Pen & Paper - Spielsysteme > Savage Worlds Archiv

Savage Worlds - News (no smalltalk!)

<< < (158/310) > >>

Kardohan:

Well...

I’ve spoken several times about reaching the end of various Hellfrost eras (such as the adventures and the Region Guides), but now a more final end is in sight, at least for the northern continent. All things must end, for this the Norns have decreed.

Five years and 6 months ago, if my ailing memory serves, we launched the Hellfrost Player’s Guide. A lot of material has been produced in that time – more than I ever intended to write, that’s for sure. :) A lot of the supplements are down to you demanding them, so give yourself a big round of applause.

The Atlas InDesign files are now in Rob’s hands and the PDF will soon be heading to Enno, who has bravely accepted the role of lead editor. All bar the new material has been edited before, but one pair of eyes per product still leaves room for errors and we won’t to make the Atlas as flaw free as possible. Enno has done a great job on the Land of Fire bumper-sized Realm Guides in recent months, so trust me when I say it’s in good hands. Likely we’ll get more eyes on it yet to try and spot those pesky errors that snake under the radar.

To confirm my earlier post, Matters of Faith has been handed in. The core text (i.e. no credits page or table of contents) comes in at 130 perfectly balanced pages. It was slightly smaller, but six pages of new deities appeared demanding attention and who am I to deny the gods? There is NO official schedule for releasing this. Likely it will be a small Kickstarter, but don’t expect any stretch goals this time – this is very likely to be an all or nothing deal.

I think that out of all the products only two won’t see print – Sellswords & Soldiers and Skalds & Songs. The former isn’t going to appeal to everyone and, while the latter is one of my personal favorites, skalds/song mages probably rank low in the grand list of “character types favored by fans.”

It’s gone midnight here and as well as typing this I’m desperately trying to think of interesting new material for you (no, there will be no orc Creature guide!). I knew this day would come but now it’s here, well, I’ve had relationships last less time than I’ve spent writing Hellfrost. :) Onward and upward, though!

This all seems rather morose, so let’s change the mood.

The north is not dead – it is merely dormant (Monty Python quotes begin!). At some point we’ll probably produce a few small supplements, but we cannot foresee any more big books coming out. You have something like 1.6 million words to play with, so you shouldn’t run out of material any time soon.

Land of Fire is alive and well! While we have no schedule yet, the Al-Shirkuh Expansion writing stage is almost finished and we are discussing the possibility of an Encounters Book 2 (with colour maps if you pledge enough). Very early days yet, though. And there is always the possibility of an Al-Shirkuh Atlas one day, of course.

After that? Well, that will depend on the health of Hellfrost. If it is still popular, we’ll open another continent. I know folks have already put money down on that being the Jade Empire (Land of Water), but I have three choices and none are currently leading the race – too much cool, not enough Wiggy. :)

I lie.. there is also the Creature Guides! 67 pages in the current format. Might be able to rejig these into a saddle-stitched print on demand book. Let me ponder the logistics!
-----------------
Wiggy
Triple Ace Games Creative Director
wiggy@tripleacegames.com

Kardohan:

[Modiphius] Achtung! Cthulhu: Guide to North Africa
Authors: Dave Blewer, Bill Bodden, Alex Bund, Adam Crossingham, Lynne Hardy, Glyn White, Benjamin Wenham
Artists: Dim Martin, Michal E Cross
Pages: 146
Price: €11,36 (DriveThruRPG/RPGNow)


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.

Discover the secret history of the war beyond Western Europe: a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness where only the strong will survive with their sanity intact.

The Guide to North Africa adds a new dimension to the Secret War, including:

* New civilian and military occupation templates: play as an archaeologist, SAS special forces, a Bedouin tribesman, Askari, the LRDG, and the French Foreign Legion
* New tomes of forbidden lore, such as the Book of Thoth and the Book of Angels, and yet more summoning spells and protective enchantments
* Desert vehicles and equipment, fantastical and mundane (including Nachtwölfe’s latest developments)
* Intriguing weapons and artefacts, such as the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek
* Ancient horrors from the depths of the desert (and space and time): crocodile hybrid mummies, djinn, and the Great Race of Yith
* Details on Black Sun’s quest for Irem and Nachtwölfe’s constant search for Atlantean technology
* Stats and rules for use with BOTH Call of Cthulhu 6th Edition AND Savage Worlds in one book!

