Pen & Paper - Spielsysteme > Savage Worlds Archiv

Savage Worlds - News (no smalltalk!)

<< < (104/310) > >>

Kardohan:

[TAG] Hellfrost Adventure Compendium Collectors Edition – The Northern Continent *LIMITED PREORDER*
Model: TAG10107
Author: Paul "Wiggy" Wade-Williams
Page Count: 580
Price: €110.00/$140.00 (TAG)

Hellfrost is epic in scale and to do justice to the number of adventures available for just the northern continent it takes and epic sized book!

Hellfrost is celebrating its fourth birthday this year and it is also Triple Ace Games fifth birthday.

So to celebrate we are issuing a very special collection of all 21 adventures ever released for the northern continent of Hellfrost!

This epic 580 page tome details every adventure from Novice level to Heroic level and also includes Saga of the Frost Giants mini campaign!

Here is a breakdown of the books contents:

Novice
Lair Of The Vermin Lord
The Dark Seed
Pirates Of The Crystalflow
The Eostre Festival

Seasoned
Lost City Of Paraxus
Descent Into Madness
The Ice Fiend
Fey Tower & Deadly Glade

Veteran
Sins Of The Father
The Blood Of Godhammer
The Blood Tide
Tales Of Darkness

Heroic
Against The Elements
Web Of Deceit
Death In The Mire
Clash Of Steel

Christmas 2010 Special
The Mouth of the Frothing Bear

Saga of the Forst Giants – Mini Campaign
Shadow Of Darkness
The Siege Of Watchgap Fort
The Heart Of Winter
The Frost Giant’s Hold

Each book will be numbered 1 of 30 and signed by Wiggy and Rob of Triple Ace Games. This is a real collectors item and will only be availble for a short while.

IMPORTANT: This is a pre-order, limited to a total of 30 copies of this book. We will post the book to you when it is available. The pre-order will remain open till 31st May or until we reach the upper limit of the quantity we are making available at this time. Books may then take up to 21 days to arrive.

Kardohan:

[Mystical Throne Entertainment] Ultimate Three Kingdoms Guide (Savage Worlds)
Author: Christopher J. N. Banks
Pages: 57
Price: €3,75 (DriveThruRPG/RPGNow)

The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued their quest for control of the lands until only one remained, ushering in the next dynasty.

Ultimate Three Kingdoms Guide is a detailed look at the kingdoms and warriors of the Three Kingdoms period in ancient China. This period was a chaotic time between the beginnings of the fall of the Han Dynasty to the rise of the Jin Dynasty, roughly from 184 to 280 CE, commonly known as the Three Kingdoms period. Step into the fray as the Kingdoms of Wei, Wu and Shu vie for control of the lands.

Ultimate Three Kingdoms Guide includes:


* Historical equipment utilized during the Three Kingdoms period
* A look at the three kingdoms
* A listing of Chinese commanders and generals
* A comprehensive timeline of battles during the Three Kingdoms period
* New Character Options for making Chinese warriors
* A Savage Tale
* … and more!
Ultimate Three Kingdoms Guide is your source for building warriors like those of history, or building the foundations of a historical or alternate history game set during the Three Kingdoms period.

Kardohan:

[Reality Blurs] Ravaged Earth: Revised Second Edition
Authors: Eric Avedissian, Dave Olson, Sean Preston
Pages: 312
Price: €26,73 €15,28 (DriveThruRPG/RPGNow)

About the Setting

In 1898, the Martians tried to take over, but we got lucky and they left, died off, or whatever. Now, over thirty years later, they’re back. Persistent buggers, ain’t they?

We’re not totally unprepared. Aetherium, what we commonly call the Martian metal, has altered some folks and given them the power to fight back. While most of them live on the fringes, we need each and every one of them if we’re going to keep them from taking over. Aren’t we?

And if that’s not enough, this upstart named Hitler is mobilizing his forces, and he looks to be a rough customer. His rhetoric is certainly more than mere sabre rattling. No doubt, he and his Nazis are mixed up in this mayhem somehow or other…

Grounded in (Pulp) Logic

The traditional tropes, tricks, and genre conventions of pulp are given an intrinsic logic tied to the events of the invasion. These heroes are very much a part of the world, and are a direct result of Martian interference. Furthermore, the ripple effect cascades out beyond the initial alien contact and throughout the past thirty years since the first Red War, when their scout ships nearly decimated the earth. This background provides a milieu with enough flexibility wherein you can play as light as you like, or explore the seamy back alleys in a hard-boiled fashion.

If You’re the hero

You’re guaranteed to make a fantastic guy or gal right outta the gate. This is high-powered pulp, and we aim to deliver on that promise. You can make any kind of hero you can think of, be it a masked vigilante, a mighty magician, or a scientist with his robot companion. The emphasis is on versatility, and eliminating rank requirements goes a long way to accomplish this goal. You might think it’s crazy, and it is (crazy fun)!

If You’re the GM

We’ve got you covered. In addition to lots of tips and tricks accumulated over a lifetime of gaming and nearly a decade of playing Savage Worlds, you’ll be prepared for anything the players throw at you. Unfamiliar with pulp tropes? We’ve got you covered as well by taking you through various genre conventions and explaining how to incorporate them into your game. The plot point campaign and side treks should keep your heroes busy for a long time, but if you couple them with our critically acclaimed adventure generators, you’ll be having rollicking high adventure in no time.

What’s Revised?

As the oldest Savage Worlds licensee, we've learned a lot over the years and we've listened to our crack crew of editors and the feedback you provided us. Folks wanted more Martians in this book. The promise of the threat on the horizon wasn't enough. We've honed our focus in on that in a big, big way with the enclosed plot point campaign (which we’ll get to in a moment). The edges have been expanded. We've included our tried and tested simple power system that doesn't rely on power points, our extended trait check system, and more. The focus is on versatility, with you able to build the hero you want to play. There’s more, but we don’t want to give everything away.

The Plot Point Campaign

This is a massive twelve part campaign taking the heroes around the globe and even above it. In it, you will brave hidden temples and dank castles, confront Martian tripods and more, all in proper pulp fashion. Oh yeah, you’ll likely trade bullets with gangsters and blows with Nazis. It’s all in a day's work for a hero like you to save the world from the Martian Invasion!

Our Track Record

The expansive number of edges has been tuned and refined, as we've learned from our efforts over the years. Everything has been extensively played and tested. And can be found in such fine products as Iron Dynasty, Realms of Cthulhu, RunePunk, and our ENnie-nominated Agents of Oblivion. In fact, we’ve gone Power Point-free, using the system developed for Realms of Cthulhu and expanded in Agents of Oblivion.

What's Special About the Expanded Edition?

Pre-orders get 18 pages of content that won’t be in the general PDF release!

Kardohan:


[Hellfrost] Eine Karte von Rassilon, die am Ende nicht ausgewählt wurde

Beim Durchstöbern von Lord Draconovs Bibliothek stieß ich vor einiger Zeit auf eine unbekannte Karte von Rassilon, die Euch eventuell interessieren könnte.



Ich entdeckte diese Karte einst auf der nun inaktiven Seite von Justin Raven bei deviantART.

Gute Arbeit, Justin! :D

Kardohan:

[Savage Mojo] Set Rising Primer
Author: Darren Pearce
Pages: 16
Price: Freebie (DriveThruRPG/RPGNow)


The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task.

Across the universe, the future is about to be Set.

In this book we cover the background to playing astonishing adventures in this setting, and look at the types of character who’ll thrive with its challenges.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln