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Kardohan:
[Obatron Productions] Tunse'al Setting Quick Starts and Side Tracks
Authors: Vickey A. Beaver, Robert L. Beaver
Pages: 24
Prices: €2,96 (DriveThruRPG/RPGNow)
This is Tunse'al Quick Starts and Side Tracks for Savage Worlds. While it is not a "quick start rules" product, it can be used in a similar fashion if you just want an idea of what Tunse'al is without first buying the Tunse'al Setting Guide. All Tunse'al products are made in a second, systemless version, too.
Tunse'al Quick Starts and Side Tracks is best used with the Tunse'al Setting Guide and an edition of Savage Worlds rules as it's intended as a GM aid.
This PDF contains:
* an encapsulated view of the world
* six Quick Starts scenarios to help you get quickly started in creating your own Tunse’al campaign; most are designed with Novice characters in mind, which is easily altered to your needs
* ten Side Tracks meant to give you something to pull out quickly when you need to fill in gaps, stretch out a session, or even just for use as an adventure seed to improvise from
* four pre-generated characters
* a map of Tunse'al
Kardohan:
[Mystical Throne Entertainment] Ultimate Pirates, Privateers and Plunder Guide
Author: Christopher J. N. Banks
Pages: 60
Prices: €3,66 PDF; €5,87 Softcover; €9,53 €6,61 PDF & Softcover (DriveThruRPG/RPGNow)
Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures from the New World or stole those same treasures as they journeyed home. Naval dominance didn’t always go to the biggest or best armed. Speed, skill, determination and grit were just as powerful a force as an extra barrage of cannon.
Welcome to the Age of Sail.
Ultimate Pirates, Privateers and Plunder Guide is the latest Ultimate Guides installment from Mystical Throne Entertainment, providing loads of new content related to the Age of Sail. This isn’t just another pirate sourcebook; military historian Christopher J.N. Banks takes you on a trek through the historical Age of Sail for characters that assume the role of naval crew, pirates, and privateers.
Ultimate Pirates, Privateers and Plunder Guide includes:
* Tools necessary to spend a career on the high seas.
* A ship construction guide.
* Options for Mass Battle on the high seas in ship-to-ship combat.
* Important people and events.
* A lexicon of high seas terminology.
* Two Savage Tales.
* … and more!
Kardohan:
[Goblin Beat Games] Shadow Island
Author: Danny Hatcher
Pages: 15
Prices: €5,17 (DriveThruRPG/RPGNow)
Shadow Island is an adventure for seasoned Savage Worlds characters (20 experience points) in a fantasy setting. From the back cover:
For over thirty years, the coastal village of Glencrest has harbored a dark secret: it’s an island of darkness and shadow inhabited by the undead and ruled by a pair of dark wizards. Brothers, these two wizards built an estate upon the island in which to work their foul magics of necromancy and shadow. Now, fate brings a small band of brave adventurers to Glencrest and raises hope in some of the townsfolk that things may finally change. The fate of Glencrest is up to the heroes as they explore Shadow Island.
Kardohan:
[TAG] Hellfrost LOF Realm Guide #0: The Bedu
Model: TAG35000
Author: Paul "Wiggy" Wade-Williams
Pages: 8
Prices: €1,84 (DriveThruRPG/RPGNow)
The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the endless sands. Rather than detailing a geographic locale, this supplement explores the Bedu cultures. Also included is a random tribe generator, giving each tribe the heroes encounter a unique feel.
Kardohan:
[GRAmel] TimeZero: Archetypes
Author: Umberto Pignatelli
Pages: 7
Prices: Freebie (DriveThruRPG/RPGNow)
In this preview, you will find some ready-to-play characters, useful when you need to quickly create heroes or for convention games. With some finishing touches, and rolling 1d20 respectively for Background and Origin you can create very different characters!
Note that while your character’s Background and Archetype may have the same name, the Background is what he did before being recruited into TimeGuard, and the Archetype is what he does now – your Explorer PC may have been a Modern Era Explorer before he enlisted, but he could just as easily have been a Prehistoric Hunter.
The archetypes below are for human characters; to make them Synths, remove one Edge and apply the Synth racial abilities.
More about TimeGuard and TimeZero - coming soon from GRAmel :)
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