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Kardohan:
[paNik Productions] R.E.A.C.T.: Bughunt
Author: M. Andrew Payne
Artist: M. Andrew Payne
Pages: 43
Price: €3,32 €2,18 (DriveThruRPG/RPGNow)
A new form of lethal illicit drug is slowly infiltrating the city streets, causing rampant death and overdose. From the shadows, the family of a deceased young woman cry out for vengeance. To help them the players must battle lunatic cyborgs, viscous thugs, and gangs galore. This quick adventure will have your players racing all over town, pursuing the elusive source.
Is this gonna be a standup fight, sir, or another bughunt?
Bughunt contains:
Character Portrait Stand-Ups to show your players all the major NPCs
Three 1" square maps (20 pages total)
24 Car-Chase Challenge Cards
8 pages of optional Chase expansion rules
24 Clue Cards to hand out random clues to the players as they investigate
Suitable as a stand-alone adventure or can be incorporated into a sci-fi campaign.
Compatible with 7 systems: Savage Worlds, Fate, Modern Path, Modern Adventures, d20 OGL, True20, and Fudge
Kardohan:
[Pirate Press LLC] Battle for Oz
Authors: David Hardee, Dan Smith
Artists: Dan Smith, Jennifer S. Lange
Pages: 200
Price: €14,77 (DriveThruRPG/RPGNow)
You're Not In Kansas Anymore....
A new Wizard is enthroned in the Emerald City but his intentions are purely wicked. Heartless Tin-Men soldiers police the lands while sinister Straw-Men assassins instill fear in those who oppose his will.
"Battle For Oz is what you get when an Oz movie is set in modern times with Dorothy’s butt-kicking daughter played by Scarlett Johansson, Ron Perlman is the No-Longer-Cowardly Lion, the Scarecrow is played by Benedict Cumberbatch, Toto is a gruff one-eyed CGI terrier voiced by Sam freaking Elliot, and the new Wizard makes the Wicked Witch look like a misunderstood girl with a complexion problem (where have I heard that before). Except it’s not a movie, it’s your story, and you have to save the Emerald City. So armor up, grab a weapon, and march down the Yellow Brick Road because Oz… just got Savage!"
-Clint Black, Brand Manager for Savage Worlds and creator of Necessary Evil
Battle for Oz uses the original cannon of its creator L. Frank Baum, but with a new modern spin and just a touch of fantasy horror. Players can take on the role of a Lion-Man, an outcast Winged Monkey, a Clockwork, a Patchwork, an ancient Oz native, or just an outsider from the "normal" world following in the footsteps of Dorothy Gale, all banding together to fight to free the lands of Oz.
"At 200 pages – chock full of deep-cut world book information, advanced rules for character creation and game play, and the state of the Land of Oz in the Days of Ozymandias the Second – Battle for Oz is no mere Plot Point Campaign book. Sure, that’s in there – and it’s solid – but this is the book every Savage fan needs if they want to explore and experience the Land of Oz in a kickass, fight-for-your-lives (and freedom) way. Battle for Oz may be the most unique and mind-flipping Savage Setting since Low Life…”
– Sean Patrick Fannon, Creator of Shaintar
Battle for Oz is a complete game setting built for the award-winning Savage Worlds rule-set published by Pinnacle Entertainment Group, therefore you will need the Savage Worlds core book to play the game. Battle for Oz details the entire land of Oz, which is just a small part in the center of a larger continent called Nonestica. The Battle for Oz book contains everything a GM and a player needs to adventure in and explore Oz including:
- Seventeen unique races - including their background, culture, racial edges, and distinctive appearance.
- New Arcane Backgrounds - Oz is rich in magic and all of the Arcane Backgrounds have been altered to reflect the setting, such as the Scar Mage, Fae Druid, and the totally unique Minstrel.
- A complete history of Oz from ancient times through the time of Dorothy, and up to the present day.
- Fantastic new edges, skills, and powers - like Alchemy, Crystal Lore, and Technomancy.
- Twenty two distinct Archetypes - for the player who just wants to plug and play, this system allows you to pick or random roll an Archetype, choose a race and your done with character creation in minutes!
- New and expanded setting rules - including Bonus Raise Damage, Weapon Proficiencies, Gem Setting and Potion Making.
- A complete detailed list of all of the major areas of Oz including maps, important NPC's and encounter tables for those who just want to explore.
- A complete plot point campaign designed to take players from Novice to Legendary and strike a major blow towards the defeat of the new evil Wizard.
- A complete bestiary and NPC section with detailed stats and character descriptions making even the most unprepared GM look good.
- Cover to cover art in both black and white and color that immerses the reader in this fantastic world taken from the pages of one of the most recognizable fantasy lands in American literary history.
Funded via Kickstarter!
Kardohan:
[Gun Metal Games] Interface Zero: Real Estate
Author: Richard Morley
Pages: 2
Price: €1,11 (DriveThruRPG/RPGNow)
The Crazy Devils gang is making inroads into new turf, they made the mistake of picking the turf where the heroes live. Dragged into gang warfare not of their making the heroes must survive and fight back. The gang are fighting for the real estate, the heroes are fighting for their homes, justice and a big pile of credits.
