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Kardohan:

[BlackWyrm Games] The Widening Gyre: Walking Towns - A Savage Supplement
Author: William Keyes
Pages: 8
Price: €1,81 (DriveThruRPG/RPGNow)


Welcome to Pietre Verde, a charming Alpine town! But this little town is anything but ordinary. In fact, it is the most marvelous wonder of engineering ever conceived and built! Come explore its streets and squares, meet its charming residents, and wonder at the miracle of its very existence!

Welcome to Schwartzstadt, a picturesque town in the heart of Europe! But despite its rural charms, under its normal-seeming streets and byways lurks a dark, murderous secret. Can you survive the terror that possesses the heart of the Dark Town?

Investigate a pair of unique and legendary steam-powered artifacts and learn their deepest secrets. This PDF contains two new amazing gadgets for a Savage Worlds steampunk game, plus characters and adventure seeds to fuel your imagination! Although written for Savage Worlds and The Widening Gyre, these amazing wonders are easy to port over into any system or setting that you can imagine.

During the Franco-Prussian War of 1862-1870, marauding armies overran many small towns and villages. In order to protect themselves, one town came upon a novel solution. Instead of trying to defend itself (a losing proposition to be certain), it would use the age-old solution: run away from danger. Using the latest technology and supported by several brilliant Savants, they put legs on their town, making it mobile. Soon, other towns followed the first one’s lead and now there are many walking towns.

Walking towns are slow and ponderous and make a tremendous amount of noise, but they are simply amazing to witness. In the years since the wars, many of them have settled down in fertile areas, never to move again unless danger looms. Others have become something like gypsy towns, packing up and moving on every few months. Legend says that there are walking ghost-towns as well; mechanized villages which roam during fog-shrouded nights, or silhouetted by the flickering lighting during terrible thunderstorms. Much like the legendary Flying Dutchman of the high seas, these haunted places are seen as an evil omen, bringing bad luck wherever they are seen.

A Supplement for The Widening Gyre, A Savage Steampunk Setting.

Kardohan:

[Prometheus] Savage Worlds: Wilde Welten
Autoren: Günther Lietz, Oliver Loh, Thomas Bayer
Seiten: 110 S/W Softcover
Preis: €14,95 (Prometheus Shop oder Sphärenmeister)

Drei fesselnde Savage Worlds-Abenteuer, jedes mit einem eigenen Setting und fertigen Charakteren, um sich direkt ins Spiel zu stürzen – das sind die Wilden Welten.

* Stell dich im dekadenten Rom der Renaissance okkulten Mächten und vereitle eine handfeste Intrige, mit Robe & Rapier im Schatten des Vatikans!
* Schnapp dir deine Fliegerbrille und wirf dich als heldenhaftes Cartoon-Huhn und Mitglied der Chicken Wings in epische Luftschlachten – für Ruhm und Ehre!
* Untersuche eine Entführung in Granishaim, dem mystischen Schmelztiegel aller modernen Städte, und durchkreuze die Pläne einer Weltuntergangssekte!
Spiele für Erwachsene, Kinder profitieren! Wilde Welten ist die erste Veröffentlichung des gemeinnützigen Spielkinder-Projekts, das sich mithilfe des wundervollen Hobbys Rollenspiel für Kinder und Jugendliche einsetzt. Alle Einnahmen des Verlages aus diesem Produkt gehen an karitative Einrichtungen.

Kardohan:

[Mystical Throne Entertainment] Mercenary Breed: Rebellion
Author: Aaron T. Huss
Pages: 91
Price: €4,61 €2,31 (DriveThruRPG/RPGNow)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire land.

Since its inception, Drake Mining and Manufacturing has prided itself on mining resources and creating high-quality products from those resources to support the entire galaxy. Moving into the Hastilion Expanse provides them with a wealth of opportunities to expand their operations and grow their business. That is, of course, if their new facilities can survive.

New planets are always fraught with hidden dangers from native flora and fauna, pirates, rival corporations, and rebellious populations. Only the strength of Drake’s mercenary force will help them overcome any roadblocks and become successful. As long as they don’t get killed in the process.

Rebellion presents the Heroic portion of the Hastilion Expanse campaign for Mercenary Breed or it can be used as a collection of adventures for any sci-fi setting. While parts of it were originally published in Savage Insider Premium and the Hastilion Expanse Compendiums, this new campaign book updates that content to Mercenary Breed 2.0 and expands on it.

Rebellion includes:

* Heroic-rank campaign missions (also suitable for Legendary rank).
* A collection of additional Heroic-rank adventures based within the Drake Mining and Manufacturing setting.
* New Xenopedia entries.
Rebellion is not a standalone product. It requires the Mercenary's Handbook and the Savage Worlds core rulebook. GMs may want the Galaxy Guide and Xenopedia to get the full feel of the Hastilion Expanse campaign along with the Drake Mining and Manufacturing setting primer for a gazetteer of the Expanse and Lord Leohn for all Novice-ranked plot points, Mastermind for all Seasoned-ranked plot points, and Infiltration for all Veteran-ranked plot points.

Kardohan:

[Fainting Goat Games] Improbable Tales: Eaters of Steel
Authors: Sean Nokes, Walt Robillard
Pages: 8
Price: €3,23 €2,31 (DriveThruRPG/RPGNow)

A disgruntled scientist has forged a symbiotic relationship with cyborg nomads from another dimension! He is unleashing them on a hapless populace to feed his own greed as he feeds their tribe with technology and steel. Will the heroes be able to stop these terrifying biomechanical predators?

This adventure is for use with the Savage Worlds Super Powers Companion (2nd Ed)

Kardohan:

[Savage Mojo] Shaintar Guidebook: Dregordia
Authors: Darren Pearce, Sean Patrick Fannon
Pages: 19
Price: €5,53 (DriveThruRPG/RPGNow)


Who...and What are the Dregordians!

Even though they look like 7 and a half foot tall crocodiles, they have emotions anyone could understand.  These are a people who enjoy learning from the other races.  They've long interacted with the Fae and have been a stalwart barrier against the Kal-A-Nar Empire's expansion to the south.

A race, strange and Alien.  Some think these folk are behind the Dragon cult but that couldn't be farther from the truth. These people follow The Way and choose logic and control over transitory feelings. Its probably a good thing...given that a moment of anger could mean the dismemberment of those less hardy races.

Come and travel in the living jungle and along the river to Ssatay.  The harmony within is shown in the architecture, art and culture of this people - yet they have lived through generations of war. 

This book contains everything required to base a campaign or character within Dregordia.  You'll learn the history, weapons, art, beliefs and rituals of this strange race.  There's even a bit of politics and even a secret or two we've shared. 

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