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[PC] Wasteland 2 [Kickstarter]

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Teylen:
Ich bin beim Backen über den Kickster von Wasteland 2 gefallen.
[Und dachte mir das, bevor ich den News Thread zuspamme, ein neuer Thread doch praktischer wäre]
Der Kickstarter ist hier zu finden:
Wasteland 2 - A Video Games project in Newport Beach,  CA by inXile entertainment

Ich persönlich bin recht begeistert.
Da es der Beschreibung nach ein RPG werden wird wie ich gerne wieder eins hätte.
Auch wenn ich zugeben muß das ich den original Titel nie spielte.

Imho klingt die Beschreibung nach quasi einem neuem RPG im Stile von Fallout 2, von Leuten die es mehr als drauf haben. Mit Taktik, Entscheidungen und einer Sandbox Welt die dynamisch auf die eigenen Handlungen reagiert.
Dazu schmeisst man sein Geld keinem großen Verlag in den Rachen, sondern wohl dem engagierten und ambitionierten Entwicklungsteam, das ohne den Kickstarter es wohl einfach nicht finanziert bekommen hätte.
So engagiert das der Macher 100.000 Dollar für die kleinste Fassung selbst zu geschossen hätte.

Dazu wird das Projekt erst durch Kickstarter möglich.
Man finanziert sich also nicht einfach nur die Kashmir-Ausgabe des Spiels, sondern beteiligt sich daran das es was wird. Die kosten an sich für das Spiel sind niedrig und ich finde die Dreingaben recht fett. (So sehr das ich für mehr als die 15$ Version einstieg - auf Vertrauensbasis)

Das Geld mit dem das Projekt overachieved wird auch nicht für Neckereien ausgegeben (hey ein tolles PDF - haut doch ab) sondern wird direkt in das Spiel investiert!
Damit das Spiel größer wird, die Herausforderungen toller, mehr Abenteuer und für eine komplexere Storyline sowie Portabilität nach Mac und Linux.


Wie seht ihr das?
Freut ihr euch drauf?
Kennt ihr den Vorgänger?
Sagt ihr vielleicht eher "Pfoten weg!"?



Homepage des Projekts

Christoph:
Imho klingt es gut. Kickstarter ist sowieso eine geile Sache, endlich eine Möglichkeit sich als Spieler auszusuchen was entwickelt wird - und als Entwickler endlich das entwickeln was man entwickeln will.

Haukrinn:
Ich habe da rein investiert und freue mich sehr dass der Kickstarter so schnell in produktive Regionen gewachsen ist. Ich bin mit Fargos Spielen sozusagen groß geworden, dementsprechend sind auch meine Erwartungen. Ich hoffe auf ein schönes, sauberes und komplexes Spiel fernab des Mainstreams.

Bluerps:
Ich kenne Wasteland 1 auch nicht, dafür aber die anderen genannten Vorbilder, und ich denke das Spiel wird toll werden. Mein Geld steckt da auch schon drin (oder vielmehr, es wird in 29 Tagen drinstecken).


Bluerps

Teylen:
Awww, neues Update, und man spuert foermlich die Begeisterung.
Dazu ueberlegt man 5% des Gewinns in andere Kickstarter Projekte zurueck zu fuehren. ^^


--- Zitat ---Update #4: We didn't start the fire.
Posted about 1 hour ago
I continue to be overwhelmed by the positive feedback and enthusiasm from the support I have gotten from Kickstarter. The groundswell of people cheering us on and the evangelism - people spreading the word - is unlike anything I have experienced. In fact, I would say the last week was the high water mark of my career.

We are closing in on the funding for 1.5 million which will allow us to add both a Mac and Linux version of Wasteland 2 to the release. One of the (more common) questions I am asked is whether we'll support console and I believe it to be unlikely. It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us. The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the "PC". We will consider a tablet version due to the similarity of the screen and interface but even on that we need to do a bit more research.

 There have been some nice human moments along the way that I thought I would share.

We started off strong in the first 24 hours raising nearly 50% of our minimum need but still I was nervous. All the signs of success were there but we all wanted it to happen so badly that it seemed to good to be true. Around 6:00 that first night we received an email from a wealthy software industry individual who is a passionate fan of Wasteland and offered to help fund the game if Kickstarter came short! Talk about feeling good. Of course I thanked him and said I hoped we would not need his assistance but he made my whole day/week/month/year.

On the next day I get a short tweet from an individual that confesses he pirated Wasteland as a kid and was donating to help make up for it. I of course forgave not knowing he had donated $10,000 dollars. An incredible gesture... now if we could get every pirate of Wasteland 1 to donate we could really beat the Kickstarter all time record.

Mason Douglass who plays the kid publisher in the Kickstarter video  has gotten rave reviews for his performance. His delivery was great and I have had people wanting to contact his manager for parts in TV/film. I jokingly told him when we shot the bit that he might become famous from this. Perhaps he will.

And just today I got an email along with a donation from a kid who lived down the street from me when he was a teenager. His note was as follows:

"This message is intended for Brian Fargo. Brian, I was your next door neighbor when you used to live in Laguna. I was a pesky 15 or 16 year old kid that would come around and ask you about games. You would sit down and take time to talk to me about games, and the industry, and I just wanted you to know how cool it was that you didn't blow me off. It meant a lot to me. Recently, I found out about your Kickstarter movement for Wasteland 2, and I contributed to it because I believe in you and your ability to resurrect the glory of the franchise. I wish you the best of luck in your endeavors, and thank you again for creating some memorable memories for me during my teenage years. Take care!"

It shows that being nice creates goodwill 20 years later.

And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together.  Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft  comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.

Let's get the power shifted around a bit!
--- Ende Zitat ---

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