Requires the Call of Cthulhu 6th Edition or Savage Worlds Rulebooks to play. This is a supplement for use with the Achtung! Cthulhu: Investigator's and Keeper's Guides.

Kardohan:

[Savage Mojo] Dungeonlands: Machine of the Lich Queen (Savage Worlds)
Authors: Richard Balsley, Kevin Andrew Murphy, Darren Pearce, G'Andy
Artists: Gayle Reick, Chris Bivins, Nicholas Cloister, Jessica Cox, Dennis Darmody, Jason Engle, Bien Flores, Jim Pavelec, Alida Saxon, Carly Sorge
Pages: 112
Price: €15,18 (DriveThruRPG/RPGNow)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space.

The Lich Queen has trapped your heroes in her ever-shifting labyrinth.  They've survived the Tomb of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon.  Left or right, fight or hide, rescue an angel or ally with a demon...make your choices carefully.

Welcome to the meat grinder!

Inside you'll find all you need to run this unique setting, all the background information and encounters that will challenge any party of Heroic characters, plus the stats for all manner of new NPCs and critters.

Product Contains: A stunning 110 page PDF detailing every evil twist and turn in the dungeon. The book is layered so you can switch off the ink-devouring elements to create a print-friendly version on the fly. Note, this is the Savage Worlds version of this book.

Kardohan:

[Plain Brown Wrapper Games] Judge Fool
Author: James Thomson
Artists: Joe Calkins, Peter Szabo Gabor, and others
Pages: 143
Price: €11,39 €6,05 (DriveThruRPG/RPGNow)


Judge Fool is a superhero adventure for the award-winning Savage Worlds roleplaying game, set on a colossal scale. It's a time-hopping cosmic Odyssey in the spirit of Jim Starlin and Grant Morrison, with maybe a little Moebius thrown in. Adam Warlock meets Doctor Who meets the Incal Light?  Something like that.

Judge Fool falls through the ceiling, pursued by bad guys, and drags the PCs off on a mind-bending adventure to the far end of time.  The Lords of Dust and Silence are eating the future, chunk by bloody chunk.  Judge Fool has come from the One-Hundred-and-First Century on a desperate mission, looking for champions who might help him defeat them before they gobble up the universe in a frenzy of cosmic crapulence.

Literally before.  The Lords move backward in time, touching our universe every two thousand years, growing more and more powerful each time they bite off another section of reality.  Judge Fool failed to stop them in the Eighty-First Century and the champions he found there all died (or worse.)  If he can fight them in the Sixty-First they might not be too powerful yet to defeat for once and for all, if he can find the right heroes.  The Forty-First Century was no good, so he has come to the Twenty-First, looking for help.  Can the PCs help him save tomorrow?

Kardohan:

[Sneak Attack Press] Kronocalypse Preview: We've Got a T. Rex
Author: Matthew J. Hanson
Artist: Kirsten Moody
Pages: 13
Price: €2,28 (DriveThruRPG/RPGNow)
Kronocalypse Prelude Adventures [BUNDLE] €6,83 €3,81

The Millennium Fair is meant show off the greatest marvels of technology: from electric lights to steam-powered cars to advanced automatons. But everybody is shocked to see a blast from the past: dinosaurs! While the dinosaurs cause chaos, other visitors from the past have a darker agenda.

We’ve Got a T. rex is an adventure for Savage Worlds in which steampunk heroes battle prehistoric foes. It’s set in the world of Kron, and works as a stand-alone one-shot or as a prelude to the upcoming Kronocalypse campaign setting.

------------------------



Der Kronocalypse Kickstarter hat seit gestern schon $1500 von $4000 eingebracht.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln