Hier sind schon mal die Profile der bisherigen Wild Cards. (Ihre Decknamen sind schon mal mit angegeben, obwohl sie die in der Spielhandlung bisher noch gar nicht verwenden.)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9a3c3a67-261a-4cce-89ff-86a681817919/dk15z7b-b9d09843-9309-4d8d-b294-dc234f1fdfbd.jpg/v1/fill/w_894,h_894,q_70,strp/psylocke_by_undeadmadhatter_dk15z7b-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzlhM2MzYTY3LTI2MWEtNGNjZS04OWZmLTg2YTY4MTgxNzkxOVwvZGsxNXo3Yi1iOWQwOTg0My05MzA5LTRkOGQtYjI5NC1kYzIzNGYxZmRmYmQuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.0rm30Ic3y33d7co2RcEEIRpxVVcdS6cw3Zj0OJFDN_s)
Elisabeth Braddock, alias Psylocke
❌ Psylocke
Psychic British Ninja Girl; Alpha Class Mutant
Novice (Advances: 0)
Real Name: Elisabeth ‚Betsy‘ Braddock; Age: 20; Origin: Maldon, Essex, United Kingdom; Languages: English, Japanese
Attributes: Agility d12+1, Smarts d6, Spirit d6, Strength d8, Vigor d12
Skills: Academics d4, Athletics d10, Common Knowledge d6, Fighting d8, Focus d4, Intimidation d4, Notice d6, Persuasion d6, Stealth d8, Thievery d4
Pace: 8 (d8 Running Die); Parry: 8; Toughness: 9
Hindrances: Arrogant (British Lady), Outsider (Major: Mutant), Poverty, Secret (Minor: Former Hand assassin trainee), Wanted (Major: Mutant)
Edges: Attractive, Acrobat, Combat Acrobat, Fleet Footed, Martial Arts (Ninjutsu), Super Powers
Super Powers:
• Additional Action: Psylockes total Multi-Action penalty when only performing physical actions in a round is lowered by two.
• Mind Control: Psylocke can control a target within 12” (24 yards) by making a Focus roll. If successful, the target must make a Spirit roll to resist (at −2 with a raise on the Focus
roll) or he’s controlled for as long as Psylocke cares to maintain the power, or he breaks free. Psylocke must remain within 12” (24 yards) of her subject or the power instantly terminates.
• Mind Reading: Psylocke can read the minds of targets within 6” (12 yards) by making a Focus roll. If she’s successful, the target makes a Smarts roll to resist (at −2 with a raise on the Focus roll). A success lets Psylocke detect surface thoughts and emotions. A raise reveals more information.
• Psi Blast: Range 12/24/48, RoF 1, 2d6 damage, AP 4; Psionic Power Type. As an action, Psylocke may Charge the blast for +1d6 extra damage in her next action.
• Psi Dagger: Fighting rolls are made at +1. Str+3d6, AP 8; Psionic Power Type.
• Super Edges (Acrobat, Combat Acrobat, Martial Arts): Psylocke has these additional Edges.
• Super Agility: Agility is raised by 3 steps.
• Super Strength: Strength is raised by 1 step.
• Super Vigor: Vigor is raised by 3 steps.
• Superhuman Reflexes: Parry +2. Attackers have to subtract -2 for ranged attacks because of Psylockes superhuman reflexes.
• Telekinesis: Elisabth's Telekinesis has a range of 12” (24 yards), a Strength of d10, and objects held by it may be moved up to 6” per turn as a limited free action.
• Telepathy: Psylocke can communicate with any or all intelligent minds of her choice within 24”.
• Toughness: Toughness +1.
Gear: Ragged patched combat suit, katana sword, shuriken, face mask, headset radio.
