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[TAG] Hellfrost: Land of Fire - Kickstarter!
Zoidberg:
gut so.
Kardohan:
Aktueller Stand: £10827 bei 4 Std Restzeit
Offizielle Antwort bzgl. Stretchgoal:
--- Zitat von: TAG Wiggy ---We'll be announcing a stretch goal when we reach the target for that goal. Not far off now. A little backward to normal we know, but our primary concern is securing sufficient funding to actually produce the book -- we may be over the required amount, but the safety net between success and failure remains slim.
We have everyone's contact details, so if we get a last minute spurt of pledges we can retrograde rewards.
--- Ende Zitat ---
Kardohan:
[TAG] Hellfrost - Land of Fire: New Races
--- Zitat von: Mac ---Back when the kickstarter for land of fire was going I made a deal with you that if we got Land of Fire to be a "go", that you would provide a brief description of the new races so I could start integrating them into the ports and what not.
I've been anxiously awaiting this for almost a month now. Figured this could serve as my "poke" on the topic.
--- Ende Zitat ---
Here ya go, Mac!
Cakali -- bipedal jackals; nomadic race. See free preview for full details.
Element-Touched -- broad name. Devoted call them jinn blooded, while Faithful call them god touched. Admired, respected, feared, and hated in equal measure. Humans with very basic innate elemental control. Not a true race, as they must still be Bedu or Hadaree in origin.
Human (Bedu) -- nomads.
Human (Hadaree) -- generic title meaning "person of the town." Basically covers any non-nomad. This is not a unique culture, but rather an umbrella term for all settled people.
Hyaenidae -- bipedal hyenas. Family-oriented nomadic scavengers with a bad reputation among other races.
Sand Goblins -- short, hairy, splayed feet, have a hump like a camel. Lazy, thievish race considered untrustworthy by others.
And that's your lot.
--- Zitat von: Werecorpse ---Why 2 anthropomorphic canines ( not others ie snake, lizard, crocodile, birds of prey etc) and no demihuman variants?
Not many human variants either?
( not criticizing just wondering about the thought/ design process)
--- Ende Zitat ---
That's just what came to mind when I was writing. There are lizardmen, gatormen, ophidae (snakemen), and minotaurs, but they're bad guys.
(Anmerkung: Hyänen sind trotz ihres Aussehens Katzenartige. Demnach gibt es genau genommen, nur die hundeartigen Cakali)
[...]
Probably worth adding something about religion, since it effectively doubles the amount of races (as major viewpoints change depending on one's beliefs).
* Faithful worship the 13 gods (and lots of minor ones) and disdain magic.
* Devoted follow a philosophy rather than gods, and openly acknowledge magic as a spiritual (but not Spirit-based) path.
* You cannot follow both creeds.
* You cannot follow neither creed.
* You cannot be a Faithful mage.
* You cannot be a Devoted cleric.
* Both creeds honor Suleiman as the father of their belief system.
These are immutable facts in canonical Al-Shirkuh.
What happens in your game is up to you.
--- Zitat von: McCurmudgeon ---So are the Bedu, Hadaree, and Element-Touched all different races with different race abilities, or are the Bedu and Hadaree more like cultural differences like Saxa and Anari
--- Ende Zitat ---
Bedu and Hadaree are humans with cultural differences, like Anari and Saxa. Element-touched are essentially human, but come with a few tweaks, and have their own specific entry rather than being listed under Humans.
--- Zitat von: Greentongue ---Minotaurs? as in Camel-Men or Bovine-men?
--- Ende Zitat ---
Bovine (hence "taurs"). Desert centaurs are camel-related, rather than horse-related.
_________________
Wiggy
TAG Creative Director
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