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Kardohan:
[Mystical Throne Entertainment] Mythos: Quick Start Guide
Author: Gilbert Gallo
Pages: 52
Price: Pay What You Want (DriveThruRPG/RPGNow)
The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic deeds are a must if one is to prove themselves worthy for the gratification of Olympus and the pursuit of seeing their patron deity rise to rulership! Are you strong, brave, and smart enough for the challenge? We will see how you fair against the great beasts of Hellas and the heroes and heroines who support your rival deity. This is the Heavenly Contest. This is Mythos!
The Quick Start Guide presents a Novice-level adventure, The Argonauts’ Legend, for use with the epic action and adventure setting, Mythos, for Savage Worlds. It also contains five pre-generated characters and all the mechanics necessary to use those characters with Savage Worlds without the need of the Core Setting Guide or Player’s Guide. This is a great way to introduce players and GMs to the Mythos setting, along with providing current fans with a full adventure module.
The mighty hero Jason is preparing to set sails on the ship Argo, but Poseidon is preventing him from doing so. The only solution is to seek the aid of Orpheus to appease Poseidon and the dangerous waves to allow the ship to leave port. However, Orpheus is in Hades’ Realm, and it’s up to the heroic PCs to delve into the underground and bring him back. Getting there may be the easy part; getting out may not be so easy.
Inside the Quick Start Guide you will find:
* An introduction to the mechanics of the Mythos setting.
* A sample of three patron deities from Greek Mythology.
* The complete The Argonauts’ Legend adventure module.
* Five pre-generated characters for quick play.
* New NPCs not found in the Core Setting Guide.
Schokolade +2:
Uhrwerk bringt 2014 Achtung! Cthulhu auf deutsch. Keeper's Guide und Investigator's Guide werden wie in der englischen Originalversion sowohl BRP als auch Savage Worlds unterstützen. Die Abenteuer werden zunächst für BRP erscheinen, Uhrwerk schließt aber nicht aus, das auch dort SW-Versionen folgen werden.
http://innsmouthtribune.blogspot.de/2013/12/interview-mit-patric-gotz.html
Kardohan:
[Modiphius] Achtung! Cthulhu: Keeper's Guide
Authors: Chris Birch, Dave Blewer, Bill Bodden, Alex Bund, Russ Charles, Adam Crossingham, Lynne Hardy, Kenneth Hite, Sarah Newton, Matthew Pook
Pages: 295
Price: €33,15 €16,94 PDF, €27,99 €22,10 Bundle (DriveThruRPG/RPGNow)
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure!
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius – and how close we all are to a slithering end! The Secret War has begun!
The Keeper’s Guide to the Secret War is a full-blown tome of dark knowledge, including:
• Allied and Nazi forces & intelligence agencies
• New rules and strategies for World War Two combat & survival
• Key characters & vile creatures
• New tomes, secret weapons, artefacts & equipment
• Occult organisations and Mythos-based missions
• Full rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book!
In fact – There’s a whole Shoggoth’s worth of Cthulhu villainy, enough for any Keeper to have his investigators dead, insane or running for their lives in no time! The Keeper’s Guide to the Secret War is the essential Achtung! Cthulhu wartime reference for any Keeper or fan of the Cthulhu Mythos.
Requires the Call of Cthulhu 6th Edition or Savage Worlds Rulebooks to play.
[Modiphius] Achtung! Cthulhu: Investigator's Guide
Authors: Chris Birch, Dave Blewer, Alex Bund, Adam Crossingham, Lynne Hardy, Sarah Newton, Matthew Pook
Pages: 154
Price: €22,10 €11,05 PDF, €27,99 €22,10 Bundle (DriveThruRPG/RPGNow)
Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's.
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius – and how close we all are to a slithering end! The Secret War has begun!
Inside you’ll find a whole kit-bag stuffed with:
• New occupations, skills, equipment, and backgrounds from across Europe, the British Commonwealth, and the United States
• How you can keep the home fires burning, become part of the Allied war effort, or risk everything by joining the partisans to bring down the Reich from within!
• What life was like serving with the various military forces and on the Home Front
• An array of historical and fictional material to help you create exciting player characters and NPCs
• A background generator, designed to help you find out what dark secrets your past contains…
• Full rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book!
The Investigator’s Guide to the Secret War is the definitive guide to the late 1930s and ‘40s for use by players and Keepers alike.
Kardohan:
[TAG] Hellfrost LoF Realm Guide #4: The Great Southern Desert
Author: Paul "Wiggy" Wade-Williams
Pages: 12
Prices: €2,54 (DriveThruRPG/RPGNow)
The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler.
This supplement explores the origins of the sand goblins, expands the cult of Marqod with guidelines for player characters and details of major festivals, highlights 6 notable orc tribes that haunt the wastes, describes 10 new locations and 1 major NPC, adds 3 new minor deities, and gives stats for 9 new monsters.
CONTENTS:
Introduction
* Origins of the Sand Goblins
Religion
Trade & Tribute
Major Locales
* Al Rakim
* The Black Caravan
* City with No Name
* The Jinni’s Fingers
* Kebir Khayma Medina
* The Medicine Tent
* Oases of One Thousand Bites
* The Pharaoh’s Lost Mine
* Valley of Ruins
* Valley of Stings
Persons of Note
* Knobbly-Foot
* Beyah Atiya dar-Muneer
* Mahdi the Digger
* Scribe Husniyah bint-Wahhab
* The Walker
Of Gods & Men
* Samnuha, minor god of protection
* Tashmetum, minor god of mediation
* Zerbanitu, minor goddess of medicine
* Al Basti
* Ant, Giant
* Barber
* Fire Ant Swarm
* Orc (alternate priests)
* Takam
* Troll, Sand
SIDEBARS
Rules of the Realm
Clerics of Marqod
New Edge: Barber
Southern Desert Orcs
Festival: Alms Day
Festival: Death Day
Festival: Harsh Words Day
Festival: Medicine Day
Kardohan:
[TAG] Hellfrost LoF Realm Guide #5: The Southern Oceans
Author: Paul "Wiggy" Wade-Williams
Pages: 15
Prices: €2,90 (DriveThruRPG/RPGNow)
Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious sea serpents, bloodthirsty pirates, and renegade marid jinn. For all the storytellers' tales of islands littered with gems and ancient ruins stacked with gold, only the brave or foolish set sail out of sight of land.
So weigh the anchor, hoist the sails, and follow in the footsteps of Sinbad, the greatest mariner of them all!
Inside you'll find:
* Expanded information on the cult of Upuaut (god of travel), including major festivals.
* 15 new locations on or beneath the waves.
* Rules for nautical travel and underwater combat.
* 4 new types of ship.
* 3 minor deities connected to the sea.
* 11 new monsters.
* Information on the Brotherhood of Sinbad, a new organization suitable for player characters.
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