Hier ihr Bauplan für ihre Superkräfte:
• Additional Action: Psylockes total Multi-Action penalty when only performing physical actions in a round is lowered by two. Kosten: 4 (Basis: 5; Physical Only -1)
• Dodge: Kosten: 2 (Basis 2)
• Melee Attack (Psi Dagger): Str+3d6, AP 8; Psionic Power Type. Kosten: 10 (Basis 6; Armor Piercing +4)
• Mind Control: Kosten: 3 (Basis 5; Leashed -2)
• Mind Reading: Kosten: 3 (Basis 3)
• Parry: Parry +2. Kosten: 2 (Basis 2)
• Ranged Attack (Psi Blast): 2d6, AP 4; Psionic Power Type. Kosten: 6 (Basis 3; Armor Piercing +2; Charge +1)
• Skill Bonus: Fighting +1. Kosten: 1 (Basis: 2, Limitation: Psi Dagger or katana -1)
• Super Edges (Acrobat, Combat Acrobat, Martial Arts): X. Kosten: 6 (Basis: 6)
• Super Agility: Agility is raised by 3 steps. Kosten: 6 (Basis: 6)
• Super Strength: Strength is raised by 1 step. Kosten: 2 (Basis: 2)
• Super Vigor: Vigor is raised by 3 steps. Kosten: 6 (Basis: 6)
• Telekinesis: Str d10. Kosten: 7 (Basis: 3, Power +4)
• Telepathy: Kosten: 2 (Basis: 2)
• Toughness: Toughness +1. Kosten: 1 (Basis 1)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9a3c3a67-261a-4cce-89ff-86a681817919/dk3pr4o-e185d39d-314e-4f20-b700-86f53b6ccba9.jpg/v1/fill/w_894,h_894,q_70,strp/Rogue_3.jpg-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzlhM2MzYTY3LTI2MWEtNGNjZS04OWZmLTg2YTY4MTgxNzkxOVwvZGszcHI0by1lMTg1ZDM5ZC0zMTRlLTRmMjAtYjcwMC04NmY1M2I2Y2NiYTkuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.KkpTIGxHFp4ixXRX_J1bRrKzEWkw1MjdgXJRjeCzIA8)
Rogue
❌ Rogue
Runaway Southern Belle; Alpha Class Mutant
Novice (Advances: 0)
Real Name: Unknown; Age: 20; Origin: Caldecott County, Mississippi, USA; Languages: English
Attributes: Agility d10, Smarts d6, Spirit d6, Strength W12+5, Vigor d12+2
Skills: Athletics d8, Common Knowledge d4, Fighting d6, Focus d4, Notice d6, Persuasion d6, Stealth d8, Survival d4, Taunt d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 24
Hindrances: Loyal (Mystique), Ruthless (Minor: Survivor), Outsider (Major: Mutant), Poverty, Shamed (Minor: Stealing Codys future and Miss Marvels super powers), Wanted (Major: Mutant)
Edges: Attractive, Brawler, Super Powers
Super Powers:
• Absorption: When Rogue would take one or more Wounds from an attack with a Biological Power Type (skin contact), she gets a free Soak roll using Focus instead of Vigor. For each Wound Soaked, Rogue gains a “Transmutation Token.” These tokens last until the end of the scene and may be used as a free action to trigger any one of these effects: Damage (Add +1d6 per token to any damage roll (max three tokens per damage roll); Toughness: Increase Toughness by +1 per token until the end of the encounter; Power Stunt: Perform a Power Stunt exactly as if you’d spent a Benny.
• Copycat: By making skin contact with a living organic victim, Rogue may copy their super powers. Copying powers is an action. If the target is unwilling, Rogue must roll Focus against the target’s Spirit roll (at −2 with a raise on the Focus roll). The maximum point value of the powers Rogue can copy is 12.
• Flight: Rogue may fly at Pace 24.
• Mind Reading: When touching a living organic victim, Rogue also absorbs their memories. She must make a Focus roll to gain any helpful information by this, resisted by the target’s Smarts (at −2 with a raise on the Focus roll). A success lets Rogue detect surface thoughts and emotions. A raise reveals more information.
• Power Drain: Rogue may make skin contact with living organic creatures to Fatigue them. A successful Focus roll causes a target to make a Vigor roll at −2 (and at another −2 with a raise on the Focus roll). If the victim fails, he takes a level of Fatigue.
• Stun: When touching a living organic victim, Rogue must roll Focus against the target’s Vigor roll at –2 (at another −2 with a raise on the Focus roll). If the victim fails, he’s Stunned.
• Super Agility: Agility is raised by 1 step.
• Super Strength: Strength is raised by 6 steps.
• Super Vigor: Vigor is raised by 5 steps.
• Toughness: Toughness +14.
Gear: Ragged patched combat suit, utility belt, old leather jacket, headband with face mask, headset radio, thieves tools.
Hier ihr Superkräfte-Bauplan:
• Absorption: When Rogue would take one or more Wounds from an attack with a Biological Power Type (skin contact), she gets a free Soak roll using Focus instead of Vigor. For each Wound Soaked, Rogue gains a “Transmutation Token.” These tokens last until the end of the scene and may be used as a free action to trigger any one of these effects: Damage (Add +1d6 per token to any damage roll (max three tokens per damage roll); Toughness: Increase Toughness by +1 per token until the end of the encounter; Power Stunt: Perform a Power Stunt exactly as if you’d spent a Benny.
Kosten: 4 (Basis 2; Transmute +3; Limitation (Living organic creatures only) -1)
• Copycat: By making skin contact with a victim, Rogue may copy their super powers. Copying powers is an action. If the target is unwilling, Rogue must roll Focus against the target’s Spirit roll (at −2 with a raise on the Focus roll). The maximum point value of the powers Rogue can copy is 12. Kosten: 9 (Basis 12; Limitation (Living organic creatures only) -1; Requires Touch -2)
• Decay: Rogue may make skin contact with living organic creatures to Fatigue them. A successful Focus roll causes a target to make a Vigor roll at −2 (and at another −2 with a raise on the Focus roll). If the victim fails, he takes a level of Fatigue. Kosten: 1 (Basis 2; Strong +2; Limitation (Living organic creatures only) -1; Midas Touch -2; Requires Touch -2; Special: Causes Fatigue instead of Wounds) -1)
• Flight: Rogue may fly at Pace 24. Kosten: 5 (Basis 5)
• Mind Reading: When touching a victim, Rogue also absorbs their memories. She must make a Focus roll to gain any helpful information by this, resisted by the target’s Smarts (at −2 with a raise on the Focus roll). A success lets Rogue detect surface thoughts and emotions. A raise reveals more information. Kosten: 1 (Basis 3; Limitation (Living organic creatures only) -1; Requires Touch -2)
• Stun: When touching a victim, Rogue must roll Focus against the target’s Vigor roll at –2 (at another −2 with a raise on the Focus roll). If the victim fails, he’s Stunned. Kosten: 2 (Basis 3; Strong +2; Limitation (Living organic creatures only) -1; Requires Touch -2)
• Super Agility: Agility is raised by 1 step. Kosten: 2 (Basis: 2)
• Super Strength: Strength is raised by 6 steps. Kosten: 12 (Basis: 12)
• Super Vigor: Vigor is raised by 5 steps. Kosten: 10 (Basis: 10)
• Toughness: Toughness +14. Kosten: 14 (Basis 14)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9a3c3a67-261a-4cce-89ff-86a681817919/dk15z6u-bccf67df-bcf2-4915-8d1a-8a7f3f0ab4ee.jpg/v1/fill/w_894,h_894,q_70,strp/storm_2_by_undeadmadhatter_dk15z6u-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzlhM2MzYTY3LTI2MWEtNGNjZS04OWZmLTg2YTY4MTgxNzkxOVwvZGsxNXo2dS1iY2NmNjdkZi1iY2YyLTQ5MTUtOGQxYS04YTdmM2YwYWI0ZWUuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.nyeu_U7HUjKuUKuvmAYFaO3ghfxEwl9TL3X2H1PDTdM)
Ororo Munroe, alias Storm
❌ Storm
African Rain Goddess; Alpha Class Mutant
Novice (Advances: 0)
Real Name: Ororo Munroe; Age: 21; Origin: Uzuri, Kenya, Africa; Languages: Swahili
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d8, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d6, Focus d6, Intimidation d6, Notice d6, Persuasion d8, Stealth d8, Survival d4
Pace: 6; Parry: 5; Toughness: 9
Hindrances: Impulsive (Rain Goddess), Outsider (Major: Mutant), Outsider (Minor: Doesn’t know NYC, speaks only Swahili), Poverty, Wanted (Major: Mutant)
Edges: Attractive, Extraction, Super Powers
Super Powers:
• Damage Field: Activating the field is an action, and it remains on until the super terminates it. At the end of the super’s turn, every adjacent character must make an Evasion roll or take 3d6 damage with AP 2, Electric Power Type.
