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[WoD] Grenzenloser Smalltalk

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8t88:
Deine Aufgabe wird bei jeder Erweckung durch deinen junge neu bestimmt. Du musst rausfinden was das ist.
Oder du wirst gestört. Dann hast du ggf. Etwas Freiheit.
Oder alle 400 Jahre oder so dreht sich das sothic Wheel und alle Mumien erwachen frei zur selben Zeit.

Bei Mumms ist es nicht ganz so gerichtetes Spiel wie bei promethean, aber ein bisschen schon.
Deine, Auftrag zu folgen bringt dir ja auch nen Zeit redet bei deinem powerloss ein.

Ansonsten hier ne gute Idee wie man das anpacken kann:
http://youtu.be/ezqH26CjcAs

Super Review. Die halbe Stunde lohnt sich echt!

Infernal Teddy:
So, der "Katalog" für 2015-2016 ist da: http://drivethrurpg.com/product/153331/Onyx-Path-20152016-Publishing-Brochure


--- Zitat ---WINTER 2015-2016
Endless Ages Fiction Anthology – The dark beauty of Vampire: The Masquerade has captivated and horrified readers for over twenty years. For the first time, we present an anthology containing brand new stories of the Kindred spanning the continuity of VtM from 1st Edition all the way through to V20. 300 pages. 6” x 9”. PDF/PoD.

Towers of the Mighty – Towers of the Mighty covers ruins in Creation and beyond, many dating back to the First Age, but some of even older and less certain origin. It will cover classic favorites like Denandsor, Rathess and Mahalanka, as well as places only glimpsed but never explained, such as Lost Zarlath, and completely new sites, including the Holy City of Namasaro—a city of shrines that chronicled the heritage of the Exalted, and the union of the Chosen who rose up to overthrow the ancients. Towers will also feature a improved system for manse design, as well as powerful lost artifacts, tantalizing hints of the mysteries of bygone ages, and lurking menaces that sleep beneath the surface of Creation but can never truly die. 64 pages. PDF/PoD.

Digital Web 3.0 – Between the keyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. This expanding Realm of living thought forms what might be the most dangerous frontier in the Ascension War. A new and modern Mage 20th Anniversary Edition version of the classic magic infused internet sourcebook. 160 pages. PDF/PoD + possible Deluxe edition

Hunter: The Vigil 2nd Edition Anthology – This collection of stories will provide a richer look at both the occult mysteries of the new World of Darkness and the hunters obsessed with destroying them, as well as the Slashers: those hunters so driven by the Vigil that they are more of a menace to their allies than the night horrors they hunt. 300 pages. 6” x 9”. PDF/PoD/ePub.

SPRING 2016
Night Horrors: Conquering Heroes – This antagonist book for Beast: The Primordial features examples of Heroes, as well as Beasts that have undergone their Inheritance and become lurking monsters or terrifying supernatural forces-to-be-reckoned with. Because Beast has a focus on crossover, some vampire, werewolves, mages, etc. will be included and described in story terms. 160 pages. PDF/PoD.

Paths of Brigid – Brigid, Twilight Caste Solar Exalted, Mother of Sorcery, champion of the Divine Rebellion and first generation Solar Exalted, died over four thousand years ago, at the start of the First Age. Hundreds of years after the death of Brigid, the Zenith sorceress Salina set out to write her biography. The resulting book was the Paths of Brigid. Salina’s magnum opus is a rich Exalted 3rd Edition exploration of a thousand obscure and occulted rituals of sorcery presented as a history of sorcery while providing players with myriad new sorcerous rituals, sorcerous Charms, and spells of the Emerald, Sapphire, and Adamant Circles of Sorcery. It is an in-depth look at sorcery in a very non-standard format, covering expanded sorcery systems in addition to adding new spells to the libraries of Creation’s sorcerers. 160 pages. PDF/PoD.

Ghost Hunters – This book covers a variety of investigators of the supernatural in the World of Darkness. Chapters cover types of investigations, ghost hunting gear (infrared cameras, evp meters, night-vision goggles, thermographic cameras) as well as methods of research and other resources for investigators. New Merits representing ghost hunting equipment and connections would also be included. 160 pages. PDF/PoD + possible Deluxe edition.

Tome of the Pentacle – A clanbook-style investigation into the Orders that explores how they interact on a regional and global level. Included in this Mage: The Awakening 2nd Edition book will be the history of each Order in more depth than ever before. 212 pages. PDF/PoD.

W20: Bunyip Tribebook – Designed to match the classic, original Tribebooks, this is the story of the Australian Lost Tribe destroyed by their enemies and abandoned by their fellow Garou. 104 pages. PDF/PoD.

