
Not all is what it seems in the village of Avaben. No, what appears to be a young sweet girl may be anything but.
This is our latest in our series of One Page Adventures for various fantasy RPG settings. It can be dropped into any setting and is written so that it can be run as a starter quest, part of a longer adventure, a side quest if you are out of ideas, or even as a one-shot adventure!
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[Evil Beagle Games] Freedom Squadron Commando's Manual
Author: Sean Patrick Fannon
Pages: 98
Prices: €14,87 PDF; €21,89 SC Color; €26,27 HC Color; €36,76 €21,89 PDF & SC Color; €41,14 €26,27 PDF & HC Color (DriveThruRPG/RPGNow)
For Freedom!
It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world.
But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces and
strange, mysterious dangers.
The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system:
* Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more!
* Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more!
* New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more!
* Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds.
* Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
Kardohan:
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[Evil Beagle Games] Freedom Squadron Plans & Operations Manual
Author: Sean Patrick Fannon
Pages: 98
Prices: €14,87 PDF; €21,89 SC Color; €26,27 HC Color; €36,76 €21,89 PDF & SC Color; €41,14 €26,27 PDF & HC Color (DriveThruRPG/RPGNow)
Heads Up, Commandos!
General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team.
Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault.
It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron:
* The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player.
* A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes.
* A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron.
* A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions.
* Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities.
“Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron.
I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds
Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
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