Unknown Armies - Weep, Six Scenarios of Woe and Ruin
4 One-/TwoShots und 2 Kurzkampangen mit vielen Freiheiten/Modularitäten/Optionen/Ideen, brauchen jedoch etwas mehr Arbeit vom SL in der Auskleidung.
Beide sind ziemlich crazy/wierd(UA typisch), Garden Full of Weeds ist ein modernes extrem düsteres Märchen/The Green Glass Grail spielt mit der "Gralsthematik" in der moderne und bietet die etwas andere Serienkillervariante samt mächtiger Artefakte.
The Green Glass Grail
Chad Underkoffler’s "The Green Glass Grail" is the longest adventure in WEEP, running about 50 pages. This one is also set up as a completely non linear collection of GMCs and cabal responses to the existence of a powerful artifact and some stuff that happens when the artifact is discovered (or not). This scenario would take a lot of work, because everything is left open ended and there are three separate plotlines that the PCs can deal with (unless you want to be the cool GM and interweave everything brilliantly). Basically, there is this Coke bottle that is hugely important and people want it. Any more details really depend on the GM. I’ve never seen a published adventure done in this exact kind of way before, but I’m sure it would make for quite the experience.
Garden Full of Weeds
Finally is "Garden Full of Weeds" by James Palmer. I cannot wait to play this scenario! It’s set in an awful slum where babies are dying and the Mirror Man walks. It deals heavily with racial tension, isolation, gangs and child abuse. The scenario depicts this area as "the paranormal equivalent of Chernobyl." The PCs are drawn into this mess and have a number of things to resolve, including finding out what the root cause is. I’ll just say that this adventure is my favorite because of what that root cause is, and how the PCs have to deal with it.