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Kardohan:
[Savage Mojo] Shaintar Guidebook: Elvish Nation
Authors: Darren Pearce, Sean Patrick Fannon
Pages: 16
Price: €4,71 (DriveThruRPG/RPGNow)
Sun, Moon, and Stars
The soucebook for Shaintar's elves, Elvish Nation takes you deep through the forests of this proud and magical people. You'll learn about the Unias, Quo-Unias and about the delicate balance between tradition and progress or the older Eldakar vs. the Alakar. We'll talk about everything from Architecture to Beliefs and rituals.
There's no nobles or peasants but there are terms given to certain people in this society and they're here too. There's also a number of NPCs and story hooks ready for a GM to use to enhance a campaign along with some new edges from the creator of this realm, Sean Patrick Fannon.
Kardohan:
[GRAmel] Tropicana
Authors: Mauro Longo, Giuseppe Rotondo
Pages: 98
Price: €15,08 €12,25 (DriveThruRPG/RPGNow)
Once upon a time in the Caribbean...
In Tropicana, characters are adventurers, rogues and troubleshooters, on the narrow border between law and something else.
They are detectives and spies, gamblers and mercenaries, exotic dancers and celebrities in need, traffickers and thugs, pilots and mercenaries, surfers and tourists, students and activists. They will surely find themselves in trouble, be hired to handle trouble or actively look for trouble. And trouble in San José is always big, complicated and twisted.
And after any adventure, they like to have boat drinks and smoke cigars together by the poolside.
Tropicana is a game of action heroes, special agents and troubleshooters in San José, a rogue state consisting of a tropical metropolis, its wild jungle hinterland and a small archipelago of
paradise islands.
Fight criminals, investigate ancient mysteries, solve cases, seduce the most beautiful men and women!
Now grab your gun and a mojito and join the spies, billionaires and rebels in this gangsta's paradise!
--- Zitat von: A note by the author ---I'm Mauro Longo, one of the authors.
Tropicana is set in a banana republic somewhere in the Caribbean.
They have had embargoes, revolutions supported from other countries and phantom governements. Now they are the "Dubai of the West".
So you can find there, in a mix:
- old cadillacs and 50s style districts,
- resorts and modern boulevards,
- an isolated bay created in the 70s by hippies and globetrotters,
- a futuristic city centre with banks and skyscrapers,
- favelas and fazendas in the mainland,
- a historical center in Spanish colonial style, full of movida and nightlife,
- a Marina popular with celebrities of the 80s, where everything is in a "pop style" as for Magnum P.I., Miami Vice and Riptide.
So, actually in San José you find a mixture of styles and eras, and you can pick what you like time by time and have your cocktail.
Shaken, not stirred.
_________________
Author of Ultima Forsan and Tropicana
Community Manager @ GG Studio and Savage Worlds Italia.
Write me at info@savageworlds.it or mauro@ggstudio.eu
--- Ende Zitat ---
Kardohan:
[GRAmel] Tropicana: Hot Wheels
Authors: Mauro Longo, Giuseppe Rotondo
Pages: 3
Price: Freebie (DriveThruRPG/RPGNow)
Once upon a time in the Caribbean...
The rich lawyer Julio Hernandez is worried about his daughter Josefina, and with good reason! A few weeks ago she destroyed her very expensive car, and… the best is yet to come!
Hired by Hernandez, the Heroes are asked to watch over her.
An introductory adventure for Tropicana, for 3-6 Novice Heroes or a Startup Agency. Prepare for brawls and wild chases in the streets of the exotic city of San José, where the Heroes must protect a wild girl who can’t stay away from danger.
Kardohan:
[TAG] Hellfrost Atlas – Production Update - December 2015
Hellfrost Atlas PDF link sent
Whether you backed the Kickstarter or pledged through the TAG webstore, your link for the final Hellfrost Atlas PDF has been sent. If it’s not in your inbox, please check your spam folder. If it isn’t there, please contact Wiggy (wiggy@tripleacegames.com) telling him how you backed the project so he can track down your missing link.
Please note there are two files - the Atlas and a separate appendix of just the maps. Thank you for your support in this epic endeavor!
---------------------
Rob & Wiggy
Triple Ace Games
Kardohan:
[Dias Ex Machina Games] Amethyst: Untamed - Player's Guide
Authors: Chris Dias, Christopher Stilson
Pages: 203
Price: €9,44 (DriveThruRPG/RPGNow)
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.
This rulebook contains everything a player needs to create Savage Worlds characters for Amethyst, including:
- Eleven new playable species.
- New and altered edges and hindrances.
- High-tech equipment from revolvers to railcannons, pickup trucks to powered armor.
- An introduction to the cultures and dangers of the world of Amethyst.
- Dozens of character archetypes to get you playing right away.
This book requires a Savage Worlds core rulebook to play. A GM also requires the Amethyst: Untamed World Guide.
[Dias Ex Machina Games] Amethyst: Untamed - World Guide
Authors: Chris Dias, Christopher Stilson
Pages: 187
Price: €8,50 (DriveThruRPG/RPGNow)
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
The critically acclaimed Amethyst setting, now for the Savage Worlds Roleplaying Game.
This setting guide contains everything a GM needs to run Amethyst games in savage worlds, including:
- A gazetteer of the setting, told from the perspective of one of its most well-traveled residents.
- Dozens of plot hooks to guide your adventures.
- A medley of menacing monsters.
- An introductory adventure to kick-start your epic journey.
This book requires a Savage Worlds corebook and the Amethyst: Untamed Player's Guide to play.
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