• Dodge: While airborne, Storm can only be hit by ranged attacks at -2.
• Environmental Resistance: Electricity. She ignores its background effects, reduces damage from that Power Type by 4, and adds +4 when resisting any Electricity effects.
• Flight: Pace 24. Kosten: 5 (Basis 5)
• Lightning Attack: Str+2d6, AP 2; Electricity Power Type. Can also be fired as a ranged attack with Range 12/24/48, 3d6 damage, RoF 3; AP 2. As an action, Storm may Charge the ranged attack for +1d6 extra damage in her next action.
• Lightning Control: Storm can make a Focus roll as an action to create an energy field with an Electricity Trapping to illuminate the area, distract foes, or zap them. The field is a Medium Blast Template, that appears up to 12” (24 yards) away. (It may Damage, Dampen, Darken, or Distract, as explained in SPC, p. 60).
• Super Agility: Agility is raised by 1 step.
• Super Edge (Extraction): Storm has this additional Edge.
• Super Strength: Strength is raised by 1 step.
• Super Vigor: Vigor is raised by 2 steps.
• Toughness: Toughness +2.
• Weather Control: While being outside, Storm can change the weather.
• Whirlwind: Storm may raise a whirlwind with a Focus roll. With success, she places a Cone Template or Medium Blast Template anywhere within 12” (24 yards). She may move the template as a limited free action up to 6” (12 yards) per turn, as long as it stays in sight. Everyone in the template at the end of Storm's turn is Distracted and must make a Strength roll at −2 (or at −4 with a raise on the Focus roll). Those who fail take 2d6” Knockback in a random direction (3d6” with a raise). This may cause additional damage if they strike a solid object. Everyone still in the template after resolving their Strength roll take 2d6 damage.
• Wind Blast: With a Focus roll, Storm conjures a wind that takes the shape of the Cone Template. Everyone within the template is Distracted and must make a Strength roll at -4 or be knocked back 1d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 2d6”.
Gear: Ragged patched combat suit, face mask, survival knife, headset radio
Hier ihr Superkräfte-Bauplan:
• Damage Field: AP 2, Electric Power Type. Kosten: 6 (Basis 5; Armor Piercing +1)
• Dodge: Kosten: 3 (Basis 4; Limitation (Only while airborne) -1)
• Energy Control: Electricity Power Type. Kosten: 4 (Basis 4)
• Environmental Resistance: Electricity. Kosten: 1 (Basis 1)
• Flight: Pace 24. Kosten: 5 (Basis 5)
• Melee Attack: Str+2d6, AP 2; Electricity Power Type. Kosten: 5 (Basis 4, Armor Piercing +1)
• Push: Kosten: 3 (Basis: 1, Strong +2)
• Ranged Attack: 3d6, RoF 3; AP 2. Kosten: 5 (Basis 6; Armor Piercing +1; Charge +1; Rate of Fire +6)
• Super Agility: Agility is raised by 1 step. Kosten: 2 (Basis: 2)
• Super Edge (Extraction): Kosten: 2 (Basis 2)
• Super Strength: Strength is raised by 1 step. Kosten: 2 (Basis: 2)
• Super Vigor: Vigor is raised by 2 steps. Kosten: 4 (Basis: 4)
• Toughness: Toughness +2. Kosten: 2 (Basis 2)
• Weather Control: Kosten: 5 (Basis: 7; Outdoor Only -2)
• Whirlwind: Kosten: 8 (Basis: 3; Cone +1; Damage +2; Strong +2)
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9a3c3a67-261a-4cce-89ff-86a681817919/dk13e5t-7b859223-c5ce-40a5-89ab-b3daf50ba151.jpg/v1/fill/w_894,h_894,q_70,strp/wolverine_by_undeadmadhatter_dk13e5t-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAyNCIsInBhdGgiOiJcL2ZcLzlhM2MzYTY3LTI2MWEtNGNjZS04OWZmLTg2YTY4MTgxNzkxOVwvZGsxM2U1dC03Yjg1OTIyMy1jNWNlLTQwYTUtODlhYi1iM2RhZjUwYmExNTEuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.Ysq55_WI-95yzYQAkEZLutCIH6U_CW9NkaXskXWTBWM)
