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ManuFS:
[Pinnacle Entertainment] Savage Worlds Adventure Edition: VTT Archetypes & Monsters
Author: Shane Lacy Hensley
Pages: 57
Prices: $9.99 (ZIP File)

Heroes and adversaries—for your virtual tabletop—delivered!

We know many Game Masters use a virtual tabletop to find gaming friends across the globe, or even to manage combat at a physical game table from their laptop. We always recommend the fantastic and fully-integrated Fantasy Grounds software, but for those who use other services, we’ve created these Savage Worlds Virtual Tabletop Bundles.
This bundle includes the following, formatting as individual graphics for use on your virtual tabletop platform of choice:

Archetypes

Android, Atlantean, Avion, Dwarf, Elf, Half-Elf, Half-Folk, 4x Humans, Rakashan, Saurian

Monsters

Android, Bear (Polar), Bull, Cat, Dragon, Drake, Elementals (Earth, Fire, Water, Air), Ghost, Giant Worm, Goblin, 2x Horse, Hyena, Lich, Lion, MEch, Minotaur, Mule, Ogre, Orc Chief, Grunt, Shark (Great White + Maneater), Skeleton, Snake (Constrictor + Venomous), Spider, Swarm, Troll, Vampire (Young and Old), Werewolf, Wolf (Dire), Zombie

We've also included a few bonus tokens to depict cover and illumination!

For use with Savage Worlds Adventure Edition (#SWADE).

ManuFS:
[Pinnacle Entertainment] Savage Worlds Adventure Edition: VTT Action, Adventure, and Power Cards
Author: Shane Lacy Hensley
Pages: 162
Prices: $9.99 (ZIP File)

This pack contains our Action Cards (example below), Adventure Cards that give players a little extra control over the game, and Power Cards with all of the core Savage Worlds powers on them. All are .jpg format and ready for your favorite Virtual Table-Top system.

The Action Deck:



The Adventure Deck:



Power Cards:

ManuFS:
[Atomic Ninja Studios] Shounen Kuesto
Author: Dustin Smith
Pages: 8
Prices: $1.99 (Watermarked PDF)

Kodama are attacking a fortress in feudal Japan, the Lord has sent his young son to sort it out,
and you are charged with keeping him safe.

Inspired by Japanese cinema and spiritualism, Shounen Kuesto is an adventure in which a young feudal lord is called upon to deal with a supernatural threat. The party comprises the Young Lord’s retinue of advisor’s, mentors, and servants.


One Shot Wonders

Welcome to the second installment in a series of monthly One Shots from Atomic Ninja Studios, all of which are SWADE compatible and contain everything you need for a quick and easy adventure, including pre-generated characters.

ManuFS:
[Apokalyptic Publishing] Land of Sonu: World Primer
Author: Peter Adams
Pages: 29
Prices: PWYW, Suggested Price $2.50 (Watermarked PDF)

The Fantasy World Primer for the Land of Sonū provides historical details and information about the People of Sonū and a unique take on magic. Included in these pages are:

-Historical Overview and key events in Sonū's history;
-People of Sonū - an overview of the five most populous people;
-Magic of Sonū - information about the three forms of magic, new powers, and trappings available to use in Sonū or any setting;
-and Settings rules and related information, such as languages, new Edges, Hindrances, and skills.

This title requires the Savage Worlds core rules.
The Land of Sonū is an all-new setting to provide additional detail compatible with the Adventures in Sonū series. The setting is a new, low-magic fantasy setting for the Savage Worlds tabletop role playing game, but the locations and adventures can be easily adapted to any fantasy campaign.

ManuFS:
[SWAG][ Kristian Serrano, Jenn Sutcliffe] Artificer's Codex
Author:  Kristian Serrano, Jenn Sutcliffe
Pages: 2
Prices: PWYW, Suggested Price $1.00 (PDF)

Light sprayed covering the entire lab. Ilana squinted into the bright light as she carefully transferred her own arcane power into the opalescent stone cradled in its beveled setting. The gem dimmed back to a soft glow as it hung on the necklace. Hope filled her as she prayed to the gods that this artifact will be powerful enough to protect her sister from the threats they will face on the upcoming journey.

Ages ago, the ancients had the skills and knowledge to create artifacts–magic items that stored permanent arcane energy in the form of spells and preternatural effects. As the centuries passed, the mastery of crafting such relics had been forgotten. Until now.

After generations of dangerous explorations into the ruins of lost civilizations and long, arduous research in the most sophisticated arcane labs, artificers have unlocked the ability to produce artifacts once again. Now they share this collected knowledge with you in the Artificer’s Codex.

Artificer’s Codex presents new Setting Rules and Edges that allow artificers to create permanent magic items in a high-magic, fantasy Savage Worlds setting. While designed for fantasy settings, these rules can be adapted easily to other genres as well.

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