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Kardohan:
[Fabled Environments] Killer Chops
Author: Sara Martinez
Pages: 12
Prices: €1,86 €1,40 PDF, €5,59 €3,73 Bundle (DriveThruRPG/RPGNow)
Henry DuBois is in a pretty tough spot. His club isn't doing so well and a string of violent murders in the neighborhood hasn't done wonders for business. To give himself a leg up, DuBois just poached one of the best trumpet players in the city from the club on 45th, but the guy went from kind to kind of a jerk seemingly overnight. Karmari has stormed off stage at the drop of a hat and has gone off on other employees. Without Karmari Harmon, the club is finished. However, he seems to be imploding for no apparent reason.
Your job is simple: figure out what is going on with Karmari before the club tanks!
“Killer Chops” is a modern horror adventure for 4–6 players using Fabled Environments’ “Jazz Club” and “Warehouse” maps and the Savage Worlds core rules, suitable for an evening’s play. An 8 1/2 inch x 11 inch copy of each map is provided, bigger versions are part of the Bundle.
Kardohan:
[Pinnacle Entertainment] Deadlands Reloaded: Stone and a Hard Place
Authors: Matthew Cutter, Shane Lacy Hensley
Pages: 160
Prices: €27,42 €13,70 (DriveThruRPG/RPGNow)
Death rules this land. From the sun-scorched earth to the empty noose swaying in the skeletal branches of the hangman’s tree to the bloodstained buzzards circling overhead … the Wild Southwest thirsts for souls. Make sure it don’t get yours, partner.
Matthew Cutter’s Stone and a Hard Place details the strange locales and odd characters of the American Southwest, provides new Edges and abilities to gussy up your Harrowed or hexslinger, new Setting Rules to emulate Death’s grip on the land, Savage Tales galore, a passel o’ terrifying abominations, and an epic Plot Point Campaign that pits a posse against Death’s red right hand—the one and only Stone!
Stone and a Hard Place uses the multiple-award winning Savage Worlds rules and requires the core rules and Deadlands Reloaded to play.
[Pinnacle Entertainment] Deadlands Reloaded: Stone and a Hard Place Players Guide
Authors: Matthew Cutter, Shane Lacy Hensley
Pages: 26
Prices: FREEBIE (DriveThruRPG/RPGNow)
This the Player's Guide version of the product--the first 26 pages of the book with all the player's information. It may be printed for personal use, and printed or distributed for up to six players in the Game Master's personal campaign.
Kardohan:
[Fainting Goat Games] EXTREME EARTH: A DYSTOPIAN SUPERHERO SETTING *Savage Worlds Version*
Authors: Joe Bardales, Jon Gibbons, Tom Bisbee
Artist: Jon Gibbons
Pages: 136
Price: €22,86 €15,53 (DriveThruRPG/RPGNow)
Extreme Earth is a supers campaign setting inspired by the Iron Age of Comic Books. With eye-popping art by Jon Gibbons and evocative writing of Joe Bardales, Extreme Earth will transport you to a dangerous, dystopian world that can be described as 24 meets Heroes by way of the Iron Age of Comics.
Extreme Earth will present information about the history and current state of affairs of this dystopian world, background dossiers on major players and organizations, rules for character creation, campaign advice for game masters to help bring the setting to life, and a full introductory adventure.
PARENTAL ADVISORY: THIS BOOK CONTAINS SOME MATURE LANGUAGE
Kardohan:
Kardohan:
[Just Insert Imagination] Winter Eternal
Author: Morné Schaap
Pages: 122
Price: €9,27 (DriveThruRPG/RPGNow)
Winter Eternal is not a post apocalyptic setting. It's about what comes after the disaster, many years later when civilization is starting to thrive again.
When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.
A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.
Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is build on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.
A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these "sunshards" to help Ehlerrac to take it's first tentative steps into an industrial and steam age.
This is an exciting time on Ehlerrac and its up to Savage worlds game groups to tell the stories of this dark, cold , but not dead world.
Winter Eternal needs the Savage Worlds core rulebook and the Fantasy Companion to play.
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