The Hedge – The Hedge is an in-depth exploration of the quixotic zone between the World of Darkness and Faerie for Changeling: The Lost 2nd Edition. What terrors and crystalline beauty lie within and beyond the Hedge? 160 pages. PDF/PoD.

The Exigents – One of the most important new ideas for Exalted 3rd Edition is “the Exigence,” special circumstances by which gods of lesser stature than the Celestial Incarnae may induct Exalted into the rolls of the Chosen. These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The Exigents will show the role of the new Exalted throughout history, a character creation system, a power matrix and a guide for the players to build their own custom
Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents featured in the book will have fully finished Charm sets usable in game. This book expands the “Exalted universe,” setting up a variety of new threats, challenges, and allies for the standard Exalted and using the new Exalted as a basis for supplementing and enhancing the classic Exalted experience. 220 pages. PDF/PoD hardcover + possible limited edition print run.

SUMMER 2016
Rich Bastard’s Guide to Magick – A Mage 20th Anniverary Edition sourcebook that expands on the mystique of the elite with an exploration of how the REAL movers and shakers operate when you throw magick into their world as well. Mansions, high-ticket toys, expanded Backgrounds for wealthy wizards, Technocrats, and other high-resource types. 120 pages. PDF/PoD.

Vampire: The Requiem Guide to the Night – Specific guidelines for getting the most out of Vampire: The Requiem 2nd Edition for both players and Storytellers. Includes Three Tier advice for setting your Chronicle and additional ways to expand your characters and Chronicles. 212 pages. PDF/PoD.

Hunter: The Vigil 2nd Edition – A new edition of the HtV core rulebook that fully incorporates the nWoD second edition rules changes, and takes advantage of almost a decade of game design thinking since first edition. This book combines both setting and rules info to create The Slasher Chronicle for Hunter: The Vigil 2nd Edition while still allowing the sandbox play that nWoD is known for. 320 pages. PDF/PoD.

Hunter: The Vigil 2nd Edition Jumpstart Adventure – The best and easiest way to start playing Hunter: The Vigil 2nd Edition featuring The Slasher Chronicle, with an adventure that starts players in the midst of their hunt, and never lets up. Pregenerated characters, advice for starting your Chronicle, and a quick and easy introduction to the Vigil. 48 pages. PDF/PoD.

Different Skies – First in a series of Exalted 3rd Edition setting books intended to give players an infusion of setting information to flesh out their games and drive their storylines. The first part of the book details our core setting, the River Province at the height of tension caused by the Realm’s temporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of the Solars and the Exigents. The River Province is the proudest region of the Threshold, cherishing its
hard-won freedom even in the midst of political brinksmanship and incipient disaster. The second part of the book covers the War in the West. The Realm’s Great Houses, desperate for resources to fuel their conflicts at home, are descending on the West like locusts, and only an uneasy alliance anchored around the dread might of the Skullstone Archipelago has the potential to stand against the invaders. Featuring exotic islands, lawless frontiers, mysterious Exigents, ancient lost treasures, and an ocean teeming with pirates, faeries, and predatory spirits, the West offers up its bounty to those with the strength and steel to claim it and keep it. 212 pages. PDF/PoD.

Deviant: The ??? – You woke up…different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Hunted by the ones who made you, they hold all the cards. Except one thing, what they don’t know is that a fire burns within you because what they did wasn’t right. What they don’t know is that YOU’RE hunting THEM. Deviant: The ??? presents a game where the victims of experiments band together to bring down the monolithic organizations that twisted and warped them. 320 pages. PDF/PoD + limited edition print run.
--- Ende Zitat ---

Teylen:
Hm, kein Changeling 20th.
Nur "Fiction" für VtM.
Ein Setting das ziemlich nach Promethean klingt.

Könnte ein preiswertes Jahr werden ^^
Bis auf Ghost Hunters interessiert mich da grad iwie nix..

Nin:

--- Zitat von: Teylen am 30.07.2015 | 12:16 ---Hm, kein Changeling 20th.
--- Ende Zitat ---

Da es noch auf Seite 21 erwähnt wird, finde ich das auch ein wenig seltsam.

Huhn:
Kam Changeling: the Lost 2.0 denn schon und ich habs verpasst? Weil in der Liste ein Erweiterungsbuch zur Hecke angekündigt wird? *verwirrt*
Ansonsten interessiert mich der Rest null. Deviant klingt tatsächlich wie Promethean. Nachdem Beast auch schon so lame war, glaub ich allmählich wirklich, dass denen akut die Ideen ausgehen.  :-\

Edit: Ich lad mir dann mal die ganze Broschüre, vielleicht klärt das meine Frage.

Edit 2: Nein, tut es nicht. -..-

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