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Kardohan:
3 Generations After The End
Author: Brent P. Newhall, Chris Dundon, Brian Liberge, T.W. Wombat
Page Count: 20
Price: Free (DriveThruRPG)
Civilization has collapsed, leaving behind a world of savage creatures and super science. This is your guide to that world.
3 Generations After The End is a small post-apocalyptic setting for tabletop role-playing games. It was developed by the Gamer Assembly as a system-agnostic setting, and each monster includes stats for Dungeons & Dragons 4E, Gamma World 4E, Savage Worlds, FATE, and Apocalypse World.
Kardohan:
Faith & Demons: The Rising - Quick Start Guide
Author: Aaron T. Huss
Page Count: 17
Price: Free (DriveThruRPG)
As if the power vacuum created by Rome’s fall isn’t enough, the survivors are fighting against multiple forces. Religious persecution has reared its head with claims of heresy against those who are just worshiping as they always have. Tribal conflicts threaten to tear asunder tenuous allegiances. The land is suffering from the fall-out of it all making nomadic life more difficult than typical. The undead armies, horrific demons, and a host of once mythological creatures stalking the landscape create tension from shore to shore. Someone needs to do something. And the lords have decided your party counts as ‘someone.’
Your characters have it in them to be more than a survivor. Lead your nomadic tribe’s defense against all sides to become a legendary warrior. Best a demon lord. Quell the lich’s vampire army. Call down the angels of heaven to fight at your side. Or maybe call upon the denizens of hell to tear apart your foes.
The Faith & Demons: The Rising Quick Start Guide serves as an introduction and a primer to the Faith & Demons: The Rising plot point setting for Savage Worlds. The Quick Start Guide contains everything the GM and players need to begin their campaign through the gothic fantasy version of Earth's Dark Ages including 6 pre-generated characters, new mechanics, and an adventure.
Are you up for the challenge? Join in the fight to destroy the armies of chaos!
Kardohan:
[Battlefield Press] Kaisers Gate Kickstarter
About this project
On June 30, 1908, near Tunguska, Siberia, a mysterious explosion flattened hundreds of square miles of forest. Eyewitnesses alternately described a ball of fire falling from the sky, or the sky opening up and pouring out fire. An orange glow in the sky was visible for days, as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the first to notice, but it soon became common knowledge.
Immediately after the Tunguska event, hundreds of energy portals appeared across the globe. Their opening was usually preceded by strange or intense weather: Egypt experienced massive sandstorms, there were snow flurries in the Arizona desert in mid-summer, and in the Bavarian Forest, it rained trout for 2 hours. There are hundreds of these gates, mostly in rural areas. Most only exist for one week of the month, during the week of the full moon. There are 6 known permanent gates; one in Siberia at ground zero of the event, one deep in the Painted Desert in Arizona, one in the Bavarian Forest in east-central Bavaria, another in India, one near the ruins of Karnak, Egypt, and one in Manchuria.
Battlefield Press presents Kaisers Gate. This alternate history, genre-blending setting for the Savage Worlds game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.
* Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France.
* Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids
* British golems squads fight alongside tanks to turn the tide of battle against the Central Powers
* In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent.
In this book you will find new edges, hindrances, and combat maneuvers, new monsters and stats for tons of weapons and vehicles. The big feature, rules-wise, is the magic system, which not only removes power points, but provides a wide range of roleplaying themes for caster characters, with examples of dozens of magical schools and guidelines for creating your own.
Beautifully written for the Savage Worlds game engine by the masters of story telling - Mike Lafferty and Bryan Hitchcock.
--- Zitat ---Historisches: Dieses Setting wurde einst für Modern20 geschrieben. 2010 brachte Vigilance Press es als True20 Version heraus.
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--- Zitat ---Aktueller Stand: 09.03.2012 - $716 von $750 Ziel - 44 Tage bis Ende
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Kardohan:
Neues zu Deadlands: Hell on Earth
Stand 08.03.2012
--- Zitat von: PEGShane ---Au contraire. It *is* in layout. Quite far along, in fact.
As for a release date...I would guess close to the summer conventions. Not sure it will make GenCon because of the shipping delays (big full-color books have to be done overseas typically), but we'll see.
Thanks!
Shane
--- Zitat von: jpk ---
--- Zitat von: newForumNewName ---Well here's a question that Joel might (cannot stress that word enough...) answer: Is Hell on Earth: Reloaded near layout yet?
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It's certainly not in layout at this time. I will try to remember to let y'all know when that does happen, though.
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Kardohan:
Savage Mars - Sell-Swords of Mars
Author: H.M. 'Dain' Lybarger
Artists: Jesus Garcia Lopez
Page Count: 41
Price: €3.62 €1.81 (DriveThruRPG)
Adamant Entertainment is pleased to present Sell-Swords of Mars, an adventure for our Savage Worlds setting of swords and science beneath the moons of Mars!
The sun beat down from the pink-tinted sky, and Jarket Jarul plucked off his helmet to wipe the sweat from his brow. Here, on the verge of the canal, the air was marginally cooler, but he could see shimmers of heat rising from the surrounding hills. Another hour’s travel and he would be at the ancient bridges that spanned the Pi-Ramesh Canal. Even now, he could see them ahead, through the heat-haze. The single, threadlike blue-silver span that arched across the canal was a truly ancient bridge, made in the days when the canals were first dug, beautiful, delicate – and impractically narrow for the commercial traffic of the present era. Just beyond it was the heavy slab stonework of a slightly more recent bridge, still centuries old and packed with traffic. A single battered desert-runner jockeyed for position among the beast-drawn farm- carts crossing the canal on their way into Pi-Ramesh.
Suddenly, a piercing sound rent the morning air. Amplified to the point of pain, the note held for a breath, then changed to a falling tone that ended in a near-growl that thrummed deep in Jarket’s chest. His mount reared, terrified, and he struggled to keep hold of its bridle, but his reactions were too slow, and Jarket was dumped into the dusty road as his jalf bolted away. As he rose to one knee, the two-toned cry rang out again. Crouching in the roadway, Jarket looked away from the skittish animal, seeking some view of whatever had startled it.
There, beyond the far bridge, was the source of that terrible sound – a great triple-legged fighting machine! As he watched, paralyzed in awe, another machine came into view, and then another! Grey Men!
Terror gripped Jarket Jarul’s heart, for he had never seen the deadly artifacts of the Grey Men before – but all of Mars knew the tales of the destruction they brought. He scrambled to his feet, ready to flee, even though he knew not where to go.
But then, from each of the tripods came a new sound, a ‘whooshing’ noise unlike any he had ever heard before – and then, before his eyes, the bridges ahead were engulfed in flame! The mighty heat-rays of the Grey Men melted stone and steel alike, sending men, carts, and vehicles plunging into the canal below!
Jarket Jarul gulped breath, and felt the heat sting his lungs. He could see the wave of superheated air blasting toward him from the point of the attack. He drew another gulp of air, and sprinted for the canal! He dove from its metal-clad edge, and plunged into the water below, just as a wave of fire passed over the spot where he had been. His jalf, panicked and fleeing, was instantly incinerated.
Within seconds of the attack’s beginning, it was over. Twisted metal and melted stone dammed the canal, and the blackened bits of men and animals drifted downstream with the now-trickling water.
Beyond the wreckage, the hood of one of the great war machines lifted toward the sky, and the terrible hooting cry of the Grey Men sounded once more over the desolation.
The heroes are mercenaries, seeking work among the lesser independent cities of Mars. When an attack dams up the only canal of the city of Pi-Ramesh, the city's young Queen hires these Sell-Swords of Mars to come to her aid as the city's lifeblood dries up. Can the heroes stop the onslaught of a seemingly unstoppable enemy, and save the weakened city?
This adventure requires both the Savage Worlds rule book and the MARS setting book in order to play. For best results, the Game Master should have access to the Savage Worlds 'Showdown' rules (available here as a free download from the Pinnacle website)and the supplement Warriors of Mars, available for sale here. In the event that you do not wish to run the larger battles using the Showdown rules, it is also possible to stage them using the Mass Battle rules contained in the Savage Worlds core rulebook.
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