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schneeland (N/A):
Und es kommt dann auch eine zweite Edition: Modiphius Announces Star Trek Adventures 2nd Edition (ENWorld).

Soll generell kompatibel mit bestehendem Material sein, insofern vermutlich eher Evolution als Revolution. Das neue Grundregelwerk soll planmäßig zur GenCon kommen, ein Starterset im Herbst.

--- Zitat ---A new core rulebook will premiere at Gen Con 2024, and a new starter set will be released in the fall. The core rulebook will allow players to create original characters and starships, immersing themselves in Star Trek stories of their own making. The second edition of the popular RPG will build on and refine the rules from the first edition, and is compatible with first edition supplements and expansions.

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Ansonsten ist noch nicht viel bekannt, außer dass der Fokus auch ein Stück weit weg von der Sternenflotte geht:

--- Zitat ---The second edition of the game opens up the possibility for players to step outside the Starfleet-focused gameplay and tell stories with the well-known species of the Star Trek universe, including the Klingon and Romulan Empires, in addition to others present across the franchise. With the addition of Strange New Worlds to the license, the new edition will feature art themed around the popular new series.

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Ludovico:

--- Zitat von: schneeland am 26.02.2024 | 23:49 ---Und es kommt dann auch eine zweite Edition: Modiphius Announces Star Trek Adventures 2nd Edition (ENWorld).

Soll generell kompatibel mit bestehendem Material sein, insofern vermutlich eher Evolution als Revolution. Das neue Grundregelwerk soll planmäßig zur GenCon kommen, ein Starterset im Herbst.
Ansonsten ist noch nicht viel bekannt, außer dass der Fokus auch ein Stück weit weg von der Sternenflotte geht:

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Also wenn die Raumschiffregeln vereinfacht würden, wäre das was. Aber eine Ferengi-Kampagne oder eine bajoranische Widerstandskampagne ist doch schon jetzt ohne weiteres möglich. Und was Klingonen angeht, so hat Modiphius doch ein eigenes Regelwerk.

Sgirra:
Ich bin gespannt. Eine Evolution kann das System gut gebrauchen. Was mich bisher in verschiedenen Anläufen von Star Trek: Adventures abgehalten hat, waren die Regeln.

Ich lese allerdings gerade mit großer Freude Captain’s Log, was natürlich eine sehr, sehr abgespeckte Version der Regeln ist, mir aber so gut gefällt, dass ich es gerne Alternative zu den bisherigen ST:A ausprobieren würde. Wenn sich die zweite Edition mehr in diese Richtung lehnt, könnte es doch noch etwas mit uns werden.

Ludovico:
Modiphius hat einen Artikel mit dem ersten Blick auf die 2nd geschrieben:
Modiphius Press Release

Modiphius EntertainmentModiphius Entertainment


--- Zitat ---Cleaned up and refined presentation of the rules. The core mechanics are essentially the same, but we have years more experience with not only Star Trek Adventures but also other 2d20 System games to refine and improve upon how those mechanics are explained and presented on the page (and, yes, the pages are white with black text now).
Lessons learned. A lot of the guidance and advice we came up with for the Player’s Guide and Gamemaster’s Guide from a few years ago has been refined and worked into the core of the game.
Expanded guidance on and use of the traits mechanic. This was an element which was devised during development of 1st edition, but which was a little under-developed at the time, and not used as fully or as effectively as they could have been. In particular, player characters now have a handful of extra traits to help define their place in the universe.
No challenge dice. The game now only uses 20-sided dice: no more challenge dice. Damage in combat has been revised to account for this change, as have extended tasks (and extended consequences, which were introduced in the Gamemaster’s Guide and have been added to the core rules).
A wealth of character options. We’ve included 14 character species in the core book, including Cardassians, Ferengi, Klingons, Orions, and Romulans. We’ve added lifepath options for enlisted crew, intelligence operatives, diplomats, and a variety of civilian backgrounds to join the Starfleet officers of the first edition. An expanded list of character roles, and the existing ones from first edition have been made more impactful and interesting to use.
Punchier, more evocative talents. Character talents across the board have been tweaked to make their effects more interesting and dramatic, especially the ones that were perhaps a little bland before. In addition, every character species has a distinct ability separate from their talent options, to help rebalance species and avoid situations like the Betazoids and Klingons who had to take ‘mandatory’ talents.
Updated advancement and reputation rules. The well-received rules for character advancement and reputation first featured in The Klingon Empire core rulebook are present in the new edition.
Revised starship mechanics. Starship mechanics build on the same basic core as they always have: the ship as an extra character that assists the crew. Many elements have been adjusted, partly to reduce how much extra tracking needs to be performed during play, and partly to make actions and choices more impactful and meaningful, especially for those characters not flying the ship or firing phasers.
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schneeland (N/A):
Klingt jetzt erstmal gar nicht so verkehrt.

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