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Kardohan:

Savage Worlds Deluxe: Explorer's Edition
Author: Shane Lacy Hensley
Page Count: 194 PDF
Price: €7.24 (DriveThruRPG)

The contents of the Savage Worlds Deluxe: Explorer's Edition and Savage Worlds Deluxe are the same. The Explorer's Edition is formatted for 6.5"x9" while Savage Worlds Deluxe is 8.5"x11".

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you're looking for a game that's fast and easy to set up, run, and play, Savage Worlds is for you!

Savage Worlds Deluxe is the newest edition, providing an update to the third printing of Savage Worlds Explorer's Edition. It includes rules updates, new rules material, new art, more examples, an expanded Setting Rules section, Designer Notes to give you an insight into the development, and much more. It does not, however, invalidate prior printings of the rules, which you can continue enjoy.

Kardohan:

[Interface Zero] Hostile Takeover
Author: Charles Green
Artists: Sam Manley (midnight illustrations), Jason Walton
Pages: 40
Price: €5.79 (DriveThruRPG)


THE VIEW FROM THE TOP

The Megacorp is a staple of cyberpunk literature. These titanic, inhuman forces of naked greed and lust for power are like the gods of the mythic age. Their aims are enacted in the realm of mortals through their employees; agents that are expected to further the ends of their corporate masters in exchange for the best gear, cash, and a lifestyle that is the envy of many.

In most cyberpunk games, the ways that player characters interact with megacorps are strictly one-sided: the Corp hires the PCs to do a job, always with a looming threat of an attempt to screw the poor suckers over. In Hostile Takeover, we turn this relationship on its ear.

With this book, the player characters are put in charge of a fledging corporation. Can they swim in the sea of dangerous hostile corporations, or will they be gobbled up whole by an unsuspected rival?

The rewards are immense power, wealth, and influence. That is, of course, assuming you can keep it. The world in which megacongloms operate in 2088 is one of threats, espionage, and hostile takeovers; where the result of a life's work can be taken away through the purchase of a few stock options. Only those skilled and fortunate enough can thrive in this environment.

The rest get used up and tossed aside.

So, ami, what do you think? Do we have a deal?


THE NEW EMPLOYEE ORIENTATION HANDBOOK

Membership has its privileges. Here you’ll find a guide to Corporate Culture, new Edges, Hindrances and Skills, and a sweet Expense Account, assuming you can keep and maintain your ever-changing relationship with the Corporation itself.

THE POLICY AND PROCEDURE MANUAL

Here you’ll find tools and rules suggestions to make your job of running a corporation campaign easier. There is some discussion on what to focus on and what to let run in the background, a system of Trappings to characterize the various corporations that will be involved in the ongoing campaign, a list of the major comgloms of 2088, and Murder in the Boardroom: how to use the Situational Rules from the Savage Worlds Deluxe Edition to describe the big events in a corporation’s year.

Welcome to a world of high-stakes, winner-take all power plays, where one wrong move can shatter dreams, legacies, and stock options.

I hope you’re ready.

Kardohan:

[Low Life] The Whole Hole - A Gadabout's Guide to Mutha Oith - Volume 01: Keister Island
Author: Andy Hopp
Artists: Andy Hopp
Pages: 226
Price: €10.83 (DriveThruRPG)


Tash Shardborn has this to say:

“In a very real sense, the Keister is the island. But in an equally, and more accurately, real sense the island is the island. Witness the cosmopolitan jumble of Floom, the aromatic mysticisms of the Garden of Smellemental Glee, the monumental juts and caverns of the Knobby Rumple...  Behold dank rites and unspeakable atrocities as you scramble your way through the lichenous strew of Stan’s Rug. Prance the loamy frolic of the Soul Patch. Wallow in the ichorous murk of the Imple Slew. Wonder what all those statues are about. Do some other stuff. Try not to get eaten.”

The Whole Hole - A Gadabout’s Guide to Mutha Oith, Volume 01: Keister Island is the first in a series of guidebooks (that’s what “Volume 01” means) designed to immerse the reader within and among the places, peeps, beasts, and happenings of the various realms of Mutha Oith. Join intrepid gadabout Toucanacondor Flaminguez as he tours Keister Island. You’ll explore dozens of locales, meet hundreds of peeps, examine new religions, gawp in awe at wondrous magics, and run in terror from a bunsload of horrifying monstrosities. Here you’ll investigate the Fundamental nature of all things, dabble in smellcasting at the Garden of Smellemental Glee, chug suds with Floom’s elite, and marvel at the bottomless Keister of Gawd. There’s new Holy Crap, new Edges and Hindrances, New PC species, new setting rules, and twenty pages of new monsters. Seriously, stop reading the back cover and just buy the goosin’ thing already.

Kardohan:

[paNik] Caravan
Author: Nik Palmer, M. Andrew Payne
Artists: M. Andrew Payne, Josh Rosen, Randall Drew, Bill Volk
Pages: 50
Price: €4.31 (DriveThruRPG)


Set in 3000 B.C.E., a time without the myths and legends we now take for granted -- because they either haven't happend yet or are happening right now. Would-be gods and previously unheard-of monsters stalk the earth openly building armies and recruiting followers.

Explore ancient Mesopotamia and take part in the birth of empires and the dawn of civilization itself. In the process, the players will to protect a trade caravan as it travels from Ur to Nineveh. Along the way, they'll battle the desert sun, be attacked by bandits, and kicked by the camels they're supposed to be protecting.

While mostly adventure, this book is also a bronze-ages sourcebook for the Mesopotamian region, complete with a regional map, details on the cultures of the time, and minor rules and equipment modifications for bronze gear.



Thoroughly researched, Caravan is historically accurate, or at least as accurate as you can get while still having halflings running around underfoot.

* 50 pages of text and illustrations
* 8 pages of maps
* Compatible with 3 different RPG systems: Savage Worlds, d20 OGL, True20 (layered stats)

Kardohan:

[paNik] The Deadly Seven
Author: M. Andrew Payne
Artists: David Senecal, Timothy McClurg, M. Andrew Payne
Pages: 150
Price: €9.38 (DriveThruRPG)


The Deadly Seven is a modern-era supernatural horror adventure that pits the characters against seven unwitting servants of hell. The players will have to contend with a variety of threats both direct and indirect ranging from drive-by shootings and murderous psychopaths to rogue hackers, misguided zealots, and the demonically possessed. As each encounter draws them deeper into the grip of evil, they'll have to find the connection between their seemingly unrelated opponents to find the sinister mastermind manipulating events behind the scenes.

A multi-part adventure, The Deadly Seven can be played as an extended campaign or as 7-8 independent scenarios ranging from all-out action to tense investigations. Each segment is designed to be incorporated into an ongoing story but the story also works if you play straight through.

The Deadly Seven is suitable for any modern urban setting that includes paranormal activity. It can also be a great way to introduce the paranormal into an otherwise-mundane campaign.

The Deadly Seven is also a sourcebook on demons and the theology of demonic possession, outlining the various stages of – and rules for – possession and exorcism. These sections can be printed out as player hand-outs

* 150 pages of text + 30 pages of character stats + 21 pages of maps
* Full Color, Fully Illustrated, Multi-Layered PDF
* 7+ Individual Adventure Scenarios
* 5 Multi-Page Maps Including Offices, Homes, & Neighborhoods.
* 2 Sets of Clue Cards for player hand-outs.
* 3 System Compatibility: Savage Worlds, d20 Modern, True20 (layered stats)Contains adult situations. May not be appropriate for individuals under 17.

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