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Kardohan:
[Pinnacle] ETU: University Press Kit
Authors: Preston DuBose, Ed Wetterman
Artist: Aaron Acevedo
Pages: 96
Price: €3,09 (DriveThruRPG/RPGNow)
The University Press Kit contains form-fillable documents and forms for the Dean to use as supplements for her East Texas University game. Included are:
* Citation form (parking, theft, possession of prohibited weapon, etc.)
* Diploma
* Student ID template
* Acceptance letter
* Academic probation letter
* Court summons letter
* Dean’s list letter
* …and a blank letterhead template you can use to create your own stern academic warnings or to reward accomplishments!
[Pinnacle] ETU: Custom Screen Inserts
Authors: Preston DuBose, Ed Wetterman
Artist: Aaron Acevedo
Pages: 10
Price: $3,99 (Pinnacle Store)
Bring the world of ETU to life, Dean!
These full-color, full-size screen inserts include 10 choice illustrations to choose from for the exterior, and the most important charts and tables from East Texas University for the Dean’s handy reference–including summaries for Exams, Extracurricular Activities, Ritual Failures, and more.
The sheets can be used as inserts in the Savage Worlds Customizable GM Screen, printed and attached to an existing landscape-style screen, or printed on rigid cardstock for a quick stand-alone screen.
Kardohan:
[Silver Gryphon Games] A Thule and his Money
Author: Kevin Rohan
Artists: Ari Syahrazad, Ben Overmyer, Fabled Environments
Pages: 30
Price: €4,84 (DriveThruRPG/RPGNow)
Wellstone City, 1937
It's hot, and it's about to get hotter.
A letter was delivered by courier and it asks you to have a meeting at the Three Oaks. You know the place...it's that ritzy joint in Old Fort. Some guy named Van Hammer. Sounds familiar, but you can't quite place it. Sounds kind of dangerous, and you can picture what happens when people disappoint him. That and he gave you $100 just to show up with a promise of more. A hundred bucks! That's a good chunk of a new car!
Maybe it won't hurt to see what he needs. Or maybe it'll hurt like hell.
Join your characters as they start in Wellstone City after a meeting out of the blue, with a promise of a huge pay check. They just have to travel to the mainland to get some antique from a retiree and then catch a zeppelin to Greece. But, a simple smash and grab isn't so simple when dealing with internal power struggles with two separate secret societies, especially when they're both telling you different sides of the truth. Let your characters sort out their own destiny as they choose what side to align themselves with.
If they survive.
Inside A Thule and his Money you will find:
* A hook that doesn't begin with the characters starting in a bar!
* 2 full scale maps from Fabled Environments for your pulp heroes to chew the scenery in!
* A massive fight in a zeppelin during a trans-Atlantic flight!
* G-men, double agents, and secret societies!
* Opportunities for your heroes to choose a side in a fight between two major secret socieites of the 1930's...or walk the straight and narrow and go it on their own!
* And that...is just the beginning!
This adventure uses the Victorian-Style Mansion and the Airship from Fabled Environments! Also used is a very small part of the Hotel!
Kardohan:
Kardohan:
[Void Star Games] Nova Praxis: Savage Worlds Edition
Authors: Mike McConnell, Tommy Townsley, Sean Patrick Fannon
Artists: Andree Wallin, Savage Mojo
Pages: 309
Price: €15,44 €7,72 (DriveThruRPG/RPGNow)
Things have changed. We have changed.
Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve, and even prosper. We have witnessed the death of our mother and the birth of a new era.
In what might have been the end, salvation was found in the synthesis of biology and technology. Augmentation, ranging from basic genetic manipulation to Apotheosis, set us on the path of prosperity. And more, these advances reinforced the importance of identity, individuality, and what it means to be human.
The loss of Earth and the resulting Exodus gave us an opportunity to start over with a clean slate. And we seized it.
The need for organization, stability, and a reliable government was clear, but the old ways came to be viewed by the survivors as archaic, clumsy, and too easily corrupted.
It was time for a new way…a Nova Praxis.
Today, social networks allow the will of the people to be measured instantly, accurately, and without the need for representation. The Coalition, guided by the collective voice of its people, has established new homes on worlds lit by new suns. Molecular assembly technology has made it possible for society to provide a quality of life never before imagined, at essentially no cost, to everyone. And we are virtually immortal.
But can this would-be utopia last?
Corruption in the Coalition government fosters decay from within. The Houses, our benefactors and patrons, run shadowy networks of intrigue, espionage, and assassination. Apostates, those who refuse citizenship in the Coalition, condemn those who would trade their privacy for the Coalition’s security. Remnants of Earth’s old governments wage a guerilla war on Coalition forces. Ideological extremists commit acts of terror using the latest horror to spring from a factory or test tube…
And the value of a human soul is weighed and measured in lines of code.
Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy, and intrigue.
Nova Praxis is…
…a tabletop role-playing game featuring the Savage Worlds Role-Playing Game System, tailored specifically for Nova Praxis.
…compatible with, but does not require, the Savage Worlds Science Fiction Companion.
…a relatively “hard sci-fi” setting that takes place during the aftermath of a short-lived technological singularity.
…an exploration of the tropes of transhuman sci-fi: mind uploading, resleeving, artificial intelligence, and augmentation.
…an exploration of the societal impacts of a reputation-based post-scarcity economy.
…a game in which players play characters who slip between the cracks of civilization and perform jobs their patrons would rather keep off the books.
...a setting full of conflict. The Houses wage a secret Shadow War against each other, purist and transhuman ideologies clash violently, and apostates rebel against the oppression of the Coalition government.
...home to railguns, powered armor, starships, security drones, bipedal combat frames, swarms of nanomachines, kill-sats, and the horrors of accelerated evolution gone wrong.
Special: Buy the PDF now and get $5 off the print version, and Augmented PDF version, when they become available!
This is the PDF version of Nova Praxis: Savage Worlds Edition, fully bookmarked and linked.
Kardohan:
[Gun Metal Games] Interface Zero: Hot Potato
Author: Richard Morley
Pages: 2
Price: €1,16 (DriveThruRPG/RPGNow)
A streak of luck brings the heroes into possession of a package worth a lot of creds to the right buyer. The people who lost it want it back and are willing to do anything to get it, add in two corporations, a gang and a mafia hit team and the heroes have a hard time surviving, let alone getting paid.
Hot Potato is a one-sheet adventure for a group of seasoned characters, though it can easily be scaled to different levels. It uses the Interface Zero 2.0 setting for Savage Worlds.
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