Tanelorn.net
Das Tanelorn spielt => Spieltisch - Archiv => Forenrollenspiele => [Ironsworn] Der Eisenschwur => Thema gestartet von: Jinx am 1.03.2020 | 14:11
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Ich würfel dann mal mit einem d100.
Edit
Eine 1. Schlechter gehts nicht.
EDIT Blechpirat: Betreff angepasst.
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Eine 82. Schon mal nicht letzter. :P ;D
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Na dann Fang mal an achlys.
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Inflitrator ist belegt.
Toht du bist am Zug.
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Sorry, hatte meine Wahl in den falschen Thread gepostet.
Der Vollständigkeit halber:
Inflitrator
* When you make a move to breach,
traverse, or hide within an area held
by an enemy, add +1 and take +1
momentum on a hit.
o When you Gather Information within
an enemy area to discover their
positions, plans, or methods, or when
you Secure an Advantage within that
area through observation, you may roll
+shadow (instead of +wits). If you do,
take +1 momentum on a hit.
o When you Resupply within an enemy
area by scavenging or looting, you may
roll +shadow (instead of +wits). If you
do, take +1 momentum or +1 supply
on a hit.
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Da ich ja schon groß getönt habe, dass ich gerne eine Axt hätte, würde ich auch den Axt-Perk nehmen:
SUNDERER
If you wield an axe...
When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).
When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.
When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash. On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).
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Ich nehm dann mal die Giant Spider
GIANT SPIDER
Name:
Your spider uncovers secrets.
Discreet: When you Secure an Advantage
by sending your spider to scout a place,
add +1 and take +1 momentum on a hit.
Soul-Piercing: You may Face Danger
+shadow by sending your spider to secretly
study someone. On a hit, the spider returns
to reveal the target’s deepest fears through
a reflection in its glassy eyes. Use this to
Gather Information and reroll any dice.
Ensnaring: When your spider sets a trap,
add +1 as you Enter the Fray +shadow.
On a strong hit, also inflict 2 harm.
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Dann habe ich noch
Ritual: Shadow-Walk
* When you cloak yourself with the
gossamer veil of the shadow realms,
roll +shadow. On a strong hit, take +1
momentum. Then, reroll any dice (one
time only) when you make a move by
ambushing, hiding, or sneaking. On a
weak hit, as above, but the shadows try
to lead you astray. You must first Face
Danger to find your way.
o As above, and you may also travel
along the hidden paths of the shadow
realms to Undertake a Journey using
+shadow (instead of +wits). If you
do, Endure Stress (1 stress) and mark
progress twice on a strong hit.
o When you perform this ritual, add +1
and take +1 momentum on a hit.
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Ich nehme noch Wildblood:
WILDBLOOD
When you Face Danger, Secure an Advantage, or Gather Information using your knowledge of tracking, woodcraft, or woodland creatures,add +1.
When you Face Danger or Secure an Advantage by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.
When you Make Camp in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies each choose 1 more option on a hit.
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Als zweites wähle ich das Swordmaster Combat Talent.
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Path: Trickster
* When you Face Danger, Secure an
Advantage, or Compel by lying,
bluffing, stealing, or cheating, add +1.
o When you Gather Information by
investigating a devious scheme, you
may roll +shadow (instead of +wits). If
you do, take +2 momentum on a hit.
o When you Forge a Bond for a
relationship founded on a lie, choose
one.
• Keep your secret: Roll +shadow
(instead of +heart).
• Reveal the truth: Roll +heart. On a
strong hit, mark a bond twice and
take 1 experience. A weak hit counts
as a miss.
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Dann nehm ich noch Veteran
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Ich nehme dann als letztes den Path Alchemist.