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Kardohan:

[DriveThruRPG] SCIENCE FICTION MONTH SALE

Our Science Fiction Month Sale is going on now. Save 15% from dozens of publishers and hundreds of downloadable titles! And even more Science Fiction titles are on sale on our sister sites, DriveThruComics and DriveThruFiction!

In addition to the titles on sale below, check here every weekend for our special features!

Kardohan:

[Evil Beagle Games] Shaintar Guidebook: Serenity
Authors: Ed Greenwood, Sean Patrick Fannon
Artists: Aaron Acevedo, Bien Flores, Jason Engle, Alida Saxon
Pages: 25
Price: €6,80 (DriveThruRPG/RPGNow)


Then did the Wise King found a city that remains the envy of all others.

Not the largest, nor the richest, but by far the most useful, it is the beating heart of the Southern Kingdoms, the jewel of the Wildlands, and the one place no person of lively wits who harbors a love of life and savors intrigue should miss visiting. Such a place is Serenity, where the unsleeping traderoads meet. When one is tired of the City of Secrets, one is tired of striving and zeal and the hunger for coin. -- Imdurl Arhadabad, Sage of Serenity

Welcome to the Serenity, City of Secrets, the latest of many Guidebooks for the Epic High Fantasy setting that is Shaintar. Written by world-famouse Sage of the Forgotten Realms, Ed Greenwood, with additional material and game design by Shaintar's creator, Sean Patrick Fannon, Serenity introduces you to one of the most fascinating - and dangerous - cities in all the Southern Kingdoms.

Full of fascinating characters and a culture steeped in traditions of trade in both hard goods and harder-to-uncover information, the crossroads city of Serenity is a font of endless possibilities and countless dangers.

Learn yet again why Ed Greenwood is a master of character and story within the RPG world, and enjoy his powerful contribution to the epic high fantasy world of Shaintar.


The Duke

Kardohan:

[Pinnacle] Lankhmar: Savage Tales of the Thieves’ Guild

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar.

It’s just another day in the City of Thieves…

Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as “Black Skull.” Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.

The adventures in Savage Tales of the Thieves’ Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes.

This book requires Lankhmar: City of Thieves and Savage Worlds to play.

This product will be available May 12th!

Kardohan:

[Just Insert Imagination] Winter Eternal: A Long Cold Night
Author: Morné Schaap
Pages: 2
Price: Freebie (DriveThruRPG/RPGNow)

The kidnappers promised Lord Welkar they would mail him pieces of his daughter if he did not obey. Can the heroes find her before the first package arrives?

This is the first One-Sheet Adventure for Winter Eternal. The zip file includes the adventure, a map and 6 pre-gen characters to use.

Kardohan:

[Pinnacle] Lankhmar: Savage Tales of the Thieves’ Guild *PREORDER*
Authors: Darrell Hardy, Michael Ysker
Pages: 98
Prices: $9.99 PDF only, $19.99 PDF + SC, $24.99 PDF + HC (Pinnacle Store)

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar.

It’s just another day in the City of Thieves…

Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as “Black Skull.” Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.

The adventures in Savage Tales of the Thieves’ Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes.

This book requires Lankhmar: City of Thieves and Savage Worlds to play.

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