Schwierigkeits-würfel | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Fertigkeitspool | ||||||||||
1 | 33,33% | 11,11% | 3,70% | 1,23% | 0,41% | 0,14% | 0,05% | 0,02% | 0,01% | 0,00% |
2 | 55,56% | 25,93% | 11,11% | 4,53% | 1,78% | 0,69% | 0,26% | 0,10% | 0,04% | 0,01% |
3 | 70,37% | 40,74% | 20,99% | 10,01% | 4,53% | 1,97% | 0,83% | 0,34% | 0,14% | 0,05% |
4 | 80,25% | 53,91% | 31,96% | 17,33% | 8,79% | 4,24% | 1,97% | 0,88% | 0,39% | 0,16% |
5 | 86,83% | 64,88% | 42,94% | 25,86% | 14,48% | 7,66% | 3,86% | 1,88% | 0,88% | 0,40% |
6 | 91,22% | 73,66% | 53,18% | 34,97% | 21,31% | 12,21% | 6,64% | 3,47% | 1,74% | 0,85% |
7 | 94,15% | 80,49% | 62,28% | 44,07% | 28,90% | 17,77% | 10,35% | 5,76% | 3,08% | 1,59% |
8 | 96,10% | 85,69% | 70,09% | 52,74% | 36,85% | 24,13% | 14,95% | 8,82% | 5,00% | 2,73% |
9 | 97,40% | 89,60% | 76,59% | 60,69% | 44,80% | 31,02% | 20,30% | 12,65% | 7,55% | 4,33% |
10 | 98,27% | 92,49% | 81,89% | 67,76% | 52,45% | 38,16% | 26,26% | 17,19% | 10,76% | 6,48% |
11 | 98,84% | 94,60% | 86,13% | 73,88% | 59,59% | 45,31% | 32,61% | 22,33% | 14,62% | 9,19% |
12 | 99,23% | 96,15% | 89,47% | 79,08% | 66,09% | 52,23% | 39,15% | 27,93% | 19,05% | 12,48% |
13 | 99,49% | 97,26% | 92,06% | 83,41% | 71,86% | 58,78% | 45,69% | 33,85% | 23,99% | 16,31% |
14 | 99,66% | 98,06% | 94,06% | 86,96% | 76,89% | 64,81% | 52,07% | 39,92% | 29,30% | 20,64% |
15 | 99,77% | 98,63% | 95,58% | 89,83% | 81,21% | 70,28% | 58,14% | 45,99% | 34,86% | 25,38% |
16 | 99,85% | 99,04% | 96,74% | 92,13% | 84,85% | 75,14% | 63,80% | 51,93% | 40,55% | 30,44% |
17 | 99,90% | 99,32% | 97,60% | 93,96% | 87,88% | 79,39% | 69,00% | 57,62% | 46,24% | 35,71% |
Feuerwaffen | Schadenscode | Rof | Munition | RW-Kategorie |
Taser | 7|2222 | 1 | 4 | 1 |
Hold-out | 4|- | +3 | +6 / 1 | 1 |
Leichte Pistole | 4|5 | +4A | +12 / +1 | 1 |
Schwere Pistole | 5|- | +3A | +6 / +1 | 2 |
MP (Kurzwaffe) | 5|5 | +5A | +18 / 1B | 2 |
MP (Langwaffe) | 5|5 | +7A | +18 / 1B | 2 |
kompakte Flinte | 6|5 | +2x4C/+2C | +3 / 1 | 1 |
Flinte | 6|5 | +2x4C/+2C | +6 / 2D | 2 |
Sturmgewehr | 6|5 | +5A | +15 / 1B | 3 |
Automatikgewehr | 7|5 | +3A | +6 / 1B | 3 |
Sportgewehr | 7|45 | 1 | 5/1 | 3 |
Scharfschützengewehr | 8|45 | 1 | 5/1 | 4 |
LMG | 6|5 | +8A | +40 / 3 | 3 |
