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Kardohan:
[MTE] Ultimate Mongol Empire Guide
Author: Christopher J. N. Banks
Pages: 47
Price: €2,86 (DriveThruRPG/RPGNow)
Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality in which the Mongol Empire came to fame. From a weak group of warring clans in the Mongolian steppe, Genghis Khan forged the largest land empire the world had ever seen. Reaching from the shores of the Pacific Ocean to the Baltic Sea, encompassing nearly all of Eurasia, the Mongols burnt, massacred, and conquered their way into history. So entrenched was the Mongol Empire that its successor states would last into the 20th century.
Ultimate Mongol Empire Guide is a detailed look at the might of the Mongol Empire during the Middle Ages and the Khans they rallied behind. Throughout the Asian steppes and to areas well beyond their borders, the Mongols’ effecient and effective war tactics allowed the Empire to grow rapidly, consuming everyone around. However, those who submitted to the Empire found a vast merchant network connecting Eurasia, religious freedom, and laws the reflect those still in use today.
Ultimate Mongol Empire Guide includes:
* Historical equipment utilized by the Mongol Empire
* A look at Mongol’s military tactics and formations
* A listing of the Mongol Khans
* A timeline of major battles and events
* New Character Options for making Mongol warriors
* Two Savage Tales
… and more!
Ultimate Mongol Empire Guide is your source for building warriors like those of history, or building the foundations of a historical or alternate history game set in the Mongol Empire.
Kardohan:
[Melior Via] Accursed: The Banshee of Loch Finnere
Author: Richard Baker
Pages: 21
Price: €4,35 (DriveThruRPG/RPGNow)
For hundreds of years, the proud Clan Finnoul ruled over the moors and forests of northern Caer Kainen. In the wake of the Bane War, they bent the knee to the Morrigan, and were left to a land mired in misery and death. Now, a new curse has found them. A terrible apparition haunts the shores of Loch Finnere and stalks the cold halls of Keep Finnoul. A shadow of a grieving woman has marked the surviving members of the Finnoul family for her vengeance. Already three Finnouls have died under the ghost’s dire foretellings—and it’s only a matter of time before the Banshee of Loch Finnere claims another victim.
The Banshee of Loch Finnere is a full length adventure for a band of Witchmarked heroes in the Accursed game setting. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure follows a three act structure, while also providing details on the Loch Finnere region and its peoples in Northern Cairn Kainen. It includes necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways. New banes are also included, which have not been previously presented in Accursed.
Kardohan:
[Melior Via] Accursed: Half-Light
Author: Colin McComb
Pages: 2
Price: €0,90 (DriveThruRPG/RPGNow)
A bloody assault on a mountainside church in the Highlands near the border of Blackroot Wode has horrified the valley! Distant clan-cousins paid a visit on the small sept who made their home in Whitetarn Village on the shores of the Cloven Loch in western Cairn Kainen, and discovered instead a scene of horror. The village has been sacked and the villagers slaughtered.
Half-Light is a 1-Sheet style scenario that focuses on the adventures of a band of Witchmarked heroes in the Accursed game setting. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure features brief scene descriptionss, with necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways.
Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.
This PDF uses layers for ease of printing.
Map of the Chapel:
The Chapel Exterior:
Kardohan:
[TAG] Hellfrost LoF Realm Guide #12: The Mirrorsands
Author: Paul "Wiggy" Wade-Williams
Pages: 12
Prices: €2,51 (DriveThruRPG/RPGNow)
The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-handedly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one's eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish to worship here.
Inside you'll find:
* The origins of the Mirrorsands.
* An overview of the many dangers that confront explorers.
* Notes concerning religion and trade in the region.
* Expanded information on the cult of Karmelos (god of war), including major festivals.
* 7 locations, including The Whipping Post of the Jinn and expanded information on Suleiman’s Isle.
* Examples of why heroes might visit and extra adventure seeds
* 3 notable NPCs.
* 3 minor deities.
* 3 new monsters and 2 new hazards.
Kardohan:
[TAG] Hellfrost Expansion II *Kickstarter*
Author: Paul "Wiggy" Wade-Williams
Pages: 124
Prices: Pledge Calculator (Kickstarter)
In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha’s dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them!
Within these pages you will find:
* New options for player characters, including Edges, Hindrances, Gear, Arcane Backgrounds, and Spells.
* Setting rules for ancestry, collective faith, the effects of elevation on temperature, exploring the turbulent seas and dark underworld, a new type of relic, and traditional sports.
* Detailed rules for learning and casting resource miracles, powerful rituals designed to affect an entire settlement.
* Expanded information on the many organizations player characters can join.
* An expanded bestiary.
This book is designed for use in conjunction with the Hellfrost Player’s Guide and Hellfrost Bestiary.
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Für jene, die zwar keine Kreditkarte aber einen PayPal-Account besitzen, bietet TAG in den nächsten Tagen wieder die Möglichkeit die Pledges über den TAG Store abzugeben
Die Pledge Level, Add-Ons und Kosten kann man sich übersichtlich vom Pledge Calculator auflisten lassen...
Wie die erste Expansion besteht das Buch aus rund 70% überarbeitetem als PDF oder Freebie publizierten Material (das nun gedruckt vorliegt) und 30% Neuem.
Dieser Kickstarter endet am 06.05.2014 mittags und soll nur die Druckkosten der Bücher erwirtschaften.
Nach nun 9 Stunden ist das Projekt zu 75% finanziert.
Update: Nach 18 Stunden ist das Projekt zu 114% finanziert. Jetzt gilt es in den verbleibenden 19 Tagen die Stretch Goals freizuschalten.
Update 2: Nach gut einer Woche sind die ersten beiden Stretch Goals freigeschaltet. Man muss aber mal sehen, ob die letzten beiden Wochen noch reichen die fehlenden 800 Pound zu knacken...
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