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Chrischie:
So es gab etliche neue pdfs für SW:

Savage Insider Issue 2



Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling.

How the Dice Roll is a cross-genre issue with content covering fantasy, sci-fi, and horror along with supporting general interest articles.

Issue 2 includes the following:

    3 fleshed out adversaries
    9 new weapons
    A Savage Insider exclusive add-on for Beasts & Barbarians
    Part 2 of the Crypt of the Crystal Lich fiction series
    The first in the Echoes of Rome fiction series
    Part 2 of the Deadlands comics series The Kid
    A sci-fi adventure
    And much more!

Kostenlos bei onebookshelf zu bekommen.

Iron Dynasty: Guidebook #8



Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting!

Doragon Mizu is a largely lawless string of islands in the southern waters filled with pirates and adventure! What are the secrets of the Dragon Princes? What keeps them together? What keeps them apart from the rest of the world? Let your kesshi explore these distant lands and learn about the people who pride themselves on individuality and freedom above all else.
Random encounter tables keyed specifically for the province, with all new people and creatures, fully immerse you into the setting more than ever before!


In our streamlined, signature format you know and love, Guidebook #8 awaits you!

Für 2,25€ bei onebookshelf

Totems of the Dead: Game Master's Guide to the Untamed lands



Know, brave wanderers, that we live in the dawn of a terrible new age. Our great-grandfathers
speak of an age undreamed of, a shining time of plenty, when the wilderness was
not so wild to us and the earth was our mother who provided all things. That was before
drought and famine set each tribe at the throats of its rivals. Before the sorcerer-slavers came
across the salt-foamed sea from Atlantis and stole a generation of our people, or the Sea
Wolves turned the coast into a red tide of blood and slaughter. Before the Shenites and Skadians
came with their new gods and strange ways, and before we knew the fear of Ruskar
war parties. More ominous still are the dark storm clouds gathering on spiritual horizons.
The spirits were once our guides and allies, but now, with the coming of the mists, terrible
beasts that have no place in a sane world stalk through the otherworldly vapors. Our future
is pregnant with dangers unimagined. Stay awhile and sit by the warmth of the fire, for it
is a wise youth who will listen to what an aging warrior has lived to know.
- Unknown Elder

Hail wise one. Are you ready to master a vibrant new world of swords and sorcery drawn from a tapestry of ancient legend and feverish nightmare?

That power is now yours.

The Untamed Lands are your canvas for painting unlimited tales of high adventure, glory and woe. Spin wicked webs to ensnare unsuspecting characters in battle lust, poison and plot. Craft challenges to exalt great heroes or crush them before you to the lamentation of the players. You have all the tools you will need right here at your fingertips. With this tome you will discover what epic tales you may temper in the fires of imagination.

The Totems of the Dead GM's Guide Includes:

    A GM's Introduction to the setting.
    Numerous campaign models detailing many possible roads to adventure in the Untamed Lands.
    A sword and sorcery themed adventure generator.
    Regional encounter tables.
    Savage Tales of adventure set in each of the major regions of the Untamed Lands.
    Countless hordes of beasts, native spirits and nameless horrors.
    NPCs from loyal sidekicks to vile sorcerers.
    Traps, poisons and other dangers.
    Meant for use with the Savage Worlds roleplaying game and the Totems of the Dead Player's Guide.

Für 9,76€ bei onebookshelf

Kardohan:

Agents of Oblivion
Model: REB70001
Author: Sean Preston, Ed Wetterman
Artist: Cheyenne Wright
Page Count: 214
Price: €7.48 (DriveThruRPG)


Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from "The Company Line" where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to "Spy versus Spy" where you can take things on in a gritty brutal fashion.


John Rogers, creator and executive producer of Leverage, says it nicely in the Intro (click here to read more).
"You have in your hands a rules set that lets you play anything from "Spellslinging Spy vs. Alien Brain Eater" to "Harry Palmer vs. That Unpleasant Fellow from Bulgaria." They haven't glossed over any of the little nuts and bolts you need to play a realistic spy game, if that's your desire - they've just streamlined it to be Fast, Furious, and Fun. That I can use one setting to play both those extremes is impressive as hell."

Let's break things down a bit more:
Agent generation is designed with flexibility in mind and expands the Savage Worlds base rules while remaining true to them. Within are options to even modify your agent's abilities between missions. Add to that resources and you have a setting which truly shines-spytech, special training, SUDs (single use devices), and a multitude of ways to trick out your loadouts and options to grab!


If you're the Director, there's plenty for you within these pages as well. Advice on how to integrate spy and horror themes into your games along with details on modeling your campaign into one of the seven campaign frameworks and a robust spy sampler where we show you how by example of how to create a campaign in each of the styles. Combine this with mission generators, creature generators, and more and you can leap into the modern world of high stakes espionage and horror with complete confidence.

Kardohan:

Hellfrost - Region Guide #47: Isles of the Seareavers
Model: TAG31248
Author: Paul "Wiggy" Wade-Williams
Page Count: 6
Price: €1.39 (TAG), €1.49 (DriveThruRPG)

Pirates have gone by many names over the centuries, but their goals and motives remain the same. The greatest threat to maritime trade in the modern age is the Seareavers, a motley brotherhood of sea-raiders bound by a loose code and common faith. They are greatly feared, and rightfully so, for they are true wolves of the sea.

Hróđvitnir (Carcharoths Ausbilder):
Savage Worlds Abenteuerwettbewerb von Prometheus. (Bin nicht so gut drin, News zu posten, also falls gedoppelt oder falsch bitte einfach weg damit).

Kardohan:

Camp Wicakini: Part II
Model: SGG 12013
Author: Kevin Rohan
Artists: Tony Guaraldi-Brown, Ben Overmyer
Page Count: 13
Price: €1.44 Base File, € 2.72 Product Bundle (DriveThruRPG)


NO MAPS ARE INCLUDED WITH THE BASE FILE.  You may either use the maps from the original Camp Wicakini or purchase the Product Bundle which includes maps of the camper cabins, the counselor cabins, the groundskeeper's house, and the shelter house, as well as the complete camp layout!

Something's gone wrong at a summer camp deep in the woods.  Very, very wrong.  If it had been just punk kids screwing around, that would be one thing, but the report came in from the State Patrol's office, and it was a confused, scared report...almost nervous to be turning in a report on...zombies?

They dispatched an officer, but he turned back and wants immediate backup from the FBI.  It just so happens that a special team is in Denver and you're a member of that team.  It's a quick 6 hour trip to the camp from Denver, and you're briefed on what to expect.  Zombies, man...what is the world coming to?

This sandbox style adventure follows the first Camp Wicakini adventure by a few hours.  Something bad has gone down at the once-peaceful summer camp and it's your job to clean it up.  The Special Agent Cosgrove, your boss, isn't looking for answers or something to study.  He wants the problem stepped on and resolved with extreme prejudice.

This adventure is a direct sequel, following the events that happened in the first camp, but using different characters.  It is set up with guidelines on how to run it whether the original adventure was run or not, and it has a few new surprises for players who are familiar with the first treatment of Camp Wicakini.

This adventure is available for the Æther and Savage Worlds systems.  Also included with this adventure are new maps from Fabled Environments, cleaning up the original maps from the first adventure.  While the adventure itself it only 11 pages long, its sandbox nature makes it ideal for a convention game, or even a full-day one-shot adventure.  When combined with the first Camp Wicakini, it is twice the fun and twice the horror!

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