MMG | 7|45 | +6A | +30 / 3 | 4 |
HMG | 8|45 | +5A | +25 / 3 | 4 |
Granatwerfer | 1 | 1 / 1 | 2 | |
Raketenwerfer | 1 | 1 / 2 | 4 | |
Projektilwaffen | Schadenscode | Rof | Munition | |
Bogen | Str/2+2|5 | 1 | 1/+1 | 2 |
Armbrust | 7|45 | 1 | 1 / 2 | 2 |
Wurfmesser | Str/2+1|4 | 1 | 1 | 1 |
Shuriken | Str/2+1|4 | 1 | 1 | 1 |
Nahkampfwaffen | Reichweite | |||
Messer | Str/2+1|4 | - | ||
Schwert / Katana | Str/2+3|4 | +1 | ||
Stab | Str/2+2|3 | +2 | ||
Knüppel | Str/2+2|3 | +2 | ||
Totschläger | Str/2+2|2 | +1 | ||
Betäubungsschlagstock | 6|222 | - | ||
Monofilamentpeitsche | 8|445 | +1 | ||
Nagelmesser | Str/2+1|4 | +2 | ||
Sporn | Str/2+2|4 | - | ||
Bajonett | Str/2+2|4 | +1 | ||
Unbewaffnet | Str|222 | - | ||
Granaten | ||||
Offensiv | 10|34 | |||
Defensiv | 10|23 | |||
Schock | 6|222 | |||
Gas | 3|222 | |||
Sprengstoff | 13|345 | |||
Raketenwerfer | ||||
APR | 13|345 |
Munition | Schadenscode Modifikation |
Standard (Full metal jacket) | - | - |
APDS | -1 | -5; Rüstungsschutz -2 |
Hollow point rounds | +1 | +4; wenn Rüstung, Rüstungsschutz +3 |
Explosive | +1 | - |
Ex-Ex | +1 | +4 |
Gel | - | +222 |
Flechette | +2 | -; wenn Rüstung, Rüstungsschutz +6 |
Subsonic | -1 | - |
Flare Rounds | -2 | -; wenn Rüstung, Rüstungsschutz +3 |
Shock Lock Rounds | +1 | - |
Schwierigkeit | Schwarze Schwierigkeitswürfel | |
Einfach | 0 | |
Durchschnittlich | 1 | |
Hart | 3 | |
Extrem | 5 |
Reichweitenkategorie | Nah (0-15m) | Mittel (16-50m) | Weit (51-200m) | Extrem (201m+) |
1 | 3 | 5 | - | - |
2 | 3 | 4 | 5 | - |
3 | 4 | 4 | 5 | 5 |
4 | 5 | 5 | 4 | 4 |
Umstände | Modifikator |
Fähigkeitsprobe ohne passende Fertigkeit: | +1 |
Angriffsmodifikatoren: | |
Angreifer bewegt sich | +1 |
Angreifer bewegt sich (schwieriges Gelände) | +2 |
Verteidiger bewegt sich | +1 |
Verteidiger Sprintet / läuft Zickzack | +2 |
Blinder Angriff | +4 |
Waffe ziehen und Schießen (nur Pistole) | +1 |
Verzögerte Handlung: | +1 |
Ruhendes / überraschtes Ziel | -1 |
Nachladen + Angreifen (Waffen mit Muni: “+X/+1“) | +1 |
Größe des Ziels: | |
Ratte | +3 |
Katze: | +2 |
Hund: | +1 |
Mensch: | 0 |
Troll | -1 |
Fahrzeug | -2 |
Größer: | -3 |
Sichtverhältnisse | |
Dunst | +1 |
Nebel | +2 |
Rauch / dichter Nebel | +3 |
Vollständige Finsternis | +4 |
Schwache Beleuchtung | +2 |
Grelles Licht | +2 |