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Kardohan:
[TAG] Hellfrost Land of Fire Players Guide
Model: TAG10104P
Author: Paul "Wiggy" Wade-Williams
Page Count: 80
Price: PDF $9.99
The Players Guide
Inside the Players Guide you will find information that is also available in the core setting book. What we have done is cut out everything that is for the Games Master only and presented 80 pages of material for the player including character generation, gear and overall setting rules in this PDF only option.
About Land of Fire – The secrets of the sand revealed!
Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!
Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.
But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.
Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.
Kardohan:
[TAG] LOF Adventure #01 – Curse of the Sand Lord
Model: TAG10108
Author: Paul "Wiggy" Wade-Williams
Page Count: 46
Prices: PDF $9.99; Softback Book $14.99; Adventurers Pack: Softback Book & PDF $19.99
All physical products add shipping costs
Beneath the burning sands a memory is awakening…
For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement.
But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh.
Destiny has delivered the heroes to this place at the appointed time, but the fate of the desert realms is yet to be written. Salvation or servitude await, but which shall come to pass depends on whether the adventurers can overcome the Curse of the Sand Lord!
This introductory adventure module for Hellfrost: Land of Fire contains 8 pregenerated characters.
Product Options
This adventure is available as either a PDF or special limited edition printed version which is signed and numbered by the TAG team – or you can buy both as a special Adventurers Pack. Select your option below. The books will be shipped to your nominated address and the PDF will be available for immediate download.
Kardohan:
[Savage Mojo] Set Rising Character Options (Savage Worlds)
Author: Darren Pearce
Pages: 22
Price: €3,05 (DriveThruRPG/RPGNow)
The scheming god set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-egyptian god Ra is looking for a group of demigods who are up for the task.
Across the universe, the future is about to be Set.
In this book we cover the exciting new options for Demigod-rank characters in Savage Worlds who want to explore this setting and go out to defeat a rogue god!
Product Contains: An 22 page High resolution, full color PDF adding character options to the setting described in the Set Rising Primer.
Kardohan:
[Arc Dream Publishing] The Kerberos Club Quick-Start Guide (Savage Worlds Edition)
Authors: Benjamin Baugh, Erica Balsley
Pages: 24
Price: Freebie (DriveThruRPG/RPGNow)
The Kerberos Club (Savage Worlds Edition) is a massive Savage Worlds sourcebook for pulpy superheroic roleplaying in Victorian London. The Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture.
Kardohan:
[DreamScape] Savage Worlds SciFi Weapons Cards
Authors: Aaron T. Huss, Steven J Black, Simon Powell
Artist: Simon Powell
Pages: 51
Price: PDF €4,59 PDF, Cards €7,65, PDF + Cards €12,23 €7,65 (DriveThruRPG/RPGNow)
Savage Worlds SciFi Weapons Cards
49 new SciFi Weapons for your Game.
If you buy the printed cards make sure you tick the Watermarked pdf and cards as you will then get the PDF free.
The cards are US Poker-Size 2.5" x 3.5" with rounded corners, double sided, UV coated, you can mark off the rounds you have expended with a dry wipe marker.
"Surviving combat is half keeping to cover and keeping your head down and half having better equipment than the guy trying to kill you. Weapons that either blow him up or knock him out faster than he can do the same to you, equipment that interferes with his ability to sense you whether biological or mechanical so that he cannot target you to kill you, or the best communication equipment you can afford to coordinate tactics with your squad by receiving and relaying orders from your CO or to call in air support. Its top of the line or six feet under, your choice. So what are you buying today?"
Savage Worlds Equipment Cards were created for use in near and far future science fiction Savage Worlds settings. The front of each card has the equipment’s image and Savage Worlds basic weapon statistics in order of range, cost, damage, weight, rate of fire, and clip size if applicable to the equipment. The back of each card has the equipment’s notes and allowed weapon options on the guns. The equipment varies with melee weapons from chainsaw gauntlets to beam glaives, ranged weapons from rocket pistols to particle rifles, special weapons like grenades, optional weapon add ons, communication equipment, a powered rig, and a stationary battle platform. The cards are available in PDF and on print on demand through DriveThruCards.
The cards can be used in several ways. The basic way to use them is for a visual reference for equipment for both Game Masters and Player Characters in front of them. The cards can be used as an equipment treasure deck. When the Player Characters loot an area, they find the listed weapon on the card. The Game Master could also use the deck as a way to randomize the equipment of extras or wild cards giving them the equipment drawn and the player characters can pick up any of equipment that survives the combat.
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