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Lasercleric:
The Forgotten Monk


--- Zitat ---A Man Without A Past
A novel of the 13th Age
Cipher is a monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail.
Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe.
Without memory or purpose, Cipher can only follow his instinct to find bad people, and hit them until they stop doing bad things. Joining a crime-fighting cavalry unit in a remote corner of the Dragon Empire, he finds himself allied with a singing orc, an indecisive elf, and a flying carpet that doesn’t like heights. Together they’ll take on a crazy halfling death cultist, a love-maddened alchemist, a charming drunkard dog-thief, a blinded arch-demon in chains, and the bizarre Mantischorgoth.
The Forgotten Monk is high fantasy and high adventure, woven into a story of strong friendships, deadly hatreds, ingenious criminal mysteries and baffling affairs of the heart.
Download Chapter One in PDF format.
When you pre-order The Forgotten Monk, you get the EPUB, AZW3 and PDF version.
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Kroma Draconics


--- Zitat ---Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and maneuvers.
Kroma Draconics is the ninth installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in October. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.
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Ginster:

--- Zitat von: Ginster am 13.08.2015 | 08:37 ---Ich hab mir einen dreiseitigen in Querformat gemacht und was höheres kommt mir definitiv nicht ins Haus.

--- Ende Zitat ---

Der GM-Screen kommt ja jetzt zusammen mit einem Resource Book und einer großen Karte des Dragon Empires heraus. Da muss man als Portrait-Verächter ja noch ein zweites Mal überlegen.




--- Zitat ---The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 32 page resource book, and a fold out map of the Dragon Empire.

The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game presented in an easy to reference layout.

The resource book includes advice, guidance and rules for:
•Using icon relationship rolls, with variations on the icon roll mechanic and examples of how benefits and complications can work in play
•Creating 13th Age adventures on the spot, with zero preparation
•Running montages (introduced in Organized Play, and expanded here)
•Incorporating terrain into battles, including creating environments and locations for different tiers of play
•Building better battles
•Helping players craft useful and interesting backgrounds, with advice on handling backgrounds that seem too powerful or too weak
•Creating memorable NPCs, with a sampling of icon-related NPCs—each with a brief description, Three Things that bring them to life in player’s minds, and suggested monster roles and initiative to guide GMs in building them out using the DIY monster rules
•And more!

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http://pelgranepress.com/index.php/13th-age-game-masters-screen-and-resource-book/

Ginster:


Preorder ist jetzt möglich. http://pelgranepress.com/index.php/designing-the-13th-age-gms-resource-book/

Außerdem ist das neue 13th Age monthly raus: Echo&Gauntlet



--- Zitat ---Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign hooks, the implications of a ruined world that exists alongside the world, and a possible origin story for the Crusader.

Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription. It will be available to buy in the webstore in November. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.

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http://pelgranepress.com/index.php/echo-gauntlet/

Ginster:
13th Age Organized Play: November 2015 Update




--- Zitat ---Download Into The Underworld

The second adventure in Season 2 just went out to 13th Age Alliance GMs! Into The Underworld is a 1st level 13th Age adventure in four two-hour sessions, taking PCs into the realms below the Dragon Empire to investigate a fallen meteorite. But first they must face new enemies, as well as some familiar foes with new twists. Along the way they will encounter gods, strange subterranean seas, and the ever-present threat from the Star-Masks.

Into The Underworld includes a fun random encounter table for the underworld with a collapsed mine, a lost tomb (with optional trap), a slippery rock bridge over a torrent of water, and abominations spawned by a newborn living dungeon.

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http://pelgranepress.com/index.php/13th-age-organized-play-november-2015-update/


Into The Underworld Monster Preview: Khavlings

Need a 1st level battle with a monster that will really, really annoy the PCs? Meet the khavlings, an irritating sort of kobold/halfling. (Download Into The Underworld to get their spellcasting artillery, the khavling filth wizard.)

Khavlings

These creatures are hunch-backed scrawny menaces that can be found lurking in small gangs in sewers and back alleys of large cities, and sometimes in large semi-nomadic tribes in the underworld. Khavlings have a low animal cunning, an ability to use language (though they prefer to use insults), and a predilection for violence and vandalism.

Khavling Shiv

Khavlings can pass as halflings or short humans when in dark alleys or with their hoods up. They lurk near the dwelling places of more successful humanoids, stealing and committing petty acts of vandalism and violence.

3rd level mook [HUMANOID]
Initiative:+3

Rusty shiv +8 vs. AC—4 damage
Escalating violence: Provided the target was hit by a khavling last round, add the escalation die to the khavling’s damage.

R: Thrown rubble +8 vs. AC—6 damage
Parting shot: If the khavlings run away from the battle each can make this attack as they leave.

Nastier specials

Touch of khav: Enemies that roll a natural 1 or 2 with a melee attack against the khavling take poison damage equal to the escalation die value.
Violent mind: Enemies that make an attack vs MD against the khavling and miss take psychic damage equal to the escalation die value.

AC 18
PD 16          HP 6
MD 10

Mook: Kill one khavling shiv mook for every 6 damage you deal to the mob.

Ginster:
Das neue 13th Age monthly ist raus.




--- Zitat ---A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign.

The Waking Stones is the eleventh installment of the 13th Age Monthly subscription, and is available to download for subscribers now. It will be available to buy in the webstore in December. When you subscribe to 13th Age Monthly, you will get all issues of the subscription to date.

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