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Kardohan:
[G-Men & Gangsters] Faction Pack #4: Canadian Mounties v. Seven Dragons
Author: Paul "Wiggy" Wade-Williams
Pages: 19
Price: €3.14 (TAG Store), €3.46 (DriveThruRPG)
The Gang Wars heads north!
Previously neutral in the Gang Wars, Canada has been dragged into action by the spread of crime across its border. Backed by the British Army, the Mounties have donned their red jackets, saddled up, and taken the war to the heart of the problem.
Pitted against them are the martial artists and oriental mystics of the negarious Seven Dragon Brotherhood. Having spread to the former United States, they now have their eyes set on a new market--Canada.
This expansion contains background information, new Wild Card characters, additional troops, and sample army lists for the Canadian Mounties and Seven Dragon Brotherhood Factions. Also included are two Ace Tales and two new vehicles—-the ordnance-dropping "Litterbug" and the machine gun-totting "Broadside." Unit cards are provided for all new pedestrians and vehicles.
Kardohan:
[Interface Zero] Road Rage: Life in the Fast Lane
Authors: Curtis and Sarah Lyon, David Blewer
Artists: Tomek Tworek, shutterstock stock art
Pages: 29
Price: €4.63 (DriveThruRPG)
Put the Pedal to the Metal…
Yeah, tomo, you've heard of Jump Bike racing, but do you really know what it is? It's one part Formula 1, one part Street Race, one part Demolition Derby, and possibly the most popular blood sport of the 2080s. Ever since Mickie O'Laragh demonstrated how weapons could determine the outcome of a race, the sport of 'Motorized Steeplechase' has never been the same, and Street Cred —or just plain Credits —often ride on the outcome of these events.
… and Rage Your Dream!
Road Rage gives you all the tools you'll need to enter the world of Jump Bike racing, Interface Zero style. It doesn't matter if you're a player looking to build the ultimate street racer, a GM looking to offer a different sort of challenge to your jaded team, or just curious about Jump Bike racing, Road Rage has what you need. So what are you waiting for? Hop aboard your bike, tomo, and JUMP into the action!
In This Book You'll Find:
* A history of Jump Bikes and Jump Bike racing.
* New Edges, Hindrances and Occupations for characters from the racing scene.
* More gear from MalMart, including Jump Bikes and other racing equipment.
* Modifications your character can pack onto his Jump Bike.
* Complete rules for running Fast, Furious and Fun races, including course Features and Hazards.
* Rules to quickly put together random race courses on the fly.
* Two sample courses to get you racing, along with hooks to stir the plot.
* New peeps to throw at the characters as either friends or foes.
This is an expansion for Interface Zero and not a stand-alone setting. That said, you can use the rules contained in this supplement to create a combat race for any setting you can imagine!
Kardohan:
Hellfrost - Region Guide #53: Alfheim
Model: TAG31254
Author: Paul "Wiggy" Wade-Williams
Page Count: 8
Price: €1.39 (TAG), €1.55 (DriveThruRPG)
Betwixt the realms of mortals and gods lies the land of the fey. It is a place of mystery and wonder, danger and delight, little traveled by mortals yet widely named and described in songs and poems of old. It is a land divided between light and darkness, a land of dreams made real, season long days and nights, and ever-changing environments. Few who enter emerge completely unscathed by the experience.
This supplement explores the basics of the unearthly race, and the strange nature of their realm. Setting rules for those invited to visit, or who inadvertently stray across the border, are provided for the GM, as are four new varieties of fey. For players, there is a new Edge (Fey-Touched), and a new Arcane Background (Glamour).
Hinweis: Alfheim ist die letzte Ausgabe in der Region Guide-Reihe.
Kardohan:
[Hearthstone Games] Marchland *PDF Version*
Author: Mark Woodside
Pages: 172
Price: €9.72 (DriveThruRPG)
Urban witches cast protective spells from their smart phones. Modern Magi delve into lore best forgotten. The restless dead search for closure in a world unaware of their existence. Religious fanatics hunt Fae-Blooded mortals. Native Manitou fight to preserve what little is left of their lands.
Welcome to Marchland
Marchland is a roleplaying game based on the Savage Worlds rules.
Set in the fictional city of Brighton Bay, players take on the role of mortal, gifted, or supernatural characters. Whether they are a cop, Magi, undead Revenant, or shape-shifting Manitou, characters must fight to protect themselves and the un-awakened masses from threats both mundane and magickal.
* Complete rules and guidelines for creating a wide array of Fae-Blooded mortals or ghostly Revenants.
* Magickal artifacts both powerful and subtle: Earl Stones, Faerie Food, and Storm Jars.
* An extensive gazetteer describing the legend-haunted city of Brighton Bay.
* A bestiary with over twenty new foes to fight, flee, or bargain with.
* Details on notable NPCs, locales, and organizations.
* Five adventures to introduce Brighton Bay, and some of its more colorful (and dangerous) characters.
Kardohan:
[Deadlands] Blood Drive 2: High Plains Drovers
Authors: John M. Goff
Page Count: 37 pages. Explorer’s Edition sized PDF (6.5″ x 9″). Full-color.
Price: $9.99 (Pinnacle). Available at DriveThruRPG in a few days
Head ’em up and move ’em out! Your cowpokes are joining one of the longest, most danger-fraught cattle drives in the Weird West—spanning two countries, a war-torn no man’s land, and the Sioux Nations! Along the way, they’ll cross paths with virtually every major railroad, bloodthirsty border raiders, Indian war parties, and of course, nightmares of the sort found only in a land ravaged by the horrors of the Reckoning. They may make an ally or two, as well as at least one dogged enemy. High Plains Drovers is the second of three in the Blood Drive series.
The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact, they’re perfect for getting a posse from one part of the Weird West to another if that’s what you’re looking for, Marshal. Used together, the three combine to take the heroes from greenhorn cowpunchers to hardened trail hands fighting for their cattle, their land, and even their lives!
High Plains Drovers is not a complete game. It’s a supplement for the Deadlands Reloaded setting for the Savage Worlds game system.
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