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[DER] Der Eine Ring / The One Ring - neues HdR/LotR RPG

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Korig:
Die kampfregeln würden mich aber sehr intressieren. In keinem Review was ich bisher gefunden habe, werden diese erklärt.

Glgnfz:
... das ist wohl Strategie. Auf die warte ich auch noch.

Korig:

--- Zitat von: Glgnfz am  6.08.2011 | 17:14 ---... das ist wohl Strategie. Auf die warte ich auch noch.

--- Ende Zitat ---

Vom Verlag aus mag das ja sein, aber ich habe schon 3 Reviews von Spielern gelesen in denen ncihts von den Kampfregeln stand. Auch hier im Tanelorn leider nicht  :'(

Tomas Wanderer:
Ich hatte gestern folgende Zusammenfassung hier gefunden:


--- Zitat von: Troll Lord Games Forum ---Here is what I know of combat from someone's quick viewing of a draft document. So please note that this may be inaccurate in terms of the final product (but it looks awesome so I hope it isnt too inaccurate ).

1. No battle grids or minis. There is a basic positioning system in which you choose Forward, Open, Defensive and Rearward Stances (being the stance from which you can shoot ranged attacks). This stance determines the TN of hitting an opponent and being hit by the opponent, modified by the respective Parry values. So, if you go full out attack you make yourself an easier target and the opposite with defensive stances.

2. It uses the base system which would be a Weapon Skill test (roll Fate dice (d12) and a Skill dice (d6) for each level in the Skill . I assume the TN is the Parry value on the sheet.

3. If you hit, you do Endurance damage based on the weapon. For each degree of success you get, you add your Damage stat which is essentially your Body Attribute. I assume that Armour will subtract from damage.

4. If your Endurance falls below your Fatigue, you become Wearied. This means that you don't count 1, 2, or 3s on the D6s. If it reaches 0, you are unconscious. This means that there is a real trade off between heavy armour in it being protective but more likely to tire you.

5. You also have a chance of causing a Wound when you roll either 9 or more, 10 or more or Gandalf rune on the Fate (d12) dice, depending on the weapon. Such a roll forces the defender to make a roll against the weapon's Injury TN to avoid the Wound.

6. A Wound has no immediate effect but:
- a Wounded PC on 0 Endurance is dying, not just unconscious.
- a second Wound immediately knocks the PC out.
- if you take a second Wound and it takes you below 0 Endurance you are killed outright.

Overall, its seems like its strongly based on the core dice system with a little extra detail and a nice balance between lethality and survivability.
--- Ende Zitat ---

ClockworkGnome:
Wenns zu dem Ganzen jetzt noch nen Fantasygrounds II Ruleset geben würde wäre das nen sicherer Kauf, bei den anderen in unserer Runde denke ich auch, klingt alles sehr gut bisher.

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