Logan, alias Wolverine
❌ Wolverine
Weapon X Program Escapee; Alpha Class Mutant
Novice (Advances: 0)
Real Name: Unknown; Age: 30; Origin: Cold Lake, Alberta, Canada; Languages: English, French
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d12
Skills: Athletics d8, Common Knowledge d6, Fighting d8, Focus d4, Intimidation d6, Notice d6, Persuasion d4, Shooting d4, Stealth d6, Survival d6, Taunt d4
Pace: 6; Parry: 6; Toughness: 12
Hindrances: Amnesia (Major: Cannot remember much of his past), Habit (Minor: Bad-Ass behaviour), Outsider (Major: Mutant), Ruthless (Major: Feral killer instincts), Suspicious (Minor: Lone wolf), Wanted (Major: Mutant; Canadian Weapon X program escapee)
Edges: Brawny, Brawler, Super Powers
Super Powers:
• Adamantium Claws: All Fighting rolls when using the Adamantium Claws are made at +1. Str+3d6, AP 6, Heavy Weapon. The Brawler Edge raises this damage to Str+3d6+d4. Athletics (Climbing) rolls are made at +2.
• Additional Action: Wolverine’s total Multi-Action penalty when only performing physical actions in a round is lowered by two.
• Hardy: A second Shaken result doesn’t cause a Wound.
• Heightened Senses (Hearing, Smell): Wolverine gets +2 to Notice rolls based on hearing, and +2 to Survival rolls made for tracking by scent.
• Immune to Poison & Disease: Logan is completely immune to both poison and disease.
• Regeneration: Wolverine makes a Focus roll every round as a free action. Success heals one Wound, and a raise heals two. All injuries are treated as temporary.
• Super Edges (Berserk, Don‘t Get 'Im Riled, Frenzy): Logan has these additional Edges.
• Super Strength: Strength is raised by 3 steps.
• Super Vigor: Vigor is raised by 3 steps.
• Toughness: Toughness +2.
Gear: Ragged patched combat suit, face mask, cigars, headset radio
Hier sein Superkräfte-Bauplan:
• Additional Action: Wolverine’s total Multi-Action penalty when only performing physical actions in a round is lowered by two. Kosten: 4 (Basis: 5; Physical Only -1)
• Hardy: A second Shaken result doesn’t cause a Wound. Kosten: 2 (Basis: 2)
• Heightened Senses (Hearing, Smell): Wolverine gets +2 to Notice rolls based on hearing, and +2 to Survival rolls made for tracking by scent. Kosten: 2 (Basis: 2)
• Immune to Poison & Disease: Logan is completely immune to both poison and disease. Kosten: 2 (Basis: 2)
• Melee Attack (Adamantium Claws): Str+3d6, AP 6. The Brawler Edge raises this damage to Str+3d6+d4. Kosten: 11 (Basis 4; Armor Piercing +3; Claws +3; Heavy Weapon +1)
• Regeneration: Wolverine makes a Focus roll every round as a free action. Success heals one Wound, and a raise heals two. All injuries are treated as temporary. Kosten: 14 (Basis: 10; Regrowth +2; Relief +2)
• Skill Bonus: All Fighting rolls when using the Adamantium Claws are made at +1. Kosten: 1 (Basis: 2, Limitation: Adamantium Claws -1)
• Super Edges (Berserk, Don‘t Get 'Im Riled, Frenzy): Logan has these additional Edges. Kosten: 6 (Basis 6)
• Super Strength: Strength is raised by 3 steps. Kosten: 6
• Super Vigor: Vigor is raised by 3 steps. Kosten: 6
• Toughness: Toughness +2. Kosten: 2 (Basis 2)