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Kardohan:

[Plain Brown Wrapper Games] 13 Shades of Darkness
Author: James Thomson
Artists: Andrea Sfilogi, Samual Araya and others
Pages: 57
Price: €6,78 €5,23 (DriveThruRPG/RPGNow)

Like most people, you've probably asked yourself "How can I get my hands on more nightmarish supernatural evil?" Well look no further! Thirteen Shades of Darkness contains Savage Worlds stats and background information for thirteen occult supervillains, ranging in power from minor annoyances to dark and malignant gods.

Each of our thirteen villains offers a slightly different take on the genre; a shade of darkness all its own. They range in tone from lighthearted to unspeakable (and a few of them are both). Some are traditional supervillains whose powers derive from the occult--thieves, killers and murderous megalomaniacs who use the dark arts to pursue traditional supervillain goals, while some are much worse things.

Each comes with at least two adventure scenarios, for thirty adventures in total. All the blood-curdling horror you could possibly want, and perhaps just a little bit more!

Kardohan:

[Savage Mojo] Clockwork Dreams Magic
Authors:  Jeff Houser, Michelle Klein Houser
Pages: 18
Price: €2,98 (DriveThruRPG/RPGNow)


The Duke of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath.

Enter Mechadia, a savage realm of Suzerain where idyllic Sylvan glades merge with mechanical wonders. Elven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and-steel contraptions; Brownie alchemists seek formulae for new ways to harness the pulse beyond the clouds. But Mechadia isn’t quite the paradise the duke dreamed of. The trolls have become restless as they toil to keep the great gears of the land turning smoothly. Fey lords and ladies vie for rulership over the fledgling realm, and lines are being drawn in the copper dust....

THE FEY ARE GEARING UP FOR MISCHIEF. DO YOU HAVE THE BRASS TO JOIN THE GAME?

Inside the covers of this book you’ll find all new pulse paths, schools of magic for creating savage worlds characters in the fascinating realm of Mechadia, where steampunk meets faerie magic.

Kardohan:

[TAG] Hellfrost Land of Fire Setting Book
Model: TAG10104
Author: Paul "Wiggy" Wade-Williams
Page Count: 198
Prices: €18,73 (DriveThruRPG/RPGNow)

The secrets of the sand revealed!

Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!

Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.

But Al-Shirkuh is changing. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. The jinn, once defeated, are gathering their strength; fire giants are raiding with impunity; the naga have returned to reclaim their homeland; and the withered undead of Hekata stir in their majestic pyramids.

Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting.

Inside this volume you will find:

• Five player character races.
• Rules for creating native characters.
• Details on the Devoted and Faithful, the twin creeds of the desert folk.
• Descriptions and rules of the 12 major gods and six magical traditions of Al-Shirkuh.
• New setting rules for surviving the burning sands.
• A detailed gazetteer exploring the major realms, cities, and sites.
• A bestiary stocked full of desert-dwelling creatures.
• A full-color map of the great desert.

To use this book, the Game Master requires the Savage Worlds core rules, Hellfrost Player’s Guide and Hellfrost Bestiary. A player needs only the Hellfrost Player’s Guide.

Kardohan:

[TAG] LOF Adventure #01 – Curse of the Sand Lord
Model: TAG10108
Author: Paul "Wiggy" Wade-Williams
Page Count: 46
Prices: €7,49 (DriveThruRPG/RPGNow)   

Beneath the burning sands a memory is awakening…

For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement.

But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh.

Destiny has delivered the heroes to this place at the appointed time, but the fate of the desert realms is yet to be written. Salvation or servitude await, but which shall come to pass depends on whether the adventurers can overcome the Curse of the Sand Lord!

This introductory adventure module for Hellfrost: Land of Fire contains 8 pregenerated characters.

Kardohan:

[TAG] Land of Fire: Pronunciation Guide

The languages of Al-Shirkuh are strange indeed to the ears of those who inhabit the frozen lands that lie far to the north of the burning sands. Fear not, bold travellers, for the sages of the desert realm have produced a pronunication guide to aid visitors, and they have made it available for all to download and study at no charge.

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