Real Estate is a One-Sheet adventure ideal for introducing players and novice characters to Interface Zero 2.0. It can easily be adapted for any tier of heroes. It can be run on its own or lead into a more complex adventure for the heroes.
Kardohan:
[Melior Via] Accursed: Sand and Stone
Authors: Chris Avellone, George Ziets
Pages: 30
Price: €4,43 (DriveThruRPG/RPGNow)
Since the colonization of Morden, Hebron and Hyphrates shared an enmity. In part, this was because of their nearness and competition for many resources. Their cultural differences, however, served to intensify the division as well. Hebronites are generally far more devoted to family, while Hyphratians tend to embrace personal goals. These differences often triggered misunderstandings and hostilities between the two cultures, leading to an endless series of conflicts. Much of this was swept aside in the face of the Grand Coven, when all the nations of Morden cooperated under the banner of the Armies of Light.
Sand and Stone provides additional information about the nations of Hebron and Hyphrates within Accursed's setting of Morden. It includes a broad range of different adventure hooks for GMs and players looking to explore these specific regions. It also introduces three new banes as well as Hindrances and Edges specific to these cultures.
Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.
This PDF uses layers for ease of printing.
Onuris Summons the Djinn:
The Chapel Exterior:
Kardohan:
[TAG] TAG turns Six!
Hard to believe it’s been six years since me, Robin, and Dave sat down and decided to throw our lot in together and form Triple Ace Games. Dave may have moved on, but TAG is still here and still going strong. I should clarify that TAG is technically already 6 years 1 month old—tomorrow marks the anniversary of the official launch of the company to the world, but we’d been working behind the scenes before that getting things ready.
This isn’t a state of the company speech, though I’ll touch on something of that in due course. It’s more of an annual reflection of what has transpired since TAG came kicking and shouting into the RPG industry.
But first some words of thanks. During those six years we’ve been blessed with a lot of friends and helpers. Some we knew already, both personally and as fans of our previous works, others we’ve met along the way. Whether you’re an industry insider, a reviewer, a customer (old or new), a helper, a freelance author or artist, or just someone who clicked Like on our Facebook page to get freebies, we’d like to thank you for helping us to be the successful games company we are today.
So, what have we actually achieved over the last 12 months?
Well, Robin has joined the company as a full-time employee. That’s a huge milestone. Not only does it mean TAG now pays two full-time wages, but it gives us more hours in the day to work on new material.
That extra time has already enabled us to fund two Kickstarter projects (Tales from the Sands and Hellfrost Expansion II). Between them the funding resulted in four new books being printed, plus the forthcoming Hellfrost action deck. I’ve seen some of the art for the latter and I hope you’ll believe me when I say it rocks! Coupled with these has been a steady release of PDF products.
One project that came into being this year that we’re particularly proud of is Rocket Race. Okay, very few of you have ever seen a copy and you’re probably getting a little tired of us talking about it, but it marks another important milestone for TAG—our debut into the family games market.
Just under a month ago, me, Mrs. Wiggy, Robin, and Vince Kingston, were sitting at UK Games Expo enjoying some beers. It was the night before the show officially started and we were all staring at a copy of Rocket Race. We all shared a collective thought. Had TAG just invested a lot of time and money in a massive flop or were the 100 copies of the game we’d produced going to fly off the shelves? Don’t get me wrong—everyone who’d seen the quality of the game, yet alone played it, loved it, and we were quietly confident in our hearts. Our minds, though, knew that nothing is guaranteed.
Long story short, we sold out very quickly and the reviews and feedback have been very positive—so much so that we’ll be looking to Kickstart a distribution edition later this year. TAG producing a non-collectible card game? Like I said earlier, it’s an important milestone in our growth and confidence.
So what else is on the horizon over the coming year? In addition to the PDF releases there’ll (hopefully) be at least three more Kickstarters—something for Hellfrost (more on that very soon, hopefully), something for Leagues of Adventure, and, of course, Rocket Race.
Why so many Kickstarters planned? It’s simple—they allow us produce printed material quicker and, in some cases, give birth to books you wouldn’t otherwise see. Tales from the Sands is a prime example. Without Kickstarter, the four adventures would have been produced as PDFs, the same as with the original Hellfrost adventures. A print version might have happened, but it would have taken at least a year—quality books are not cheap to produce, especially in distribution quantities. Thanks to your support, we were able to bypass the PDF phase and go straight to print.
While we’re gamers, TAG is a business, and businesses need money to produce the goods. PDFs sell, but print not only sells better, it allows us to reach a wider audience. Feedback tells us we’re doing the right thing both by TAG and by you.
And that is just about that. Six busy years have passed us by, and another is just about to dawn!
-----------------------------------
Wiggy
Triple Ace Games Creative Director
wiggy@tripleacegames.com
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